Famicom Grand Prix
Famicom Grand Prix (ファミコングランプリ) is the title of two racing games released by Nintendo for the Family Computer Disk System in Japan only. The first installment was Famicom Grand Prix: F1 Race (ファミコングランプリ F1レース), released on October 30, Template:Vgy, which was followed by Famicom Grand Prix II: 3D Hot Rally (ファミコングランプリII 3Dホットラリー), released on April 14, Template:Vgy. Both games were released in special blue-colored Disk Cards, which supported Nintendo's Disk Fax peripheral, allowing players to send their time trial scores to Nintendo for the chance to win prizes.
Famicom Grand Prix: F-1 Race
F-1 Race is a top-down racing game where the player controls a Formula 1 car. The player can either choose to play alone, or with other cars. The cars have a certain amount of health, tire life and fuel, which can decrease if the player crashes into a wall, crashes into another car, or drives off the road. Health, tires and fuel can be regenerated if the player takes a pit-stop, but doing so takes away racing time. Winning races during the Grand Prix mode will award the player with money, which can be used to buy new cars.[1]
Vehicles
There are a total of 24 available cars in F-1 Race, each with its own price and performance specification. The most powerful car in the game costs exactly $50,000,000. The tire performances of a car is determined by its color, which goes (from worst to best) from blue to yellow to red. Moreover, a green-colored car indicates that it has wet tires. The player can own up to three vehicles and can choose between any of them prior to starting a race. The player has three gauge indicators (body, tire, gas) that shows the vehicle's conditions through the course of the race: the body gauge will decrease whenever the player's vehicles collides with a hazard such as another vehicle or the guardrail next to the track; the tire gauge decreases based on how hard the player steers their vehicle; and the gas gauge gradually decreases once the race begins, especially when the player uses turbo boost. The player will lose their car if it becomes too badly damaged and the game will end if all three vehicles are lost.
Steering method
A key feature of F-1 Race involves the method in which the player steers their vehicle. The player steers the vehicle from its perspective, rather than from the player's perspective. Pushing the d-pad right will steerg the vehicle clockwise, while pushing it left steers it counterclockwise. Pushing the d-pad left or right once will steer the vehicle to a 22.5 degree angle, while pushing either twice will steer it to a 45 degrees. The player can hold down the d-pad to steer even quicker as well, however this can result in an oversteering if the player is not careful.
Pit
The player can restore their vehicle to top shape by entering the pit stop being passing the finish line. The player can restore their car faster by tapping the A button while the crewmen are repairing the vehicle.
Famicom Grand Prix II: 3D Hot Rally
3D Hot Rally is a rear-view rally racing game where the objective is to complete each course within the given time limit. The player can choose between three possible courses, as well as three possible cars, each with its own unique characteristic. The game supports the Famicom 3D System, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. Like in F-1 Race, 3D Hot Rally supports the Disk Fax peripheral, which allowed players to send their time trial scores to Nintendo for the chance to win prizes. This was the final game to support the blue Disk Card format.
The second game's composers are Soyo Oka, Hiroaki Suga, and Hideki Kanazashi. Nintendo designed and programmed Famicom Grand Prix II: 3D Hot Rally with auxiliary program support from HAL Laboratory. The game was one of the dozens that Nintendo and HAL Laboratory developed in conjunction for the Disk System.[1][2]
Hot Dash
Located above the player's speed meter is a "Hot" indicator which is represented by eight exclamation marks, which can be filled up by picking up exclamation mark-shaped symbols with the letter "H" along the road. When the player picks up eight hot marks, the player can accelerate their vehicle to a top speed of 300 km/h without slipping off the road for a period of 15 seconds. This helps the player reach the next checkpoint or the goal quicker than usual.
Endurance
Below the player's speed meter is a damage indicator which will deplete every time the player's vehicle collides with another vehicle or a hazard. When the damage indicator is fully depleted, the game will end. To avoid this, the player can pause the game and select "repair" from the sub-menu to restore the character completely; however, the more damage the vehicle has taken, the longer the repairs will take (the player can speed up the process by pressing either button). The game can also be set so that the player's vehicle will be repaired automatically after passing through certain "repair points".
Vehicles
There are three different kinds of vehicles in the game, each with its own performance specification.
- Kattobi (カットビ) - A sports car-type vehicle for experts. It has the fastest acceleration rate of the three vehicles, but its vulnerable on bad roads.
- Yonque (ヨンク) - A 4WD-type vehicle for novices. Its abilities are stable and balanced.
- Monster (モンスター) - A buggy-type vehicle for intermediate players. It has the slowest speed, which is contrast with its strong durability, especially off-road.
Characters
Mario plays the role of the vehicle's driver, while Luigi serves as his navigator.[2] Although both brothers are shown prominently on the game's cover (making this the first game in Japan to depict Luigi in his taller and slimmer design that he sported in the western version of Super Mario Bros. 2 released almost five months later), they hardly appear during the game, except when they get out of their vehicle either to repair it or after they successfully cross the finish line.
Related releases
On July 25, 1988, an official music album of the game was released. It contains every music track from the game with realistic vehicle sound effects, plus arranged versions of three songs from the game.
One of the three vehicles that Mario and Luigi drive in this game, Monster (as seen on the front cover), also appears in Super Smash Bros. Melee as one of the Trophies. The title screen music from the game was arranged by Kentaro Ishizaka and was added to the Wii game Super Smash Bros. Brawl as one of the unlockable songs for the Mario Kart series stage, Mario Circuit. Monster also appears in the same game as a sticker. In Mario Kart Wii, a Kart based on Monster (named the Tiny Titan or Rally Romper, depending on region) may be unlocked. It is special for its high off-road stat.
References
- ^ a b "N-Sider.com: N-Sider.com: Famicom Grand Prix II: 3D Hot Rally". N-Sider. Retrieved 2008-04-21.
- ^ a b Iwata Asks : Nintendo 3DS : Satoru Iwata Talks About Past Projects