Dark Sun: Shattered Lands

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Dark Sun: Shattered Lands
Dark Sun - Shattered Lands Coverart.png
Cover art
Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Platform(s) MS-DOS
Release date(s) 1993
Genre(s) Role-playing video game
Mode(s) Single-player
Distribution Floppy disk, CD-ROM

Dark Sun: Shattered Lands is a turn-based role-playing video game that takes place in the Dungeons and Dragons' campaign setting of Dark Sun. It was released for DOS in a somewhat unfinished state in 1993 by Strategic Simulations, Inc.,[1] and later patched to a more workable version. It was available on both floppy disk and CD-ROM, though the CD-ROM contained no additional content and was merely used to install the game to the computer's hard drive. It was later re-released as part of the AD&D Masterpiece Collection in 1996.

The game had a sequel, Dark Sun: Wake of the Ravager, in 1994. An online MMORPG, Dark Sun Online: Crimson Sands, was released in 1996 and hosted on the T.E.N. Network.

Plot[edit]

Dark Sun: Shattered Lands takes place in the fictional land of Athas, a dying and hostile desert world. The locale is Draj, a city-state ruled by a powerful sorcerer-king.[2] Nearby are several "free cities", surviving in the desert thanks to the hard work of their citizens. Upon the completion of the pyramid in Draj, the Sorcerer-King desires to make a great sacrifice of blood by sweeping the desert and destroying the inhabitants of the cities not under his control. The player controls a party of up to four gladiators, condemned to fight in Draj's arena until they die, so naturally the first order of business is escape. Upon escape, the party must unite the free cities to resist Draj's army.[2]

Gameplay[edit]

The engine uses a top-down view of the world. Much of the game involves interaction with other characters, giving the Dark Sun series more emphasis on role-playing and less on dungeon-crawling compared to the earlier gold box games. As with other Dungeons and Dragons computer titles, combat features prominently in the game play. Shattered Lands is noted for its highly strategic combat thanks to its two-dimensional turn-based combat system. No two battles are alike, and many of the "boss battles" involve a large army rather than a few powerful mages or fighters. Proper formation and spell use is a must, particularly when attacked from several directions. Characters are also far more powerful in Dark Sun than in ordinary Dungeons & Dragons campaign settings: base stats are 4d4+4 rather than 3d6, and members of one race, half-giant, receive double to their hit die rolls. Shattered Lands also incorporates elements unique to the Dark Sun campaign setting, including unique character races (the Mul and the insectoid Thri-kreen) and extensive use of psionics.

Publication history[edit]

This game was later included in the 1996 compilation set, the AD&D Masterpiece Collection.[3]

Reception[edit]

The game was reviewed in 1994 in Dragon #205 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[4] John Terra of Computer Shopper mostly praised the game.[2] He called the controls "instinctive" and "easy to master".[2] He went on to compliment the audio and visuals, saying the graphics are "extremely detailed" and that the sound effects "stand out, with various combat noises that enhance the atmosphere during melee".[2] He did have negative remarks about the map feature, noting that it does not automap and that it displays the positions of enemies, eliminating some of the suspense.[2]

According to GameSpy, "Dark Sun was TSR's "post-magical apocalypse" world of brutality, blood, and incredibly violent death. Dark Sun: Shattered Lands' graphics, on the other hand, were rather cutesy—not the violent, mature affair fans were hoping for."[5]

References[edit]

  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 21. ISBN 978-1-907702-58-7. 
  2. ^ a b c d e f Terra, John (March 1, 1994). "AD&D Dark Sun: Shattered Lands Review". Computer Shopper. Retrieved September 21, 2012.  – via HighBeam Research (subscription required)
  3. ^ Butcher, Andy (January 1996). "Games Reviews". Arcane (Future Publishing) (2): 80. 
  4. ^ Petersen, Sandy (May 1994). "Eye of the Monitor". Dragon (205): 59–62. 
  5. ^ Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. Retrieved November 17, 2012. 

External links[edit]