Emotiv Systems
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Emotiv Systems is an Australian[1] electronics company developing brain–computer interfaces based on electroencephalography (EEG) technology. The company was founded in 2003 by four scientists and executives: neuroscientist Professor Allan Snyder, chip-designer Neil Weste,[2] and technology entrepreneurs Tan Le (B. Comm. in 1998 from Monash University)[3] and Nam Do.[4]
Chief Technology Officer (CTO) is Geoffrey MacKellar.[5]
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[edit] Emotiv EPOC
Emotiv System's only current product is the Emotiv EPOC, a $300 peripheral for gaming on Windows PCs. The device is purchasable on their official website with a price tag of US$299.[6] Emotiv Systems claims the headset will make it possible for games to be controlled and influenced by the player's mind, and facial expressions. It connects wirelessly with the PC, and may in the future work on other game platforms such as consoles. The Epoc was designed by a Emotiv Systems in conjunction with the Sydney based Industrial Design consultancy 4design.[7][8] For compatibility with non-compliant software EmoKey would be provided in order to bind commands to keys or combinations thereof transforming the device into an HID.
[edit] Inputs
The EPOC has 14 electrodes[9][10] (compared to the 19 electrodes of a standard medical EEG, and the 3 of OCZ's NIA features and a multiple of NeuroSky's single electrode). It also has a two-axis gyro for measuring head rotation.
The headset must first be "trained" to recognize what kind of neural activity equates to a specific bodily action. It can measure four categories of inputs, but some users say it mainly measures facial expressions:[11]
- Conscious thoughts (Cognitiv suite): Imagining 12 kinds of movement- those were in the demo application 6 directions (left, right, up, down, forward, and "zoom") and 6 rotations ([anti-]clockwise rotation, turn left and right, and sway backward and forward)- plus 1 other visualization ("disappear") that can be detected in µ rhythms. While the current driver may only be able to listen for any 4 of these at a time, the degrees of freedom are larger than a joystick's 2 df. Ideomotor responses [12] or the much stronger EMG currents aside, these thought Because of the complex detection algorithms involved, there is a slight lag in detecting thoughts.[13] However, the technology may still be useful in a support role like calling up a minimap or radar in a FPS game.
- Emotions (Affectiv suite): "Excitement", "Engagement/Boredom", "Meditation", and "Frustration" can currently be measured. Emotiv admits that the names may not perfectly reflect exactly what the emotion is, and says that they may be renamed before market launch.
- Facial expressions (Expressiv suite): Individual eyelid and eyebrow positions, eye position in the horizontal plane, smiling, laughing, clenching, and smirking can currently be detected. Other expressions may be added prior to release. The expressions are detected by the EEG sensors picking up signals to facial muscles, rather than by reading brainwaves. Unlike reading mental activity, these detections are very fast (10ms)[14] conveying a decisive advantage and rendering them suitable for fast paced games in the FPS genre.
- Head rotation: The angular velocity of one's head can be measured in the yaw and pitch (but not roll) directions. This is detected by gyros, and isn't related to the EEG features.
EPOC can be used to get EEG data (the raw electricity measurements), with the Python Emokit[15] without the need for EPOC's proprietary software, Research, Research Plus or Enterprise Plus SDK licenses ($750, $2,500 and $7,500 respectively).[16]
[edit] Software
The Emotiv EPOC will ship with a game by Demiurge Studios, previously called "The Game", built on the Unity3D. Videos of portions of the game have been shown at conferences and in media interviews. The game involves a first person view of the user walking around a virtual environment, with many different activities at different locations. The sky changes color according to the mood of the player. Demonstrated activities in the game include pushing and rotating giant stone structures into the shape of stone henge, then raising a temple from below the ground; levitating a large rock and some smaller ones; repairing a bridge; bending a tree; and scaring away glowing spirits with scary facial expressions.
The EPOC also includes "EmoKey" software used to emulate keystrokes based on combinations of thoughts, feelings, and facial expressions. Any EPOC detection can be paired with keystrokes or string of keystrokes through a simple user interface by the end user. Future versions will also emulate the mouse based on the gyros. This software allows most existing games, instant messaging programs, and other software to be controlled with the headset.
There is also a planned web site known as "Emortal", for listening to music, viewing photos, and other activities, modified based on what the user is thinking and feeling.
Another product is the Emotiv Control Panel, also seen in many videos, which allows users to train the various thoughts, such as "push" and "disappear", and test them on a floating, bobbing, cube. It also allows users to view their emotional state, such as "excitement", on a graph. It has a 2D blue avatar that allows the user to view their own facial expressions, and adjust the sensitivity of those detections.
