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Lee, E.-J., Kim, H. S., & Choi, S. (2021). Violent Video Games and Aggression: Stimulation or Catharsis or Both? Cyberpsychology, Behavior, and Social Networking, 24(1), 41–47. https://doi.org/10.1089/cyber.2020.0033 [1] Ferguson, C. J., & Olson, C. K. (2014). Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms. Journal of Youth and Adolescence, 43(1), 127–136. https://doi.org/10.1007/s10964-013-9986-5 [1] Chen, S., Mao, B., & Liu, Y. (2023). The effect of justified video game violence on aggressive behavior and moderated immersion: An experimental approach. Aggressive Behavior, 49(1), 68–75. https://doi.org/10.1002/ab.22054 [1] Markey, P. M., & Ferguson, C. J. (2017). Teaching Us to Fear: The Violent Video Game Moral Panic and the Politics of Game Research: American Journal of Play. American Journal of Play, 10(1), 99–115. [1] Suziedelyte, A. (2021). Is it only a game? Video games and violence: Journal of Economic Behavior & Organization. Journal of Economic Behavior & Organization, 188, 105–125. https://doi.org/10.1016/j.jebo.2021.05.014 [1] Roy, N., & Coll, M.-P. (2024). Exploring the impact of violence in video games: eLife. eLife, 1–2. https://doi.org/10.7554/eLife.94949 [1]

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