User:MikelZap/Kingdom Game

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Kingdom Game is a text-based, real time multi player browser based game developed by Phutty Studios Ltd. The game is designed to work with the iPhone, but will work with any AJAX capable browser. This game requires great strategy, along with good communication skills to grow your economy in resources, allies, and troops.

Although it is not possible to win Kingdom Game, the objective is to grow your kingdom from a small estate by exploring and attacking other players. You can trade by land and sea with other players.

Kingdom Game was nominated by Apple staff, as a "Staff Pick" in their apps store for the iPhone.[1]

Kingdom Game is undergoing a continual process of enhancement, with releases every week or two developing new features, and fixing bugs. [2].

The kingdom overview page as seen on an iPhone.

Game Mechanics[edit]

Each 'world/continent' in Kingdom Game has up to 2,000 kingdoms, with each kingdom run by a player. Three worlds/continents are grouped together to form a larger 'world.' Kingdoms can interact between their worlds/continents by creating ports, ships, and trade cogs. The kingdoms are ranked by their worth, which is calculated based on the size in acres, population and other resources [3]. Although you start with only 75 acres of land, you can easily gain more land by exploring, or by attacking other kingdoms.

When a player is not logged in, their kingdom continues developing, growing food, troops can finish their training and, potentially, be attacked by others.

Attacking[edit]

To ensure the game is balanced, a kingdom can only attack with a certain range - not more than double and not less than half the attackers net worth. Castles add to the defence of a kingdom as does the amount of armour the defending troops have available. The attacking troops can be bolstered by giving them wine and the defensive bonus of the castles either totally or partially negated by sending siege weapons. There are also both attacking and defensive prayers, which cost a certain amount of mana (produced by priests) to invoke.

Each attack usually results in the loss of troops on both sides (unless very few troops are sent to attack, in which case they may all return alive) with the percentage lost being dependent on the size of the respective forces and the outcome of the battle. All battles result in one of the following conditions: "Your troops fled the battlefield", "Major Loss", "Minor Loss", "Stalemate", "Minor Victory", "Victory" and "Overwhelming Victory."

In a stalemate or better land is taken from the defending kingdom and in a minor victory or better resources are also taken.

Main Menu

Buildings[edit]

There are many different types of buildings in Kingdom Game and each building has a different function and brings different benefits. Each building costs resources and takes time to build. The more expensive the building is (in both resources and time) the more benefits it brings.

Building Types

  • House - Increases population maximum
  • Farm - produces food, stores food
  • Lumber Mill - produces wood, stores wood
  • Stone Quarry - produces stone, stores stone
  • Barracks - houses foot soldiers and pikemen
  • Archery Range - houses archers and crossbowmen
  • Stable - houses cavalry and knights
  • Castle - houses peasants, provides a defensive bonus, stores resources
  • Temple - houses priests
  • Guild Hall - houses spies
  • Embassy - houses diplomats
  • Market - enables trading
  • Barns - stores resources
  • Blacksmiths - converts iron into armour, stores armour
  • Iron Mine - produces iron
  • Port - enables inter-world trading and ship production; essential for communication with colonies
  • Siege workshop - produces siege weapons
  • Spice plantation - produces spices
  • Vineyard - produces grapes
  • Winery - converts grapes into wine, stores wine

Units[edit]

Attacking

  • Peasant - Att: 0.25 Def: 0.25 - Peasants provide money through taxes and can be trained into any other unit except Elites.
  • Foot Soldier - Att: 2 Def: 2 - The basic defensive unit and the only troop that can become Elite.
  • Pikeman - Att: 3 Def: 3 - Better than foot soldiers and valuable in that they can give your cavalry units a bonus when attacking.
  • Elite - Att: 15 Def: 15 - The best unit in the game they are only awarded when you win in a battle.
  • Archer - Att: 1 Def: 5 - The best defensive unit in the game.
  • Crossbowmen - Att: 2 Def: 3 - Best used to give attacking pike a bonus in battle.
  • Light Cavalry - Att: 6 Def: 6 - Light mounted units which cost less food and money to maintain than the other mounted units.
  • Heavy Cavalry - Att: 7 Def: 7 - Heavy mounted units.
  • Knight - Att: 10 Def: 10 - The strongest unit in the game apart from Elites.


Elite soldiers are veterans of combat - if a foot soldier survives a battle and the result of that battle is Stalemate, Minor Victory or Victory, there is a chance they will become an Elite. Elites have a very good cost to effectiveness ratio (the best of all the troops).

Support

There are three types of support units: Diplomats, Priests and Spies.

