Amusement arcade

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GiGO, a large Sega game center in Tokyo, Japan.

An amusement arcade or video arcade is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets.

Amusement arcades developed out of penny arcades from the nineteenth century which had machines called bagatelles, a game with elements of billiards and modern pinball. Later, penny arcade machines grew closer to modern pinball. Penny arcades were once common at amusement parks and fairs but by the 1950s, such coin-operated amusements were generally replaced in midways by more modern games of chance and skill (redemption games such as shooting galleries and skee ball).

Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with young adults and particularly adolescents, which led parents to be concerned that video game playing might cause children to skip school. Many video arcades began closing in the late 1990s, as the technology of home video game consoles began to rival that of arcade games. However, video arcades remain popular in Japan, where they are called game centers (ゲームセンター).

History

Penny arcade

For the webcomic see Penny Arcade (webcomic). For other uses see Penny Arcade (disambiguation).

Early machine at Wookey Hole Caves

A penny arcade can be any type of venue for coin-operated devices, usually for entertainment. This included early forms of pinball and fortune-telling machinery of the 1930s and slot machines. Vending machines may also be considered in this category. The name derives from the penny, once a staple coin for such machines. The earliest penny arcades from the nineteenth century had machines called bagatelles, a game with elements of billiards and modern pinball. Later, penny arcade machines grew closer to modern pinball. Penny arcades were once common at amusement parks and fairs but by the 1950s, such coin-operated amusements were generally replaced in midways by more modern games of chance and skill (redemption games such as shooting galleries and skee ball). Another form of machine found in penny arcades were peep show machines (ancient usage of the term) which allowed the viewer to see various views of objects and later moving pictures. Slot machines, love testers, fortune teller machine and other coin-operated devices were found in such venues. Penny arcades later led to the creation of video arcades in the 1970s.

1970s and 1980s

Arcades catering to video games began to gain momentum in the late 1970s with games such as Space Invaders (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, Centipede and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.

The golden age of video arcade games in the 1980s was a peak era of video arcade game popularity, innovation, and earnings. Color arcade games became more prevalent and video arcades themselves started appearing outside of their traditional bowling alley and bar locales. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Western Europe and Japan. Video arcade games started to appear in supermarkets, restaurants, liquor stores, bars, and gas stations. The number of video game arcades in North America, for example, more than doubled between 1980 and 1982;[1] reaching a peak of 13,000 video game arcades across the region (compared to 4,000 today).[2] Beginning with Space Invaders, video arcade games also started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income.[3]

Unique among US cities was Ottumwa, Iowa, which, on November 30, 1982, was declared the "Video Game Capital of the World" by Mayor Jerry Parker. This bold initiative resulted in many historic firsts in video game history. Playing a central role in arcade history, Ottumwa was the birth site of the Twin Galaxies Intergalactic Scoreboard and the U.S. National Video Game Team, two organizations that still exist today. Among the historic firsts that happened in the Video Game Capital of the World were:

High game turnover in Japanese arcades required quick game design, leading to the adoption of standardized systems like JAMMA, Neo-Geo and CPS-2. These systems were essentially arcade-only consoles where the video game ROM could be swapped easily to replace a game. This allowed easier development and replacement of games, but it also discouraged the hardware innovation necessary to stay ahead of the technology curve.

Most US arcades didn't even see the intended benefit of this practice since many games weren't exported to the US, and if they were, distributors generally refused to release them as simply a ROM, preferring to sell the entire ROM, console, and sometimes cabinet as a package. In fact, several arcade systems such as Sega's NAOMI board are arcade versions of home systems.

1990s

By the 1990s, the number of video arcades in North America was decreasing. Arcades experienced a short resurgence of popularity in the mid-1990s, but soon began to decline again. This decline was due mainly to the fact that the technology of home video game consoles began to rival and eventually exceed that of arcade games. Also, the rise of the Internet offered a recreational diversion that would keep many potential arcade customers home. Many arcades still exist in the US, but not in nearly the large numbers of the early 1980s. However, video arcades remained popular in Japan, where they are called game centers (ゲームセンター)

2000s

In the mid-2000s, Madrid businessman Enrique Martínez updated the video arcade for the new generation by creating a "hybrid movie theater with...fog, black light, flashing green lasers, high-definition digital projectors, vibrating seats, game pads and dozens of 17-inch screens attached to individual chairs." At the Yelmo Cineplex in Spain, $390,000 was spent refitting a theater into a "high-tech video gaming hall seating about 50 people." In Germany, the CinemaxX movie theater company is also considering this approach. It conducted a four-month trial with video games to test the level of demand for video gaming in a theater setting.[4]

