Wind-up Knight

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Wind-up Knight
Developer(s)Robot Invader
Platform(s)iOS, Android
ReleaseDecember 10, 2011

Wind-up Knight is an iOS game developed by American studio Robot Invader and released on December 10, 2011. It was released on Android in early 2012.

Critical reception[edit]

The game has a Metacritic score of 86% based on 12 critic reviews.[1]

The Av Club wrote "Wind-Up Knight is a beautiful, propulsive game whose difficulty only makes it that much more fulfilling."[2] SlideToPlay said "Wind-Up Knight is a tough but rewarding running game with excellent production values. "[3] AppSpy wrote "While Android gamers have already had their fun with Wind-up Knight, iOS gamers finally get their chance to play around with the clockwork protagonist while proving their skill at overcoming numerous platforming hazards one-after-the-other. "[4] Toucharcade said "Though it can be extremely frustrating, it rewards the player who pushes through the painful parts. Each time you replay a level you'll learn more, memorize more, become better at the game. The rush you'll get when you finally reach the end of a challenging level is worth the trouble, every time. "[5] Multiplayer.it said "Wind-up Knight is an awesome action game, with an outstanding gameplay which is progressively enriched with new elements. A must buy. "[6] 148Apps said "Wind-Up Knight is a game I have no problem referring to as a "Must Play." It's perfect for short bursts or prolonged sessions. There's a surprising amount of customization. It can be accessible and brutally punishing, depending on what the player wants. This, my friends, is a perfect example of mobile gaming at its finest. "[7]

GameCritics wrote "This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level. "[8] Everyeye.it wrote "Wind-up Knight is the hardcore answer to those who thought that iOS was mainly a place for children. Your running knight will keep challenging you till the end of the 50+ levels that you have to finish and believe us, you will want to end all of them. "[9] Eurogamer Portugal said "Wind-up Knight is a game easily recommended for being something unique in the world of iOS and a great challenge. "[10] AppSmile wrote "Replay value is pretty good, as your results on each level take into account the number of coins you collected, whether or not you found the card, and a letter grade for your overall performance. "[11] Pocketgamer UK described the game as "A bafflingly overpraised auto-runner that looks good but soon becomes tiresome. "[12] Metrogamecenter said the game was "Punishingly hard for no good reason, turning what could have been a fun reaction-based platform game into a painful memory test. "[13]

References[edit]

  1. ^ "Wind-up Knight". Metacritic.
  2. ^ "March 5, 2012". avclub.com.
  3. ^ "Wind-Up Knight Review - Slide to Play". Slide to Play.
  4. ^ Andrew Nesvadba (28 December 2011). "Wind-up Knight Review". appspy.com.
  5. ^ "Wind-up Knight Review - TouchArcade". TouchArcade.
  6. ^ Tommaso Pugliese (5 January 2012). "Wind-up Knight". Multiplayer.it.
  7. ^ "Wind-Up Knight Review". 148apps.com.
  8. ^ "TouchTalk, Volume One". gamecritics.com.
  9. ^ "Recensione Wind-Up Knight". Everyeye.it. 10 January 2012.
  10. ^ "Wind-up Knight: Análise". Eurogamer.pt. 5 January 2012.
  11. ^ http://www.appsmile.com/2011/12/20/wind-up-knight-review/
  12. ^ "Wind-up Knight". Pocket Gamer. 11 January 2012.
  13. ^ "Wind-up Knight review – clockwork design - Metro News". Metro.