Bruce Wilcox (born 1951) is an artificial intelligence programmer.
MTS/LISP and Computer Go
Wilcox wrote the MTS/LISP interpreter (the LISP system used at the University of Michigan and a consortium of other places including UPenn and Brown) back in the early 1970s, in order to be able to write a Go program for Dr. Walter Reitman. (Carole Hafner wrote the compiler.) The Go program was the first one to be able to give a 9-stone handicap to a human beginner and win.
He wrote a Go program for the IBM-PC in the early 80's called NEMESIS Go Master, which became the first Go program to be released in Japan (as Taikyoku Igo).
In the field of Go, Wilcox co-authored a book called EZ-GO, Oriental Strategy in a Nutshell, and interactive software "books" Go Dojo: Contact Fights and Go Dojo: Sector Fights.
He was the "AI Guru" for 3DO (1995–2003) working on games such as the Army Men series (PC), Godai Elemental Force (PS2), and Jacked (PS2). He consulted for Fujitsu Labs (2003–2007) in a number of areas including motion sensing. Wilcox worked at the women's mobile company LimeLife (2005–2008).
Wilcox worked as a core engineer at Telltale Games from 2010 to 2012, working on games such as Poker Night at the Inventory, Back to the Future, Jurassic Park, Hector: Badge of Carnage, and Walking Dead.
Wilcox worked on a chatbot technology for Avatar Reality called CHAT-L. His chatbot Suzette was released into the 2009 Chatterbox Challenge and did well, winning Best New Bot and coming in second most popular. It then won the 2010 Loebner Prize, fooling one of four human judges. The Loebner entry was written in ChatScript, a language redesigned from CHAT-L. The engine is an open source project at SourceForge.
He and his wife Sue founded the natural language company Brillig Understanding in 2012.
- Hafner, C., & Wilcox, B. LISP/MTS Programmer's Manual. Mental Health Research Institute Communication No. 302, and Information Processing Working Paper No. 21, The University of Michigan, 1974
- Wilcox, B. Reflections on building two Go programs. ACM SIGART Bulletin Issue 94, October 1985
- Reitman,W. and Wilcox,B. The Structure and performance of the Interim.2 Go program,1980. Proc. of the 6th International Joint Conference on Artificial Intelligence. IJCAI, Tokyo 1979, pp.711-719. also in: Computer Games I+II,Springer, 1988, Vol.II, pp.234-247.
- Reitman,W. and Wilcox,B. Perception and representation of spatial relations in a program for playing Go. Proc. of the 30th National Conference of the Association for Computing Machinery, 1975. pp.37-41. also in: Computer Games I+II,Springer, 1988, Vol.II, pp.192-202.
- Reitman, W. and Wilcox, B. , Pattern Recognition and Pattern-Directed Inference in a Program for Playing Go. ACM SIGART Bulletin Issue 63, June 1977. also in DA Waterman and F. Hayes-Roth, Editors, Pattern Directed Inference Systems, Academic Press, New York (1978). pp.503-523, also in: Computer Games I+II,Springer, 1988, pp.214-233.
- Reitman, W. and Wilcox, B. , Modelling Tactical Analysis and Problem Solving in Go. Proc. of the Tenth Annual Pittsburgh Conference on Modelling and Simulation, pp. 2133-2148, 1979.
- Reitman, W., et al., Goals and Plans in a Program for Playing Go. Proc. 29th ACM Conference, pp.123-127, 1974. also in: Computer Games I+II,Springer, 1988, Vol.II, pp.182-191.
- http://www.allbusiness.com/technology/computer-software/124353-1.html[dead link]
- EZ-GO, Oriental Strategy in a Nutshell by Bruce & Sue Wilcox ISBN 978-0-9652235-4-6 June 1996
- Prizewinning chatbot steers the conversation, New Scientist, 27 October 2010
- ChatScript, SourceForge
- Chatbots fail to convince judges that they're human, New Scientist, 20 October 2011
- Meet Rosette at labs.telltalegames.com
- Chatbots fail to convince despite Loebner Prize win, New Scientist, 16 May 2012
- "Brillig Understanding, Inc". Retrieved 2013-10-02.