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History[edit]

The first Human-based Computation game or Games with a Purpose was created in 2004 by Luis von Ahn. The game was called ESP because players had to come up with labels for images and try to guess what labels a randomly designated partner was coming up with.[1] The game marked the first of many microtask games. Microtask games are games containing a simple task that can be solved quickly without the need of any credentials. More specifically, ESP was an output-agreement game. Games with a Purpose categorized as output-agreement games are microtask games where a pair of randomly assigned partners try to match output with each other given a shared input visible to both. In 2006 von Ahn introduced another microtask game called Peekaboom. This game extended upon ESP by having players associate a labels with a specific region of an image. Peekaboom demonstrated a new type of microtask game known as inversion-problem games. In inversion-problem games, two players are randomly paired together where one is assigned as the describer and the other as the guesser. The describer is given an input which the guesser must reproduce given hints from the describer. In Peekaboom for example, the describer slowly reveals small sections of an image until the guesser correctly guesses the label provided to the describer.[2] In 2008 Edith L. M. Law created the game called TagATune. In this game, players label sound clips. TagATune contributed a new category of microtask games known as input-agreement games. In input-agreement games two randomly paired players are each given an input that is hidden from the other player. Player inputs will either match or be different. The goal of these games is for players to tag their input such that the other player can determine whether or not the two inputs match. In TagATune, players describe sound clips and guess if their partner’s sound clip is the same as their own given their partner’s tags.[3] Also in 2008, Foldit was introduced by Seth Cooper. Foldit was the first Game with a Purpose to be considered a macrotask game. Macrotask games contain complex problems usually left to experts to solve. In Foldit, player attempt to fold a three-dimensional representation of a protein. While this is a hard problem of computers to automate completely, it is not hard to score. Thus players are able to focus on their score to perform this complex task without much knowledge of biology.[4][5][6]

Overall looks great! My suggestions are bellow and in brackets in bold --> [] - blac1234 Blab1234 (talk) 12:31, 1 December 2015 (UTC)

Some suggestions:

1. I wouldn't start with "Luis von Ahn created the first Game with a Purpose in 2004" because people don't know who he is and don't need to know about him, they need to know about the human based computation game or GWAP. I would say " Human based Computation game or game with a purpose was first coined (or created or designed or invented) by Luis von Ahn in 2004. The first game was called ESP ..."

2. Do you have any resources? if so, don't forget to add them later. But again, overall great job!

Blab1234 (talk) 12:31, 1 December 2015 (UTC)

I re-read this version and it looks great! I also really liked all of your suggestions for my piece and have edited my section according to then, Thank you!! Great job! -blab1234 Blab1234 (talk) 14:59, 2 December 2015 (UTC)

References[edit]

  1. ^ Von Ahn, L., & Dabbish, L. (2004, April). Labeling images with a computer game. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 319-326). ACM.
  2. ^ Von Ahn, L., Liu, R., & Blum, M. (2006, April). Peekaboom: a game for locating objects in images. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 55-64). ACM.
  3. ^ Law, E. L., Von Ahn, L., Dannenberg, R. B., & Crawford, M. (2007, September). TagATune: A Game for Music and Sound Annotation. In ISMIR (Vol. 3, p. 2).
  4. ^ Khatib, F., Cooper, S., Tyka, M. D., Xu, K., Makedon, I., Popović, Z., ... & Players, F. (2011). Algorithm discovery by protein folding game players. Proceedings of the National Academy of Sciences, 108(47), 18949-18953.
  5. ^ Lafourcade, M., Joubert, A., & Le Brun, N. (2015). Games with a Purpose (GWAPS). John Wiley & Sons.
  6. ^ Von Ahn, L., & Dabbish, L. (2008). Designing games with a purpose. Communications of the ACM, 51(8), 58-67.