Clock Tower 3
|Clock Tower 3|
North American box art
|Developer(s)||Capcom Production Studio 3
Tomoshi Sadamoto (Game director)
Clock Tower 3 (Japanese: クロックタワー3 Hepburn: Kurokku Tawā 3?) is a 2002 survival horror video game for the PlayStation 2 co-developed by Capcom Production Studio 3 and Sunsoft, and published by Capcom. The game is the fourth installment in the Clock Tower series, and was released in Japan on December 12, 2002, in North America on March 18, 2003 and in Europe on June 25, 2003.
It is the first game in the series to incorporate direct control over the protagonist, as opposed to the point-and-click adventure gameplay used in the previous games. Clock Tower 3 is also the first game in the series not to feature multiple endings. In terms of the plot and characters, as with Clock Tower II: The Struggle Within, Clock Tower 3 has very little to do with the original Clock Tower games.
Clock Tower 3 was the first and only video game directed by renowned film director Kinji Fukasaku. It received mixed reviews upon release.
Players assume the role of 14-year-old school girl Alyssa Hamilton. Progress through the game focuses on finding items to unlock new areas, solving puzzles, and fleeing and hiding from enemies ("Subordinates"). Eventually, each Subordinate must be defeated in battle. Throughout each level, the player also encounters the spirits of innocent people slain by the Subordinates. These spirits will attack Alyssa if she approaches them. In order to pacify them, an item of sentimental value must be found and returned to the spirit's corpse.
Alyssa is given no weaponry during the majority of the game other than a limited supply of holy water, which can be used to temporarily stun pursuing Subordinates. Within each level, the Subordinate can appear after a set period of time, if Alyssa makes noise, or in certain set locations. When the Subordinate appears, it immediately begins to chase Alyssa, attempting to kill her. It is at this point the player must hide from or evade the Subordinate. Evasion can only be accomplished in certain places, and each evasion point can only be used once. Using an evasion point does not kill the Subordinate, but instead renders them unconscious for a set time. The primary means of eluding the Subordinate, however, is by hiding. There are multiple hiding points throughout each level, and each one can be used multiple times. However, hiding places are ineffective if the Subordinate sees Alyssa enter them.
Throughout most of the game, Alyssa has a "Panic Meter" visible on screen. If she is scared by a Subordinate, attacked by a spirit or simply frightened by her surroundings, the meter will begin to rise. If it fills, she enters "Panic mode". In this state, the screen starts flashing, Alyssa becomes difficult to control, stumbling and falling over, she is unable to use holy water, and she cannot enter hiding spots. After a few seconds, she will momentarily freeze, covering her ears. Panic mode only lasts for a certain amount of time, and its duration can be reduced by using "Lavender water". However, if she is hit by a Subordinate whilst in Panic Mode, she will die instantly.
After the majority of each level has played out, Alyssa must confront the Subordinate who has been chasing her. At this point, her holy water bottle transforms into a longbow, allowing her to fight back. Each battle is confined to a single area, and both Alyssa and the Subordinate have onscreen life bars. During the fight, Alyssa must dodge attacks while firing arrows. In order to inflict considerable damage, she must power-up her attacks. However, while powering-up, Alyssa cannot move or re-adjust her aim, leaving her vulnerable to attacks and making it possible for her enemy to move out of her line of sight. A fully powered-up shot will tether the Subordinate to the ground. If the Subordinate is transfixed with multiple powered-up shots, Alyssa can perform a highly damaging "Super attack" with her next shot, killing or severely wounding the Subordinate.
The game is set in London in 2003. Alyssa Hamilton (アリッサ･ハミルトン Arissa Hamiruton?) is a fourteen-year-old girl who has been living at a boarding school for three years. Her mother, Nancy Hamilton (ナンシー･ハミルトン Nanshī Hamiruton?), sent her there after her grandfather, Dick Hamilton (ディック･ハミルトン Dikku Hamiruton?), disappeared, telling her not to return home for at least six years. The game begins with Alyssa receiving a letter from her mother in which she tells her to go into hiding until after her fifteenth birthday has passed. Alarmed, Alyssa decides to go against her mother's wishes and return home. However, when she arrives at the boarding house in which they live, her mother is absent, and the only person there is The Dark Gentleman (闇の紳士 Yami no shinshi?). He tells her that he is a lodger, and that her mother has gone out and won't be returning.
