Grey Ghost Press

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Grey Ghost Games
Industry Games
Founded 1995
Headquarters Randolph, Massachusetts,
United States
Key people Ann Dupuis, President
Revenue Unknown
Employees 2 (Estimate)
Website FudgeRPG.com
Footnotes / references
Source Dun & Bradstreet[1]

Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the Fudge RPG system by Steffan O'Sullivan.[2] She initially created the company as Wild Mule Games in 1994, incorporated her company the following year as Ghostdancer Press, and then changed the name to Grey Ghost Press.[3]

The company soon became the owner of the copyright of Fudge and began officially publishing the system with their first release Fudge 1995 Edition. Later they re-released the system as Fudge 1995 Expanded Edition.

The Company also published other games based on the fudge rules like Gatecrasher and Terra Incognita.

In 2000, Grey Ghost received the rights to publish a RPG based on Katherine Kurtz Fantasy world Deryni and the Eleven Kingdoms.

This game was nominated for the "Role playing Game of the year" at the 1997 Origins Game Fair Awards.[4]

Katherine Kurtz said in the foreword of the book "...I was approached about letting Grey Ghost Press publish a role-playing game based on my world. This wasn't the first time someone had made such a request, but this one felt 'right'."[5]

Fudge RPG[edit]

The Freeform Universal Donated Game Engine was created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.

References[edit]

  1. ^ "www.manta.com". Dun and Bradstreet. Retrieved 2010-12-19. 
  2. ^ http://www.fudgerpg.com/about/about-ggg/grey-ghost.html
  3. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 319-320. ISBN 978-1-907702-58-7. 
  4. ^ http://www.derynirealms.com/
  5. ^ "Foreword". The Deryni Adventure Game. Grey Ghost Press. 2005. p. 7. 

External links[edit]