Venture (video game)

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Venture
Promotional artwork for Venture, showcasing the arcade cabinet
Developer(s)Exidy
Publisher(s)Exidy
Platform(s)Arcade, Atari 2600, ColecoVision, Intellivision
Release1981
Genre(s)Action
Mode(s)Single player

Venture is a 1981 arcade game by Exidy. It was ported to a number of home consoles, including the Atari 2600, ColecoVision and Intellivision systems.

Gameplay

The goal of Venture is to collect treasure from a dungeon. Winky is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, kind of tentacled monsters named Hallmonsters, Hallmontsers cannot be dies, injuried, killed, or stopped in any way. Once in a room, the Winky may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score.

The goal of each room is only to steal the room's treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appears the moment the player picks up the prize.

Winky die if they touch a monster or Hallmonsters. Dead monsters decay over time and their corpses may block room exits, delaying the Winky and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion).

The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.

The different dungeons in each level are as follows:

  • Level 1 - The Wall Room, The Serpent Room, The Skeleton Room, The Goblin Room
  • Level 2 - The Two-Headed Room, The Dragon Room, The Spider Room, The Troll Room
  • Level 3 - The Genie Room, The Demon Room, The Cyclops Room, The Bat Room

Currently, the highest score on the original game was set in 1982 by 15 year old Randy Kuntz of Fairview, Alberta.[1]

Sources

  1. ^ Greg Michetti (May 18, 1982). "Captain Video". Edmonton Journal.

External links