Though frightened, Alyssa determines to find her mother. She explores the house and finds a hidden note from Nancy, accompanying a vial of holy water. Nancy predicted that Alyssa would return and has left the holy water to help her. Her search through the house leads her to Nancy's room, where Frédéric Chopin's Fantaisie-Impromptu suddenly begins to play from nowhere. Terrified, Alyssa runs from the room and is transported back in time, to the city streets during World War II. She begins to explore, eventually finding a tailor shop, where she witnesses the brutal murder of a young girl by a man wielding a sledgehammer. Eventually, Alyssa is able to piece together what happened: May Norton (メイ･ノートン Mei Nōton?) was brutally killed on Christmas Eve 1942 by the apparently deceased murderer Robert Morris (known in the Japanese version as Richard Morris (リチャード･モーリス Richādo Mōrisu?)), aka Sledgehammer (ハンマー男 Hanmā otoko?), a stonecutter who went on a killing spree before being caught and executed. While still exploring the shop, Alyssa witnesses an event from prior to May's death; her father, William Norton (ウィリアム･ノートン Wiriamu Nōton?), telling her he must go to war, at which point she gives him a pocket watch as a reminder of his dead wife and herself. While in battle, however, William is killed. Alyssa comes to realise that she must free May's spirit, which is trapped on earth, by giving her the pocket watch. On her way to do so, she is confronted by Sledgehammer, whom she destroys. She then gives the pocket watch to May's spirit. May is then reunited with William, and the two thank Alyssa as they ascend to Heaven. At that moment, Alyssa faints.
She wakes up in her bedroom, speculating that what she experienced may have been a dream. Meanwhile, her childhood friend, Dennis Owen (デニス･オーウェン Denisu Ōuen?) arrives at the house. He has the key to Dick's room, which Nancy gave him the previous day as she left the house. While searching the room, Alyssa learns that the girls in her lineage are known as "Rooders", young women with supernatural powers. Rooders are the sworn enemies of "Entities", beings which can infect innocent humans and drive them to acts of murder. However, killing the human possessed by the Entity (known as a "Subordinate") doesn't kill the Entity. Instead, the agony of the souls of the murderer's victims feeds the Entity and allows it to remain in possession of the human, even after death, thus granting the human immortality. The Rooders work to destroy Entities wherever they encounter them. Rooder powers peak at the age of fifteen, and wane afterward, disappearing completely by the age of twenty.
Meanwhile, Alyssa again travels back in time, this time to the 1960s. She enters the house of a blind elderly woman, Dorothy Rand (ドロシー･ランド Doroshī Rando?), and her son, Albert Rand (アルバート･ランド Arubāto Rando?), moments before they are brutally murdered by a man who throws them into a vat of acid. During the struggle, a shawl that Albert had made for his mother falls into a sewer. The murderer, known as Corroder (硫酸男 Ryūsan otoko?), was staying with the Rands at the time of the killings. His real name was John Haigh (ジョン・ヘイグ Jon Heigu?), and he claimed to be Albert's cousin. Alyssa finds the shawl in the sewers, destroys Corroder, and returns the shawl to Dorothy's spirit, freeing both herself and Albert. She then returns to the present, where The Dark Gentleman congratulates her on killing two Subordinates. He then sends her to the top of a massive clock tower where he tells her that when her fifteenth birthday arrives they will be united for all eternity. He also tells her that her mother is dead. When she refuses to believe him, he flings her from the tower.
