User:Topsfield99/LÖVE

From Wikipedia, the free encyclopedia
LÖVE
Original author(s)Rude
Developer(s)The LÖVE Team
Stable release
0.9.0 / 2010-03-06
Written inLua, C++, C
Operating systemWindows, Linux, OS X
PlatformCross-platform
SizeApprox. 1.1 MB
Available inEnglish
TypeGame engine
Licensezlib License
Websitelove2d.org

LÖVE is a framework that allows a developer to use Lua to create 2D games.[1] It is licensed under the zlib License and is therefore Free Software.

LÖVE wraps the functionality of many libraries, including OpenGL and Box2D, into a very simple API that is easy for new game programmers to learn. It targets simplicity, Cross-platform ability, and fun.

LÖVE supports many media formats, including PNG for graphics and OGG for sound.[2] The media files are generally embedded into a .LOVE file, which is a ZIP file containing the source files and data.

LÖVE also supports physics, networking, and particle generators.[2] Along with this, there are many libraries written in Lua to provide extra functionality, including Graphical User Interfaces and advanced networking.[2] They are generally licensed under permissive licenses such as the Public Domain.

References[edit]