Fudge (role-playing game system)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Fudge
Fudge cover.jpg
Designer(s) Steffan O'Sullivan
Publisher(s) Grey Ghost Press
Publication date 1992
Genre(s) Universal

Fudge is a generic role-playing game system for use in freeform role-playing games.[1] The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine[2] and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Role-Playing Game.[3][4]

Rather than being a rigidly pre-defined set of rules like d20 System or GURPS, Fudge offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. Fudge is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign.[5]

History[edit]

The project that would lead to Fudge was first proposed by Steffan O'Sullivan on 17 November 1992 on the rec.games.design newsgroup,[6] and over the following months that online community would contribute to the directed project.[7] One of the earliest stipulations of O'Sullivan was that the basic system would always remain free to the public over the internet, and the PDF of the 1995 version still is.[8] The 1995 version of Fudge is available under a non-commercial licence.

Grey Ghost Press, with the endorsement of Steffan O'Sullivan, publishes an expanded form of the Fudge system. There have been three Grey Ghost Press editions, the most current being the Fudge 10th Anniversary Edition, which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of the game.

In March 2004, Grey Ghost Press acquired the copyright of Fudge, and on April 6, 2005, they released a version of Fudge under the Open Game License.

The OGL license has allowed the FATE role-playing game to use Fudge as its underlying mechanic. [9]

In 1999 Pyramid magazine named Fudge as one of The Millennium's Most Underrated Games. Editor Scott Haring stated that "Fudge is an extremely flexible, rules-light system. It works great, and everybody who plays it, loves it. Why isn't it more popular? I dunno."[10]

Name[edit]

At the time Fudge was conceived, it was stylish to give role-playing games acronyms for names (for instance, GURPS and TWERPS) and originally the usenet design project referred to the game as SLUG, for "Simple Laid-back Universal Game".[8] However, this was soon changed to FUDGE for "Free-form Universal Donated Gaming Engine", but also because the word invoked connotations of an easy to make source of fun. This again was changed when Grey Ghost Press released their 1995 hardcopy version of the game, to "Free-form Universal Do-it-yourself Gaming Engine".

With the publication of the Expanded Edition in 2000, the fad for acronym-based names had long since faded, and the writer and the publisher both felt that the forced acronym had become irrelevant. The game has been referred to officially as just Fudge ever since, though fans often still refer to it in the old manner as FUDGE.

Game mechanics[edit]

Probability of results when rolling 4dF

In Fudge, character Traits such as Attributes and Skills, are rated on a seven-level, ascending adjective scale: Terrible, Poor, Mediocre, Fair, Good, Great, and Superb.

Fudge characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.

Fudge dice[edit]

Fudgedice.jpg

Fudge uses customized "Fudge dice" which have an equal number of plus, minus and blank sides. A number of these dice are rolled, usually four at a time ("4dF" in Fudge dice notation), and for every plus side that comes up the result of using the Trait is considered one step higher (e.g. from Fair to Good) and for every minus side that comes up the result is considered one step lower. The goal is to match or surpass the difficulty level, also on the adjective scale, of the test. Thus, a Good attribute is considered to be Great if you were to roll two plus sides, one minus side, and one blank—the minus side cancels out one of the plus sides and the remaining plus side raises the result by one step. The same Good attribute would be considered Poor if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating a 1-2 as [-], a 3-4 as [ ] and a 5-6 as [+].

There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards.

Complexity[edit]

The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players. Overall, the system is designed to encourage role-playing over strict adherence to an arbitrary set of rules. In fact, the main Fudge documents encourage players to "Just Fudge It"; that is, to focus on the story being created rather than on the game rules. For example, one character creation method encourages players to first write prose descriptions of their characters and then translate those into Fudge Traits.

References[edit]

  1. ^ O'Sullivan, Steffan (January 1995). "Feature Review: FUDGE". Shadis (17). 
  2. ^ J. Andrew Kitkowski. FUDGE Expanded edition (Review). RPGnet. Retrieved 2007-09-24. 
  3. ^ "Academy announces Origins Award Nominations" (Press release). Game Manufacturers Association. 2006-03-15. Retrieved 2007-09-24. 
  4. ^ "FUDGE Deryni Adventure Game". 2006-03-17. Retrieved 2007-09-24. 
  5. ^ Kitkowski, Andrew (2000-11-14). "FUDGE Expanded Edition: Playtest Review". Retrieved 2007-09-24. 
  6. ^ net.rpg.freeform 1 of 2
  7. ^ net.rpg.freeform 2 of 2
  8. ^ a b Fudge Designer's notes
  9. ^ http://rpgblog.typepad.com/rpg_blog/2005/05/the_fate_interv.html
  10. ^ Haring, Scott D. (1999-11-25). "Second Sight: The Millennium's Most Influential Company and The Millennium's Most Underrated Game". Pyramid (online). Retrieved 2008-02-16. 

External links[edit]

  • Grey Ghost Press' Fudge webpage
  • Steffan O'Sullivan's Fudge webpage
  • Seraphim Guard's webpage. Seraphim Guard publishes HeartQuest, the first commercially published Fudge-based role-playing game, in addition to other Fudge games, and support for other gaming systems as well.
  • RPGGeek Listing Fudge System
  • online fudge games game fudge website