Regaining consciousness in a sewer system, she is forced to confront another Subordinate, Chopper (斧男 Ono otoko?). After temporarily escaping from him, Alyssa again sees an incident from the past; shortly after she was born. Hearing a scream from outside, she runs to find her father, Philip (フィリップ Firippu?), struggling with her grandfather on the balcony. Dick pushes Philip off the balcony onto an axe head, killing him, but Alyssa refuses to believe her grandfather meant to kill him. She is then attacked by Chopper. She defeats him, but fails to kill him and is sent to a graveyard. There, she learns that her mother has been killed in a car accident, and subsequently meets the spirits of Rooders who have lost battles against the Subordinates, and whose souls have become trapped. She learns that Chopper was a woodcutter called Harold Powell (known in Japanese version as Harvey Powell (ハーベイ･パウエル Hābei Paueru?)), who was deformed at birth and as a result, was taunted. When Powell was seventeen, he proposed to the innkeeper's daughter, but was rejected. In turn, he dismembered her with his axe and continued to murder other women in the same fashion for two years until he was caught and killed. Alyssa then learns of the "Ritual of Engagement"; if a human wishes to become an Entity, they must remove the heart of a Rooder on her fifteenth birthday, and drink her blood. Eventually, Alyssa fights Chopper again and is able to destroy him, freeing the trapped Rooders.
Dennis arrives, and he and Alyssa find their way to an abandoned hospital where they encounter Scissorman (シザーマン Shizāman?) and Scissorwoman (シザーウーマン Shizāūman?), who kidnap Dennis. Alyssa is then transported to a castle, where she encounters Dick reciting a strange incantation. She learns that Dick knew of the Ritual of Engagement, and had discovered the "Legend of Lord Burroughs". Determined to learn more, he set out looking for information three years ago. As Alyssa explores the castle, she learns it once belonged to Lord Darcy Burroughs (ダン･D･バロウズ Dan D. Barouzu?), who had married into the Hamilton family. He too had learned of the Ritual of Engagement and was planning on performing it on his daughter. However, the night before her fifteenth birthday, she died in an accident. Burroughs became enraged, and began to kill his staff, the villagers and even his wife. He was eventually crushed in the gears of the clock tower whilst fleeing from a mob of villagers. Alyssa also learns that Dick had proved successful in finding Burroughs' castle and discovered that he was directly descended from Burroughs. She also learns the true nature of the twins: Jemima (known in Japanese version as Janice (ジャニス Janisu?)) and Ralph (known in Japanese version as Rudy (ルディ Rudi?)), who were hired by Burroughs to carry out murders for him. She then sees an incident from the past; Dick approaches a portrait of Burroughs reciting the incantation. He asks for Burroughs to help him become an Entity, inviting Burrough to enter his body and for them to complete the Ritual together. Burroughs' spirit takes possession of Dick, turning into The Dark Gentleman. Meanwhile, Alyssa is able to rescue Dennis from the twins, killing them in the process.
The Dark Gentleman then tells Alyssa that if she wants to save Nancy, she must come to the top of the tower. She makes Dennis wait behind and heads to the summit. There, The Dark Gentlemen turns into Dick. Alyssa begs him to return her mother, but Dick points to a nearby statue, telling her that Nancy betrayed him and had to be punished. Alyssa says she will destroy him, and he turns into Lord Burroughs. He destroys the statue and begins The Ritual of Engagement. However, Dennis then arrives and distracts Burroughs, allowing Alyssa to fight back. Nancy's spirit transfers what is left of her own Rooder power into Alyssa, giving her the strength to destroy Burroughs. After she defeats him, she reunites with her mother's spirit. The tower then collapses. Alyssa awakens in a field, where she sees Dennis. She runs to him and hugs him as she says "Mom...we did it. We did it, Mom."
The game was officially announced on April 11, 2001, when Capcom announced they had taken over the Clock Tower series from Human and would be co-developing the new game with Sunsoft. They also revealed that Kinji Fukasaku would be directing the cutscenes, Keita Amamiya was in charge of character design, Nobaru Sugimura was writing the scenario, and Kouji 'Cozy' Kubo was composing the music. At the time of the announcement, the game was still in the casting phase; over two hundred actresses had auditioned for the motion capture of Alyssa. The game was first unveiled at E3 in May 2002, where a non-playable demo was on show at the Capcom booth. In November, Capcom announced the game would be released in Japan on December 12.
The music for Clock Tower 3 was composed by Kouji 'Cozy' Kubo, with Norihito Kudo, Reiji Matsumoto, Akihisa Murakami, Naoki Kakuta, Shingo Suzuki, Kazuhiko Mizoguchi, Sai Konno and Naomi Amagata. A CD, entitled Clock Tower 3: Original Soundtrack, was released in January 2003. It contains 48 compositions, all from the original game, by Kubo, Kudo and Matsumoto.
