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UFO: A Day in the Life

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UFO: A Day in the Life
Developer(s)Love-de-Lic
Publisher(s)ASCII Entertainment
Designer(s)Taro Kudou
Artist(s)Kazuyuki Kurashima
Composer(s)Hirofumi Taniguchi
Platform(s)PlayStation
Release
  • JP: June 24, 1999
  • JP: October 5, 2000 (re-release)[1]
Genre(s)Adventure, puzzle
Mode(s)Single-player

UFO: A Day in the Life is an adventure/puzzle game developed by Love-de-Lic and published by ASCII Entertainment.

Gameplay

UFO: A Day in the Life puts the player in the role of an extraterrestrial attempting to save a group of 50 fellow aliens who have been stranded on Earth. The player must navigate areas that humans and animals inhabit, unable to actually see the alien he or she is trying to rescue. To this effect, the player must use a device called "COSMIC," a kind of camera, to reveal the creatures. Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called "Mother." As more aliens are rescued, more areas open up and different times of day are available for exploration.[2]

Development

UFO: A Day in the Life was designed primarily by Taro Kudou.[2] The game was announced and shown at the Tokyo Game Show in 1999.[3] The game's music, composed by Hirofumi Taniguchi, was released as the UFO: A Day in the Life Original Sound Tracks on a single 23-track disc, published by Sunday Records.

References

  1. ^ "アスキー・カジュアルコレクション UFO ~A Day In The Life~" (in Japanese). Amazon.com. Retrieved 2011-04-09.
  2. ^ a b Bruno de Figueiredo. "LOVE-de-LIC". Hardcore Gaming 101. Retrieved 2010-02-02.
  3. ^ IGN Staff (March 8, 1999). "Tokyo Game Show Games List". IGN. Retrieved 2011-04-09.