User:Zinls/Economics of Gambling
Gamblers today subconsciously use economics to equate value to certain plays. The economics aspect of gambling is an intricate process that requires dedication and keen statistics. The affects gambling has on businesses and families are far and widespread. The economic benefits and costs resulting from the toss of a die will be examined in detail.
Economic Costs
[edit]As a result of gambling, some are driven to extreme lengths to cover debt. This can include acts such as robbery and assault. Severely addicted gamblers spend most of their energy following their addiction. They cost companies loss of productivity and profit. Gamblers themselves may suffer from depression and bankruptcy. Some may go into severe debt and suffer anxiety because of it. The social costs to society are varied and include unemployment benefits, family services and medical treatment to gamblers.[1]
In during times of economic success, casinos tend to take labor supply away from neighboring businesses. Since casinos offer higher wages than regular neighboring businesses, such as restaurants, employees leave the neighboring business and works for the casino. Customers who normally go to the neighboring restaurants now instead go to the casino for food. This demonstrates how not all growth by a casino can be attributed as economic growth; sometimes casinos merely transfer growth from other businesses into their own.[2]
Economic Benefits
[edit]Gambling provides job since all commercial games require labor. Casinos require intensive labor including security guards, technical support staff, gaming staff, among others. In 1996, around 300,000 employees earned a total of USD$7.7 billion within the US nation. This number does not include those who are indirectly involved with gambling, such as racing organizers. Employment resulting from gambling is difficult to estimate since gambling involves employees in many different stages. Entertainment is interlinked with gambling as well. Take for instance, the many shows available in casinos in Las Vegas. Hotel services and chauffeurs are also in higher demand because of gambling. As this shows, gambling increases aggregate demand for goods and services in the economy. In 1996, Americans spent 1 out of every USD$10 on commercial gambling games. This money goes directly towards stimulating the economy. This expenditure on gambling can also be magnified when considering the multiplier effect.[3]
For example, say you play $1 in a slot machine. This $1 is then given to an employee of the casino as a form of wage. The employee then takes her wage of $1 and spends it in the casino restaurant. The $1 is then taken by the restaurant and used to pay electric bills. This $1 is then taken by the electric company to pay the wage of their employee. This cycle continues one, till the original $1 that you have played become much more than $1. The highlight of this example is not merely that the multiplier effect occurs, since the multiplier effect occurs everywhere, but that since the casino itself is so big, the multiplier effect occurs within the same institution. Each time this $1 is transacted, it contributes to GDP.[4]
Reasons for Gambling Institutions
[edit]In a study by Grinols, it was found that in the US, even though a state may not want to support a gambling institution, it would be economically beneficial for them to do so. If they did not support the institution, there would be many repercussions. This is because, neighboring states have gambling institutions. Residents of the local state will travel to these institutions and gamble nonetheless. This would take away profit and revenue form the resident state. Since these gamblers will gamble anyway, it is economically beneficial for a state to allow and support gambling institutions. [5]
Another study compared personal income to personal gambling expenditure and found that gambling occurs whether or not the country is in a recession. This aspect will attract states to invest in a institution that is basically recession-proof. During the Early 1990s recession, GGR (Gross Gambling Revenue) increased 9.4% even though the recession slowed personal income to 5.95%. This shows reslience of gambling to the effects of recessions.[6]
See Also
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References
[edit]- ^ Grinols, E L. (2004). Gambling Economics: Summary Facts. USA: Baylor University.
- ^ Grinols, E L. (2004). Gambling in America: Costs and Benefits. Cambridge, UK: Cambridge University Press.
- ^ Christiansen, E. M. (1998). Gambling and the American Economy. Annals of the American Academy of Political and Social Science, 556(1), 36-52.
- ^ Christiansen, E. M. (1998). Gambling and the American Economy. Annals of the American Academy of Political and Social Science, 556(1), 36-52.
- ^ Grinols, E L. (2004). Gambling in America: Costs and Benefits. Cambridge, UK: Cambridge University Press.
- ^ Christiansen, E. M. (1998). Gambling and the American Economy. Annals of the American Academy of Political and Social Science, 556(1), 36-52.