IGN's Jeremy Dunham scored the game 7.7 out of 10. He criticized the camera, the poorly implemented use of hiding spots and the boss battles, but praised the graphics and atmosphere; "successfully capturing the dirty, musty look of England's serial killer underworld, the environments are populated with objects and a variety of moving parts. Whether it's the sudden scurrying of a horde of hungry insects or the subtle tapping of growing rainfall, Clock Tower 3 is straight out of a Mary Shelley novel." He concluded "Clock Tower 3 comes across as a surprisingly enjoyable survival horror game. Rough around the edges in terms of gameplay (especially when fighting against bosses) and a little on the short side, it's still one of the scariest things we've played in quite some time."
GameSpot's Brad Shoemaker gave the game 7.3 out of 10, writing "Clock Tower 3's movie portions are stronger than the gameplay that underpins them, and the result is a game that you'll probably want to finish more for its storyline than for the fun you'll have actually playing it." He was also critical of the boss fights. However, he concluded that "Clock Tower 3 is mostly a welcome change of pace from the typical survival horror formula. It's interesting to play a game in this genre where your character basically can't fight back [...] This powerless feeling as you flee from a pursuer adds a good bit to the scariness of the game - it's just a shame that the gameplay parts don't come together in a less awkward fashion."
Game Revolution's AA White gave the game a C. Like Dunham, he also praised the graphics and atmosphere, but criticized the length of the game, the general gameplay mechanics and the use of hiding places. He concluded that "though the cinematics and in-game graphics are both done well, Clock Tower 3 is ultimately one of those games whose cinemas are more interesting than the actual gameplay and from a gamer's standpoint, that's never a good thing."
Eurogamer's Kristan Reed scored the game 6 out of 10. He praised the camerawork, but was critical of the in-game graphics. Although he found the cutscenes "exceptionally well-realised," he argued that "the general standard of detail in game is merely functional by comparison, while the somewhat floaty animation doesn't always fit in with the backdrops as convincingly as it should." He also found the game too short, and the chase mechanic which makes up the majority of the gameplay too repetitive. He concluded that "the wonderfully directed cutscenes from Kinji Fukasaku combined with the decent plot without doubt give players plenty of incentive to keep plugging away, but despite the obvious quality on display the real meat of the game seems to lack that something extra to demand a glowing recommendation."
GameSpy's Adam Pavlacka scored the game 2 out of 5. He praised the script and the graphics; "The game's strongest point is easily the script work [...] Combined with some excellent cinema scenes and a distinct visual style, Clock Tower 3 scores high marks in the presentation department." However, unlike Reed, he was highly critical of the "unnecessary hindrance" caused by the camerawork. He also found the game too short, and felt the gameplay to be too shallow.
- "Clock Tower 3". VGChartz. Retrieved October 27, 2013.
- Hwang, Kaiser (January 23, 2003). "Clock Tower 3 Preview". IGN. Retrieved November 1, 2013.
- "Spirits". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 14.
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. "Gameplay 2: "When you find a Sentimental Item that belongs to a person who died of unnatural causes, return it to its rightful owner [...] By returning these Sentimental Items, spirits are healed.""
- White, AA (April 1, 2003). "Clock Tower 3 Review". Game Revolution. Retrieved October 26, 2013.
- "Game Screen". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 8.
- "Stalkers". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 12.
- "Stalkers". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 13.
- "Game Screen". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 9.
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. "Gameplay 1: "While in a state of panic, Alyssa's movements are restricted, and if attacked while in a state of panic, she will die.""
- Reed, Kristan (June 26, 2003). "Clock Tower 3 Review". Eurogamer. Retrieved October 30, 2013.
- "Boss Battles". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 15.
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. "Gameplay 4: "In order to defeat the enemy, Alyssa must first transfix it. By hitting the enemy with a charged arrow it is possible to fix them to the spot. Several strategically placed chains will transfix the target. While the enemy is transfixed, Alyssa is able to carry out a Super Attack.""
- "Prologue". Clock Tower 3 Instruction Manual. Capcom. 2002. p. 4.