Manufacturers started adding innovative features to games in the 2000s. Konami used motion and position sensing of the player in Police 911 in 2000 and Mocap Boxing in 2001.[5][6] Sega started using "Tuning cards" in games such as the Initial D series of games allowing the customer to save game data on a card vended from the game; Namco copied the idea with the Maximum Tune series. Arcade games continued to use a variety of games with enhanced features to attract clients, such as motorized seating areas, interconnected games, and surround sound systems. Redemption and merchandiser games are also a staple of arcades in the 2000s. One of the most popular redemption games, Deal or No Deal by ICE, simulates the popular television game show. Merchandiser games such as Stacker by LAI Games gives the player the chance to win high end prizes like iPods and cell phones.

Types of games

The Donkey Kong video game was popular in video arcades during the 1980s

Video games

The video games are typically in arcade cabinets. The most common kind are uprights, tall boxes with a monitor and controls in front. Customers insert coins or tokens into the machines (or use magnetic cards) and stand in front of them to play the game. These traditionally were the most popular arcade format, although presently American arcades make much more money from deluxe driving games and ticket redemption games. However, Japanese arcades, while also heavily featuring deluxe games, continue to do well with traditional JAMMA arcade video games.

Some machines, such as Ms. Pac-Man and Joust, are occasionally in smaller boxes with a flat, clear glass or acrylic glass top; the player sits at the machine playing it, looking down. This style of arcade game is known as a cocktail-style arcade game table or tabletop arcade machine, since they were first popularized in bars and pubs. For two player games on this type of machine, the players sit on opposite sides with the screen flipped upside down for each player. A few cocktail-style games had players sitting next to rather than across from one another. Both Joust and Gun Fight had these type of tables.

Racing games

Some arcade games, such as racing games, are designed to be sat in or on. These types of games are sometimes referred to as sit-down games. Sega and Namco are two of the largest manufacturers of these types of arcade games.

Other games

A cocktail cabinet or tabletop arcade machine

Other games include pinball machines, redemption games and merchandiser games. Pinball machines have a tilted, glass-covered play area in which the player uses mechanical flippers to direct a heavy metal ball towards lighted targets. Redemption games reward winners with tickets that can be redeemed for prizes such as toys or novelty items. The prizes are usually displayed behind a counter or in a glass showcase, and an arcade employee gives the items to players after counting their tickets. Merchandiser games reward winners with prizes such as stuffed toys, CDs, DVDs, or candy which are dispensed directly from the machine.

In some countries, some types of video arcades are legally allowed to provide gambling machines such as slot machines and pachinko machines. Large arcades may also have small coin-operated ride-on toys for small children. Some businesses, such as Dave & Buster's, combine a bar and restaurant with a video arcade.

Arcades typically have change machines to dispense tokens or quarters when bills are inserted, although larger chain arcades, such as Dave and Busters and Chuck E. Cheese are deviating towards a refillable card system. [7] Arcades may also have vending machines which sell soft drinks, candy, and chips. Arcades may play recorded music or a radio station over a public address system. Video arcades typically have subdued lighting to inhibit glare on the screen and enhance the viewing of the games' video displays, as well as of any decorative lighting on the cabinets.

See also

References

  1. ^ Mark J. P. Wolf, The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 105, ISBN 0-313-33868-X, retrieved 2011-04-19
  2. ^ Mark Stephen Price (Atari Games Corporation) (1998), "Coin-Op: The Life (Arcade Videogames)" (PDF), Digital illusion: entertaining the future with high technology, ACM Press, p. 444, ISBN 0-201-84780-9, retrieved 2011-05-02 {{citation}}: |chapter= ignored (help)
  3. ^ Edge Staff (2007-08-13). "The 30 Defining Moments in Gaming". Edge. Future plc. Retrieved 2008-09-18.
  4. ^ Carvajal, Doreen (February 26, 2007). "The New Video Arcade in Spain Might Be the Movie Theater". The New York Times.
  5. ^ "Police 911 Videogame by Konami (2000) - The International Arcade Museum and the KLOV". Arcade-museum.com. Retrieved 2011-07-21.
  6. ^ "MoCap Boxing Videogame by Konami (2001) - The International Arcade Museum and the KLOV". Arcade-museum.com. Retrieved 2011-07-21.
  7. ^ "CEC Token Card" http://www.showbizpizza.com/tokens/cards/index.html
Bibliography

External links