From Wikipedia, the free encyclopedia
Jump to: navigation, search
Developer(s) LavaMind
Publisher(s) Ionos
Designer(s) Steven Hoffman
Platform(s) Windows
  • NA: 1997
Genre(s) Business simulation game
Mode(s) Single-player, Multiplayer

Zapitalism is a business simulation game for Windows released in 1997. It was designed by Steven Hoffman, developed by the company LavaMind and published by the company Ionos. In 2010, a renewed version was made accessible via the Internet.


The player first has a budget of 50,000 zables (a unit of in-game money), less zables in harder levels, and has to build a small store into a large enterprise. There are 6 players and at least one has to be a human player. Each company that each player can choose has a unique advantage. The player can control the business and do things such as loaning, buying products, paying workers their salaries, betting for many things. The player may also buy advertising and buy insurances.[1] The first player to win a certain amount of zables wins a round, and the first player to win 10 billion zables wins the game.

A player expands their store only if they own building permits. If a building permit is paid to the building that gives out store constructions then the construction can finish within 1–4 weeks depending on the workers that construct the expansion of the building.

The player may have to face things such as taxes, giving salary to the workers, natural disasters, vandalism, and many others. Insurance can be used to help protect the player against most disasters but only disasters in-between turns. This can help refund paying for the disasters and thus avoid more chances of being unlucky (and being more vulnerable to disasters).

Notable history[edit]

The renewed edition of the game had been awarded the Verizon Powerful Answers Award for financial literacy in 2014.[2][3]


External links[edit]