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Scene: Opening. "Nancy: "It was after your beloved grandfather went missing three years ago that I sent you away to boarding school and told you not to come back for at least six years, without giving you any explanation. It must have been very painful for you, and I'm sorry, but it was for your own protection. Now your fifteenth birthday is approaching and I fear your life may be in danger more than ever before. Please go into hiding until your fifteenth birthday has passed.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Scene: The Dark Gentleman. "The Dark Gentleman: "Your mother has gone out. It was early yesterday morning. She mentioned she would not be coming back for some time. She was wrong; she won't be coming back at all.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 1. "Nancy's Letter: "If you are reading this now, you must have come back to the house. For your protection, I am giving you some advice, as well as instructions on how to use this bottle of Holy Water.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 1. "News Article A: "Christmas Day, 1942: Pall Mall - May Norton, aged 12, was found murdered in Norton's The Tailor. She was discovered by Norton family nanny Jane Stride, who returned home to find the victim unconscious, bleeding from the head. An autopsy has revealed that it was an instantaneous death, caused by a blow to the scull with a heavy, blunt object. No suspects have been named.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 1. "News Article B: "10 September 1941 - Robert Morris, 32, the man known as the Hammer Killer, has been hanged. Rumors regarding Morris' death are widespread. One witness reported: "He was hanging for a very long time, pulling on the straps and making unearthly noises, and blood was oozing through the black cap. The stench was terrible--some witnesses fainted and were carried out." Morris' first victim was Tony Flanagan, 35, a fellow employee at the Banbury stonecutting factory. On 6 June 1940, Morris suddenly struck Flanagan on the head with a hammer, killing him instantly. All five workers present were killed in the same manner. Morris disappeared thereafter. A string of similar crimes occurred until the time of Morris's arrest on 6th March in Arleton, Hampshire. Morris' victims numbered twelve, and no clear motive has been determined. Specialists continue to be baffled by the seemingly abrupt change in his behavior, as well as the extreme violence of his crimes.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Scene: Through the Window. "Dennis: "It was yesterday morning and your mother drove by in her car. She said you might come back from boarding school and asked me to hand that key to you if she wasn't back in time.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 2. "Book of Entities 1: ""Entities" have existed in the human realm since Roman days. These beings have been known to possess innocent humans, imbuing them with utter ruthlessness and cruelty and often driving the possessed to vicious acts of murder. In such cases, executing the murderer does not break the circle of evil-the possessed is resurrected to continue its bloodthirsty mission. Those who are thus controlled by Entities are known as "Subordinates". When a Subordinate kills a human, they take nourishment from the victim's soul, and their power grows. Subordinates may acquire an infinite amount of power in this manner. It follows, then, that Subordinates are sustained by human misery and suffering. Only certain humans are equipped to fight Entities and their Subordinates: the "Rooders". Rooders, who are always young women in their teens, have been battling against these shadowy enemies for hundreds of years.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 2. "Dick's Notes 1: "2nd February, 1978 - The Rooders who battle the Entities are scattered all over Europe. We, the Hamiltons, are also of Rooder stock; of this lineage I am proud. The Rooder blood is passed down to females; my wife, Francesca, was a Rooder [...] 13th August, 1984 - The Rooder powers first appear in a young woman's early teens, and peak at age fifteen. The powers then gradually diminish, usually disappearing entirely by the age of twenty.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 2. "News Article C: "Family Tragedy! Mother & Son In Acid Bath Shocker. 23 November 1963. Crawley, West Sussex -- Two decomposed corpses were found in a house in Russell Street on Tuesday. The victims were Dorothy Rand, 65, and her toy-maker son, Albert Rand, 34. They were found in a drum filled with acid in the garage adjoining their house [...] Police are seeking the whereabouts of a young man who had been staying with the Rands a few days before the murder. Claiming to be a distant relative of Mrs. Rand, he arrived suddenly in the area and has since disappeared.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Scene: The Clock Tower. "The Dark Gentleman: "In two hours, the clock will strike midnight and your fifteenth birthday will arrive. When that happens, you and I will become one, and together we will obtain eternal life.