Majin and the Forsaken Kingdom

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Majin and the Forsaken Kingdom
Majin and the Forsaken Kingdom.jpg
European box art
Developer(s) Game Republic
Publisher(s) Namco Bandai Games
Director(s) Yoshiki Okamoto
Takashi Shono
Producer(s) Daisuke Uchiyama
Designer(s) Sosuke Honda
Writer(s) Ryo Suzukaze
Composer(s) Toshihiko Sahashi
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA November 23, 2010
  • AUS November 25, 2010
  • EU November 26, 2010
  • JP January 20, 2011
Genre(s) Action-adventure, puzzle
Mode(s) Single=player

Majin and the Forsaken Kingdom (魔人と失われた王国 Majin to Ushinawareta Ōkoku?) is an action-adventure video game with puzzle elements, developed by Game Republic and published by Namco Bandai Games. It was released on November 23, 2010 in North America.[1]


The story is set in a once prosperous and fruitful kingdom, which is overtaken by a mysterious "Darkness" and thrown into disarray. While many citizens attempted to explore and find out what's going on, they were never to be seen again, and the decay continued. To cleanse this forsaken kingdom of the darkness, a young thief sets out to find and free the mythical Majin - an incredibly powerful mystical beast, to reclaim its power and restore the land to its former glory.


The game is an action/platformer, with puzzle elements thrown in at different intervals. Players control the thief, Tepeu, while the Majin, Teotl, is A.I. controlled. Though the player takes no direct control over Teotl, they can give him commands, which are often used for solving puzzles or during combat.

As the game progresses, Teotl will gain powers, such as the ability to produce electricity. These elements will be used both in combat and puzzle solving.

The game is intended to emphasize the differences in Tepeu and Teotl. For example at certain points, the characters will be separated and Tepeu must dispatch enemies using stealth, as he does not have the strength Teotl does.


The game was first announced during Namco Bandai's press briefing in Gamescom 2009 trade show.[2] Takahiro Sasanoi, director for Tekken 6, also served as the director for this game.[3] The original title was Majin: The Fallen Realm however, this was later changed during development.[2] Although the game shares many conceptual similarities with Team Ico's The Last Guardian, Namco Bandai states that Majin and the Forsaken Kingdom "was in development long before [The] Last Guardian was announced."[4] In March 2010, Namco Bandai confirmed the game for a western release.[5]


Game Informer awarded the game an 8.0, stating that it was a fun game with an enjoyable story, but felt that it didn't accomplish anything different in the genre. The review also stated that the graphics were not as crisp as they could be, and was particularly critical of the game's voice acting. GameSpot awarded the game 7.0 out of ten and said "Simplistic combat and tedious backtracking don't fully diminish the pleasures of this attractive and festive fable."[6]

X-Play gave the game a 2/5 stating that while there were "clever puzzles and level design" and that the "companion system works well" it ultimately suffered from "dreadful dialogue", "sloppy controls", and a "cliched story".[7]


  1. ^ Clements, Ryan (April 14, 2010). "Majin and the Forsaken Kingdom: Befriending the Beast". IGN. Retrieved 2010-06-05. 
  2. ^ a b Wales, Matt (August 19, 2009). "GC 2009: Majin Incoming from Bandai Namco (X360)". IGN. Retrieved 2011-07-31. 
  3. ^ "Majin and the Forsaken Kingdom". AllGame. November 23, 2010. Retrieved 2011-07-31. 
  4. ^ Donlan, Christian (May 24, 2010). "Majin and the Forsaken Kingdom Hands-On". Eurogamer. Retrieved 2010-06-05. 
  5. ^ "Namco Bandai Games America Announces Majin and the Forsaken Kingdom". IGN. March 3, 2010. Retrieved 2011-07-31. 
  6. ^
  7. ^

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