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[1]The Computer receives data from the sensors which determine the relative position of objects surface. This translates to an input to the computer which then outputs to the users by adding something that would otherwise not be there.The computer comprises of memory and a processor. [2] The computer takes the scanned environment then generates images or a video and puts it on the receiver for the observer to see. The fixed marks on an objects surface are stored in the memory of a computer. The computer also withdrawals from its memory to present images realistically to the onlooker. The best example of this is of the Pepsi Max AR Bus Shelter[3]

  1. ^ "Augmented reality technology". Jeffrey Meisner, Walter P. Donnelly, Richard Roosen, Jeffrey Meisner, Walter P. Donnelly, Richard Roosen. 1999-04-06. {{cite journal}}: Cite journal requires |journal= (help)CS1 maint: others (link)
  2. ^ Krevelen, Poelman, Van, Ronald (2010). "A survey of augmented reality technologies, applications and limitations" (PDF). International Journal of Virtual Reality: pp.3, 6. {{cite journal}}: |pages= has extra text (help)CS1 maint: multiple names: authors list (link)
  3. ^ Pepsi Max (2014-03-20), Unbelievable Bus Shelter | Pepsi Max. Unbelievable #LiveForNow, retrieved 2018-02-19