Adventure International

From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article is about the American company. For the British company who distributed AI's software and other unrelated games under the same brand, see Adventure Soft.
Adventure International
Industry computer game publishing
Fate bankrupt
Founded 1978
Defunct 1985
Headquarters Longwood, Florida, United States [1]
Key people
Scott and Alexis Adams
Products Adventureland
Subsidiaries Adventure Soft UK

Adventure International was an American video game publishing company that existed from 1978 until 1985. It was started by Scott and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system. The adventure game concept originally came from Colossal Cave Adventure which ran strictly on large mainframe systems at the time.


After the success of Adams' first text adventure Adventureland other games followed rapidly, with Adventure International (or "AI") releasing about two games a year. Initially the games were drawn from the founders' imaginations, with themes ranging from fantasy to horror and sometimes science fiction. Some of the later games were written by Scott Adams with other collaborators (such as Philip Case). Adventure International marked the start of many development careers, including Russ Wetmore (author of Preppie! and Homepak), and Jonathan Taylor (founder of Voxeo). Adventure International's games became known for quality, with a reputation only exceeded in the field at the time by Infocom.[citation needed]

In 1980, five of the company's games were ported to the Commodore Vic-20. Vic-20 developer Neil Harris recalled: "[O]ur sales guys could not figure out what they were gonna do with them. 'What are these games? It's all words on the screen! There's no graphics! What kind of a video game doesn't have video?' [laughs] And they became the best-selling cartridges for the VIC 20, period."[1]

Fourteen games later, Adventure International began to release games drawn from film and fiction. The extremely rare Buckaroo Banzai game, developed with Phillip Case, was based on the film The Adventures of Buckaroo Banzai Across the Eighth Dimension (1984). Other games came from a more well known source: Marvel Comics. Adventure International released three Questprobe games based on the Marvel characters: The Incredible Hulk, Spider-Man and Torch and the Thing.

By 1982 graphic adventures like Sierra On-Line's The Wizard and the Princess dominated the market. That year Adventure International began releasing Scott Adams Graphic Adventures (SAGA) for computers like the Apple II, while continuing to sell text-only games for less-powerful computers such as the VIC-20 and TI 99/4A.[2] Graphic adventures like The Hobbit increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others and the company rapidly lost market share. At its peak in late 1983 to early 1984, Adventure International employed approximately 50 individuals and published titles from over 300 independent programmer/authors.

Adventure International was located in the Sabal Point subdivision of Longwood - at 155 Sabal Palm Drive, Longwood, Florida near the east side of Sabal Point Elementary School. Adventure International also had a retail store front located in Sweetwater Oaks at 966 Fox Valley Dr, Longwood, near the west side of Sabal Point Elementary School. Both were in zip code 32750 (now 32779). Scott and Alexis Adams also lived in Sabal Point at 454 Timber Ridge Drive in Longwood. The house still retains some of its tower and castle look.

Adventure International went bankrupt in 1985. The copyrights for its games reverted to the bank and eventually back to Scott Adams who released them as shareware.

In Europe the "Adventure International" name was a trading name of Adventure Soft and other games were released under the name that were not from Adventure International in the US.


Scott Adams's original twelve adventure games were:

The games were developed using an in-house adventure editor. The original interpreter was a two-word command interpreter running on a Radio Shack TRS-80 computer, with later ports to many platforms. The later graphics versions (SAGA) featured graphics drawn on an Apple ][, mostly by in-house artist Kem McNair.


  1. ^ Herzog, Marty (January 1988). "Neil Harris". Comics Interview (54) (Fictioneer Books). p. 47. 
  2. ^ Maher, Jimmy (2012-08-28). "SAGA". The Digital Antiquarian. Retrieved 10 July 2014. 

External links[edit]