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This the rough draft of an article on Multipass Rendering. It will be my first wikipedia article. Have mercy.

Multipass rendering refers to a set of techniques in 3D computer graphics. In multipass rendering, a single 3D object is rendered multiple times. Each time the object is drawn, an additional aspect of object's appearance is calculated and combined with the previous results. The process of rendering the object is called a pass.

References

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Akenine-Moeller, Tomas and Haines, Eric. Real-Time Rendering (2nd Ed.), pp. 144-146. AK Peters, Ltd., July 2002. ISBN 1-56881-182-9.

See also

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Category:Computer graphics algorithms