[edit] SDK
The company provides several software development kits,[16] which includes a headset, applications and libraries used for interfacing with the headset, with varying limitations and pricing.
A free of charge SDK (called SDK Lite) is also available for download from the Emotiv website[18]. It includes software to emulate the Emotiv EPOC output for developers who do not have one of the headsets.
The SDKs currently only support Microsoft Windows, but a Linux-version is in development.[19]
Emokit is an open-source and cross-platform Python library for reading out sensor data from the EPOC by Cody Brocious. It was built by reverse-engineering the encrypted protocol.[15]
[edit] Marketing
At the Game Developers Conference 2008, in San Francisco an Emotiv headset was among the new video game input devices there. The demo played with the Emotiv was a puzzle where the player rebuilds Stonehenge. To do so, the wearer did hand motions such as pushing and pulling to restore Stonehenge.[20]
In July 2010, Tan Le gave a demo of the headset at a TED conference.[21]
[edit] Competitors
For a comparison with other competing devices, see Comparison of consumer brain–computer interfaces.
[edit] See also
[edit] References
- ^ "Corporate HP". Emotiv.com. http://emotiv.com/. Retrieved 2009-11-14.
- ^ Emotiv Emerges from Stealth to Revolutionize Human Computer Interaction, – March 7, 2007, Technology Venture Partners Pty. Ltd.
- ^ Board of Directors[dead link]Archive copy at the Wayback Machine
- ^ Board of Directors[dead link]Archive copy at the Wayback Machine
- ^ Geoffrey MacKellar's LinkedIn profile
- ^ "Blog Archive » Emotiv EPOC Neuroheadset Update". grinding.be. 2008-03-22. http://grinding.be/2008/03/22/emotiv-epoc-neuroheadset-update/. Retrieved 2009-11-14.
- ^ Emotiv EPOC - Australian International Design Awards
- ^ 4design Ltd
- ^ Johnson, Stephen (July 8, 2008). "Headset makes empty Promises of Mind-Control Games". G4 Media, Inc.. http://www.g4tv.com/thefeed/blog/post/686845/Play_Games_With_Your_Mind.html. Retrieved 14 February 2009.
- ^ Top mention under headset features on this site of the corporate domain.
- ^ "Emotive Press Event - Inside the GDC 2008". Gamedev.net. http://www.gamedev.net/columns/events/gdc2008/article.asp?id=1307. Retrieved 2009-11-14.
- ^ ("I found myself inadvertently tightening my stomach muscles, or raising an eyebrow when I tried to make the box float. The Emotiv guy used his hands to try and cue himself to think the same way every time." (emphasis added)Field report Memorable quote: "It worked ["levitation" thought command recognition from the cognitiv suite]. I laughed in surprise and the box immediately dropped back down again."
- ^ "A Community for Disabled Gamers - Disabled Gamers News/Hardware News". AbleGamers. http://www.ablegamers.com/hardware-news/215-emotiv-interview.html. Retrieved 2009-11-14.
- ^ deep link to youtube where Randy Breen of Emotiv answers a question regarding this during a presentation at Stanford university
- ^ a b Python library for the Emotiv EPOC headset on Github
- ^ a b http://emotiv.com/store/sdk/index.php
- ^ ""Prototype This: Mind Controlled Car" on The Discovery Channel". Dsc.discovery.com. 2008-09-10. http://dsc.discovery.com/videos/prototype-this-mind-controlled-car.html. Retrieved 2009-11-14.
- ^ http://emotiv.com/store/sdk/edition/sdklite/
- ^ http://www.emotiv.com/forum/forum4/topic97/?PAGEN_1=9
- ^ "Game Developers Conference 2008". Pcworld.com. 2008-02-21. http://www.pcworld.com/video/id,722-page,1-bid,0/video.html. Retrieved 2009-11-14.
- ^ "Tan Le: A headset that reads your brainwaves | Video on". Ted.com. http://www.ted.com/talks/tan_le_a_headset_that_reads_your_brainwaves.html. Retrieved 2010-09-10.
[edit] External links
- Official website
- Emotiv Wiki
- Emokit open source SDK
- Tan Le: A headset that reads your thoughts
[edit] Articles
- Brain control headset for gamers, By Darren Waters, 20 February 2008, BBC News
- Reality Bites -- Emotiv -- Mind Reading Device, By David H. Freedman, Dec 1, 2008, Inc. Magazine profile
- Mind control: How a £200 headset is redefining brain-computing interaction, by Neal Pollack, 29 November 2010, Wired UK
- Emotiv EPOC EEG Headset Hacked