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 3. "Book of Entities 3: "In 1655, a woodcutter by the name of Harold Powell was born in Cardiff, Wales. Hideously deformed at birth, he suffered the taunts and ill will of all those around him. At 17 years of age, he proposed marriage to Emily Dickins, the innkeeper's daughter, but was cruelly rebuffed. In retaliation, he is said to have dismembered Emily with his axe. For years following the gruesome event, he went from village to village, abducting young girls and butchering them in the same fashion. Two years later he was caught by villagers and killed. However, Powell was possessed by an Entity, and revived to hunt for Rooders as the head of the Subordinates.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Scene: The Ritual of Engagement. "The Dark Gentleman: "If thy true desire is to become an Entity, there is no purer path than this: Remove the heart of a fifteen-year-old Rooder of the same bloodline, and before the beat of her heart is stilled, drink deeply of her blood. Thus will the Ritual of Engagement be completed and the dark power of the Entity shall be thine.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 4. "Dick's Notes 3: "I have stumbled across an incredible document. An account of a ceremony called "The Ritual of Engagement"! It is written that by obtaining the heart of a Rooder on her 15th birthday and drinking her blood, a person can be transformed into an Entity, and receive the gift of immortality. I am disgusted by the nature of this ritual, of course. But at the same time, there is a part of me that cannot resist its allure. If I tore out Alyssa's heart with these hands and partook of her blood, I could be joined with her for all eternity [...] Yet another amazing discovery: the "Legend of Lord Burroughs". In the document is a mysterious triangular crest. It is said that the one who is able to decipher the secrets of the crest will be able to become an Entity. I suspect that too is related to the Ritual of Engagement [...] The answer is hiding out there, somewhere...""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 4. "Book of Entities 4: "Lord Darcy Burroughs owned much of south-east England at the beginning of the 17th century. He married Natalya Hamilton, one of the illustrious Hamiltion family, and they had one daughter, Annabel. Despite his harsh reputation, Lord Burroughs loved his daughter dearly, bequeathing all his lands to her upon his death. In the 50th year of his life, Lord Burroughs, fearing the impermanence of life, learned of the Entities and the Ritual of Engagement. With his daughter almost 15, he made the fateful decision to perform the Ritual...But then, disaster struck. On the day before her 15th birthday, Annabel was killed, when her carriage rolled onto its side. Shocked by the sudden death of his beloved daughter, as well as his inability to realize the Ritual, Burroughs fell into a deep depression. When his despair finally dissipated, it was replaced by raging anger. Though he had both the coachman and the maid who were with Annabel at the time of her death killed, it did little to assuage his anger. The massacre of his staff continued, even extending to the villagers on his lands. Lady Burroughs did what she could to convince him to stop the savagery but only succeeded in inflaming him further, and she, too, was felled. Lord Darcy Burroughs eventually died, crushed between the huge cogs that formed the mechanism of the Clock Tower of the castle as he escaped from mobs of angry farmers. According to legend, he vowed to plague the world with hate and terror for as long as the Clock Tower remained standing.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 4. "Dick's Notes 4: "I have found Burroughs Castle! I have finally solved the mystery! Lord Darcy Burroughs had a daughter, Annabel, but also a son, William, from his first marriage. Although Burroughs himself was killed, William escaped, and lived out the rest of his days in peace under the pseudonym, Billy Brown. Bill Brown...What a strange twist of fate. Although I took the Hamilton name when I married Francesca, my father was a Brown; a descendant of Billy Brown!! Which means that I am directly related to Lord Burroughs.""
- Capcom Production Studio 3/Sunsoft. Clock Tower 3. Capcom. Level/area: Chapter 4. "Book of Entities 5: "The origins of Ralph and Jemima, the siblings who served Lord Burroughs, are unknown. Accounts relate that Burroughs picked them up on the battlefield, or that they were brought over from the Orient. However, none of these stories are more than hearsay. The siblings were horrendously cruel by nature, and it is said that they were the torturers and executioners during Lord Burroughs' bloody campaign. Showing a peculiar fascination for blades and in particular, scissors, they found endless enjoyment in gutting or dismembering victims while still alive. When Lord Burroughs was finally killed, Ralph and Jemima were stoned to death by the crowds. Because both were possessed by the same Entity, they were resurrected together and continue to wreak havoc as Subordinates.""
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