  • Spies - Used to infiltrate other people's kingdoms and give you information. If you send more spies than the spied upon kingdom, you glean information about that kingdom. The more spies you send, relative to the spies at home in the spied upon kingdom, the more useful the information you can obtain. Spies are trained in the Guild Hall.
  • Priests - Used to generate mana. The more priests you have, the faster you gain mana. Mana can be 'spent' on a variety of spells such as attacking frenzy, ncreased production of resources, home guard and increased productivity. Priests are trained in the Temple.
  • Diplomats - Can be sent or exchanged with other kingdoms within the same continent. If you wish to join an alliance, you must exchange peaceful diplomats with a kingdom empowered to invite new members. When a diplomat is initially sent, the status is set to neutral, speeding up any trades made between the two kingdoms. The diplomats status can be changed at any time to either peace or war - peace increases the speed of trade stil further and also prevents the receipient kingdom from being attacked by the diplomat's kingdom. Changing the status to war slows down trade between the kingdoms but gives the diplomat's kingdom a defensive bonus if attacked by the recipient kingdom. Diplomats are trained in the Embassy.

Naval Operations[edit]

To build a navy, a kingdom must have at least one port.

Four ships can be built as follows:

  • Fishing boats - allows the harvesting of fish.
  • Trade cogs - enables inter-continent trading via the Market.
  • Carrack (war) - a defensive / offensive unit.
  • Carrack (transport) - enables troops to be transported to other continents; essential for forming a colony.

Colonies[edit]

Following a successful naval attack and an Overwhelming Victory land attack on a kingdom in another world, the player is given an opportunity of founding a colony (unless they already have one on the world they attacked). Colonies become like second kingdoms but can be managed via the primary kingdom. In order to maintain communication between the primary kingdom and the colony, both must have a port.

The bonus of having a colony are that they allow the primary kingdom to gain access to the unique resource of other worlds.

Resource List:

World Name Resource Available
W1 Alluvia Spice
W2 Barthza Iron
W3 Cael Grapes
W4 Darav'ela Spice
W5 Esnoth Iron
W6 Fenarres Grapes
W7 Gasn'or Spice
W8/9/10 Huult, Inic and Veritas All Resources

Training and Research[edit]

Each kingdom has skills that they can choose from to progress their kingdoms in particular ways. The three areas of Training and study are the Training Yard; which allows a kingdom to study formations, and tactics for military bonuses, The University; which contains research to help farm production and spy effectiveness along with others, and the Church Studies; which contains research related to mana production and use. Only two items can be researched or trained at a particular time, and each next level increases the time taken for it to complete. As the game is in production not all researchable items are available when finished there will be a total of 50 items to be studied.

