User talk:Martin Hogbin/sandbox
Appearance
Original table as modified by Richard.
behind door 1 | behind door 2 | behind door 3 | opened door | result if staying at door #1 | result if switching to the door offered |
---|---|---|---|---|---|
Car | Goat 1 | Goat 2 | 2 (to show Goat 1) | Car | Goat 2 |
Goat 1 | Car | Goat 2 | 3 (forced) | Goat 1 | Car |
Goat 1 | Goat 2 | Car | 2 (forced) | Goat 1 | Car |
Car | Goat 2 | Goat 1 | 3 (to show Goat 1) | Car | Goat 2 |
Goat 2 | Car | Goat 1 | 3 (forced) | Goat 2 | Car |
Goat 2 | Goat 1 | Car | 2 (forced) | Goat 2 | Car |
We don't distinguish between goats (for some unexplained reason)
Player initially chooses | behind door 1 | behind door 2 | behind door 3 | opened door | result if staying | result if switching to the door offered |
---|---|---|---|---|---|---|
Door 1 | Car | Goat | Goat | 2 | Car | Goat |
Door 1 | Goat | Car | Goat | 3 | Goat | Car |
Door 1 | Goat | Goat | Car | 2 | Goat | Car |
Door 1 | Car | Goat | Goat | 3 | Car | Goat |
Door 1 | Goat | Car | Goat | 3 | Goat | Car |
Door 1 | Goat | Goat | Car | 2 | Goat | Car |
Door 2 | Car | Goat | Goat | 3 | Goat | Car |
Door 2 | Goat | Car | Goat | 3 | Car | Goat |
Door 2 | Goat | Goat | Car | 1 | Goat | Car |
Door 2 | Car | Goat | Goat | 3 | Goat | Car |
Door 2 | Goat | Car | Goat | 1 | Car | Goat |
Door 2 | Goat | Goat | Car | 1 | Goat | Car |
Door 3 | Car | Goat | Goat | 2 | Goat | Car |
Door 3 | Goat | Car | Goat | 1 | Goat | Car |
Door 3 | Goat | Goat | Car | 2 | Car | Goat |
Door 3 | Car | Goat | Goat | 2 | Goat | Car |
Door 3 | Goat | Car | Goat | 1 | Goat | Car |
Door 3 | Goat | Goat | Car | 1 | Car | Goat |
We do distinguish between goats.
Player initially chooses | behind door 1 | behind door 2 | behind door 3 | opened door | result if staying | result if switching to the door offered |
---|---|---|---|---|---|---|
Door 1 | Car | Goat 1 | Goat 2 | 2 (to show Goat 1) | Car | Goat 2 |
Door 1 | Goat 1 | Car | Goat 2 | 3 (forced) | Goat 1 | Car |
Door 1 | Goat 1 | Goat 2 | Car | 2 (forced) | Goat 1 | Car |
Door 1 | Car | Goat 2 | Goat 1 | 3 (to show Goat 1) | Car | Goat 2 |
Door 1 | Goat 2 | Car | Goat 1 | 3 (forced) | Goat 2 | Car |
Door 1 | Goat 2 | Goat 1 | Car | 2 (forced) | Goat 2 | Car |
Door 2 | Car | Goat 1 | Goat 2 | 2 (to show Goat 1) | Car | Goat 2 |
Door 2 | Goat 1 | Car | Goat 2 | 3 (forced) | Goat 1 | Car |
Door 2 | Goat 1 | Goat 2 | Car | 2 (forced) | Goat 1 | Car |
Door 2 | Car | Goat 2 | Goat 1 | 3 (to show Goat 1) | Car | Goat 2 |
Door 2 | Goat 2 | Car | Goat 1 | 3 (forced) | Goat 2 | Car |
Door 2 | Goat 2 | Goat 1 | Car | 2 (forced) | Goat 2 | Car |
Door 3 | Car | Goat 1 | Goat 2 | 2 (to show Goat 1) | Car | Goat 2 |
Door 3 | Goat 1 | Car | Goat 2 | 3 (forced) | Goat 1 | Car |
Door 3 | Goat 1 | Goat 2 | Car | 2 (forced) | Goat 1 | Car |
Door 3 | Car | Goat 2 | Goat 1 | 3 (to show Goat 1) | Car | Goat 2 |
Door 3 | Goat 2 | Car | Goat 1 | 3 (forced) | Goat 2 | Car |
Door 3 | Goat 2 | Goat 1 | Car | 2 (forced) | Goat 2 | Car |
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