Zool: Majū Tsukai Densetsu
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Zool: Majū Tsukai Densetsu | |
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Developer(s) | Pandora Box |
Publisher(s) | Imagineer |
Director(s) | Masahiro Uramoto (浦本昌宏) Takanori Kasai (河西貴則) Keiko Wada (和田慶子) |
Producer(s) | Kōichirō Sakurai (桜井甲一郎) |
Designer(s) | Toshinori Kawakami (川上俊則) |
Programmer(s) | Hiroki Igarashi (五十嵐宏樹) |
Writer(s) | Natsuko Hayakawa (早川奈津子) |
Composer(s) | Ichirō Nemoto (根本一郎) |
Platform(s) | Nintendo 64 |
Release |
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Genre(s) | Role-playing game |
Mode(s) | Single-player |
Zool: Majū Tsukai Densetsu (ズール 魔獣使い伝説, Zool: Legend of the Beast Tamer) is a role-playing video game for the Nintendo 64. It was released in 1999 in Japan only.[1]
The gameplay is similar to Pokémon in that it shares the same concept of catching monsters. Your character finds a monster and raises it to battle evil. The towns are presented in a top down view. The houses, inns, bars, dungeons and shops are fixed points you can put a cursor over. The battle system features a bar of musical notes that the player uses to command the monsters. You can carry up to four monsters at a time.[2]
Story
[edit]The lush green land had nurtured many lives. Humans and demons are just some of them. The demon beasts do not attack people unless their territory is invaded. Humans who know this have lived quietly in the walled city and coexisted with the demon beasts. That is the relationship between humans and demons. However, it is said that there are some who love the demon beasts and adventure together as friends. People call them demon masters and watch over them with curiosity and a little respect. A little demon master boy is born and begins his adventure.