List of current researchable items as of 9/23/08

ITEM DESCRIPTION PREREQUISITE
Training Yard
Lance Formation Increases Cavalry bonus against foot (+1% each level)
Leadership Training Increases Elite Attack Points (+1% each level)
Loose Order Formation Gives Foot an ATT bonus against Archers (+1% each level)
Military Encampment Increases the max bonus effect of your troops against others (1% each level) Better Construction Methods Lvl:5, Leadership Training Lvl:5
Phalanx Increases Foot Soldier bonus against Cavalry units (+1% each level)
Sharpshooter Increases Archery Range units DEF and ATT ratings (+1% each level)
Tactics Decreases battle normal casualties (-0.5% each level) Leadership Training Lvl:8
University
Accounting Decreases Market Sale Fees (-2% each level) Mathematics Lvl:10
Advanced Weapon Design Increases attack ratings (+1% each level) Improved Weapon Design Lvl:10
Animal Breeding Allows access to Horse Breeding research
Ballista Allows Catapults to be used against troops (Add +1% of Catapult ATT rating to attack scores) Improved Battering Rams Lvl:10
Better Construction Methods Allows access to other technologies Mathematics Lvl:2
Better Farming Methods Increases food production (+1% each level)
Curtain Walls Increased Castle defence (+1% per level) Improved Castles (Mot and Bailey) Lvl:5
Dry Dock Decreases ship building time (-2% per level) Better Construction Methods Lvl:3
Horse Breeding Decreases wagon time (-1% each level) Animal Breeding Lvl:5
Improved Armour Increases the protection armour gives (+1% each level) Improved Metal Working Lvl:5
Improved Battering Rams Increases battering ram effectiveness, meaning less battering rams are needed to reduce castle bonus (-1% each level) Improved Siege Engines Lvl:10
Improved Castles (Motte and Bailey) Increases Castle defence (+1% per level) Improved Defences Lvl:5
Improved Defences Allows access to Castle Improvements. Better Construction Methods Lvl:5
Improved Metal Working Decreases Armour production time (-1% each level) Mathematics Lvl:2
Improved Military Buildings Reduces the lumber and stone cost when building (+2% each level) Better Construction Methods Lvl:5
Improved Mining Picks Increases Iron and Stone resource collection (+1% each level) Improved Tools Lvl:10
Improved Saws Increases lumber collection (+1% each level) Improved Tools Lvl:10
Improved Ship Speed Decreases ship times (-1% per level) Improved Vehicle Design (Wagon) Lvl:5
Improved Siege Engines Decreases the number of Siege weapons needed to remove a castle bonus (-1% per level) Improved Vehicle Design (Wagon) Lvl:5
Improved Storage Capacity Increases resource capacities (+2% per level) Better Construction Methods Lvl:3
Improved Tools Increases resource collection (0.5% each level) Improved Metal Working Lvl:5
Improved Vehicle Design (Wagon) Decreased wagon times (-1% each level) Roads Lvl:5
Improved Weapon Design Increases attack ratings (+1% each level) Improved Metal Working Lvl:5
Irrigation Increases food production (+2% each level) Better Farming Methods Lvl:5, Mathematics Lvl:3
Larger Archery Ranges Increases the capacity of Archery Ranges (+2 People each level) Improved Military Buildings Lvl:8
Larger Barracks Increases the capacity of Barracks (+2 People each level) Improved Military Buildings Lvl:2
Larger Stables Increases the capacity of Stables (+2 People each level) Improved Military Buildings Lvl:6
Master Shipwrights Decreases ship building times (-2% per level) Dry Dock Lvl:10, Mathematics Lvl:5
Mathematics Decreases Market Post Fees (-2% each level)
Moats Increased Castle defence and reduces Battering Ram effectiveness (+1% per level) Improved Castles (Mot and Bailey) Lvl:5
Navigation Decreases the time ships take to sail between continents (-2% each level) Mathematics Lvl:4, Spy Glass Lvl:3
Roads Decreased Return Times for Attacks and Wagons (-2% each level) Improved Tools Lvl:5, Better Construction Methods Lvl:4
Ship Capacity Increase Increases ship capacity for sending resources to and from Colonies (+5% each level) Improved Vehicle Design (Wagon) Lvl:5
Spy Glass Increases Spy effectiveness (+1% each level)
War Horse Increases Cavalry Attack Ratings (+1% each level) Horse Breeding Lvl:5
Church
Basilica Increases mana generation (+1% each level)
Brewing Allows brewing of beer Herbalism Lvl:10
Clergy Improves attack (+0.25% each level) Monastery Lvl:8
Good Medical Practice Increases population growth (+1% each level) Hospitals Lvl:5
Herbalism Decreases normal Casualty Rate (-0.25% each level) Monastery Lvl:5
Hospitals Decreases normal casualty rates (-1% each level) Medicine Lvl:5
Medicine Decreases normal casualty rates (-0.5% each level) Herbalism Lvl:5
Monastery Allows research of Herbalism and Clergy
Supplication Decreases mana costs (-1% each level)

Alliances[edit]

An Alliance gives a player the ability for dedicated forums, an alliance page, and a community of people to trade, strategize, and attack with. Most alliances have peace treaties with one another to keep the chaos down, but this isn't always the case. Alliances can contain up to 50 members, and each kingdom can only belong to one alliance per world. To enter an alliance both the kingdom to join and the alliance leader, or an appointed individual allowed to add new members, need to exchange diplomats via the embassy and have their status set to Peace.

Cost[edit]

There are three levels of Kingdom Game;

  • Free - funded by advertisements on screen.
  • Ad free - at a cost of $1.50 per month, this removes the advertisements from the screen.
  • Premium - at a cost of $3.00 per month. In addition to removing the advertisements, this gives the player additional advantages. The developers have indicated that their intent is not to give those who pay a material advantage in game, so it is not possible to buy food or other resources in game. Instead, a premium account gives the player small out-of-game advantages, such as customizable menu options and improved handling of in game messages, such as email alerts once logged off.

External links[edit]

References[edit]

  1. ^ "Apple - Web apps". Apple Inc. 2008-09-11. Retrieved 2008-08-27. 
  2. ^ "Kingdom Game Forums - Releases". Phutty Studios Ltd. 2008-09-08. Retrieved 2008-09-08. 
  3. ^ "Kingdom Game FAQ 19 - How is my Net Worth calculated?". Phutty Studios Ltd. 2008-09-08. Retrieved 2008-04-15. 

Category:Browser-based games Category:Multiplayer browser-based games Category:Massively multiplayer online games