Mario & Luigi: Dream Team

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Mario & Luigi: Dream Team
MarioLuigiDreamTeam.jpg
Packaging artwork released for all territories.
Developer(s) AlphaDream
Good-Feel (Giant Luigi Battles)
Publisher(s) Nintendo
Director(s) Hiroyuki Kubota
Producer(s) Akira Otani
Yoshihiko Maekawa
Toshiharu Izuno
Artist(s) Akira Noguchi
Writer(s) Hiroyuki Kubota
Composer(s) Yoko Shimomura
Series Mario & Luigi
Platform(s) Nintendo 3DS
Release date(s) EU 20130712July 12, 2013

AUS 20130713July 13, 2013
JP 20130718July 18, 2013
NA 20130811August 11, 2013

Genre(s) Role-playing game
Mode(s) Single player
Distribution Nintendo 3DS Game Card

Pre-Downloaded (The bundle for the Year of Luigi 3DS)

Mario & Luigi: Dream Team, known in Europe and Australia as Mario & Luigi: Dream Team Bros.[1] and in Japan as Mario & Luigi RPG 4: Dream Adventure (マリオ&ルイージRPG4 ドリームアドベンチャー Mario ando Ruīji Aru Pī Jī Fō: Dorīmu Adobenchā?), is a role-playing video game developed by AlphaDream[2] for the Nintendo 3DS. Revealed on February 14, 2013 on Nintendo Direct,[3] it is the fourth entry in the Mario & Luigi series of Mario role-playing games. The game was released in Europe on July 12, 2013, July 13, 2013 in Australia, July 18, 2013 in Japan and in North America on August 11, 2013.[4]

Gameplay[edit]

A screenshot from the game. Mario stands underneath a block, while Dreamy Luigi has transformed into a vortex, which can be activated by tickling Luigi's nose on the touch screen causing him to sneeze in the real world and unleash a gust of wind in the dream world.

Dream Team features gameplay similar to previous Mario & Luigi games, in which the player controls both Mario and Luigi, who explore the game's overworld together and fight in turn-based battles. Like the previous games, players can individually control actions with Mario and Luigi to attack and dodge enemies, and learn various 'Bros Attacks' by finding Attack Blocks. This game uses 3D graphics for backgrounds and pixel art for characters. Players are also now able to save their game anywhere on the overworld, as well as via Save Blocks, and some Bros Attacks make use of the 3DS' gyroscopic features. The Badge system from previous games is enhanced, allowing players to store multiple badge effects once charged, encouraging players to change up their badge combinations to store various effects. If the player loses a battle, they will have the option to try on an easier mode and receive optional hints for fighting certain enemies.

The main game takes place in the 3D top-down overworld of Pi'illo Island, where Mario and Luigi can explore the environment and fight side by side in battle. However, in order to rescue the Pi'illo Folk, who have become imprisoned in stone pillows, Mario will have to enter the Dream World via Luigi's dreams. The Dream World takes place in a 2D side-scrolling environment, where Mario is joined by Luigi's dream counterpart, Dreamy Luigi. Throughout these Dream World stages, players will find various phenomenons called Luiginary Works, which Dreamy Luigi can interact with. Whilst Dreamy Luigi is embedded in a Luiginary Work, players can interact with the environment by touching the real world Luigi on the touchscreen. For example, players can tweak Luigi's moustache to manipulate a Luigi-shaped tree to fling Mario to new areas with its branches, or make Luigi sneeze to create a gust of wind that blows blocks into the foreground.[5] A recurring Luiginary Work sees Mario take command of a stack of Luigis known as Luiginoids, which takes on new abilities and forms as the game progresses, such as smashing through blocks, creating whirlwinds and rolling down hills.

Battles are also different inside the Dream World, as Mario combines with Dreamy Luigi and fights against large groups of enemies with assistance from the Luiginoids, which allow him to attack multiple enemies with successful attacks.[3] In place of the Bros. Attacks are the Luiginary Attacks, which also incorporate the Luiginoids, such as tilting the console to steer a rolling ball of Luiginoids to run over an enemy. There are also some sections in which players control a giant Luigi by turning the 3DS on its side and using stylus controls (similar to the giant Bowser battles from Bowser's Inside Story).[6] These battles were developed by Good-Feel.

Plot[edit]

The game opens at the Mushroom Kingdom when Princess Peach, Mario, Luigi, Toad and Toadsworth are flown to Pi'illo Island. There, they meet Broque Monsieur and Starlow, both returning from the previous game in the series, Bowser's Inside Story. Soon after they arrive on the island, the gang gets introduced to Antasma, the bat king, who has teamed up with Bowser. They seek to acquire the Dream Stone, a powerful artifact that grants its user endless wishes. Together, Mario and Luigi must defeat him to save the island while battling enemies and traveling through Luigi's dreams along the way. In the Dream World, Mario meets "Dreamy Luigi," Luigi's Dream World counterpart, who helps Mario navigate and battle in the Dream World. They also encounter Prince Dreambert, the leader of the Pi'llos, who helps the heroes in their quest. Once Mario and Luigi make it to Bowser and Antasma, Bowser reveals he'd been using Antasma the whole time, and takes the Dream Stone, leaving Antasma to be defeated by Mario and Luigi. The Dream Stone is soon destroyed by Peach and Starlow, only for its fragments to be inhaled by Bowser, who transforms into an empowered living nightmare of himself called "Dreamy Bowser." Mario and Luigi defeat Bowser, who turns back to normal, rescue Peach, and finally return to their vacation on Pi'llo Island.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 80.65%[7]
Metacritic 81 out of 100[8]
Review scores
Publication Score
Edge 7/10[9]
Famitsu 38/40[10]
Game Informer 8.50/10[12]
GameSpot 8 out of 10[11]
IGN 8 out of 10[13]
Joystiq 3.5/5 stars[14]

Mario & Luigi: Dream Team received aggregately positive reviews, currently holding a Metacritic score of 81. IGN gave the game an 8.0, but criticized the game's sluggish opening, and the overworld becoming bland after exiting the dream world. Criticism has also been aimed at the game's large number of tutorials, however the gameplay has been complimented for being the most entertaining yet and the game's soundtrack by Yoko Shimomura has also been met with much praise and is considered one of the best scores in the series so far.

As of December 31, 2013, it has worldwide sales of 2 million.[15]

References[edit]

  1. ^ "Twitter / NintendoEurope: Mario & Luigi: Dream Team". Twitter.com. Retrieved 2013-06-07. 
  2. ^ "AlphaDream handling development on Mario and Luigi: Dream Team | GoNintendo - What are YOU waiting for?". GoNintendo. Retrieved 2013-06-07. 
  3. ^ a b Gaston, Martin (February 14, 2013). "Mario & Luigi: Dream Team announced for 3DS". GameSpot. Retrieved February 19, 2013. 
  4. ^ Krupa, Daniel (April 17, 2013). "Mario & Luigi Dream Team Release Date". IGN. Retrieved April 17, 2013. 
  5. ^ [1][dead link]
  6. ^ Narcisse, Evan. "Finally, Luigi Is MUCH Bigger Than Mario". Kotaku. 
  7. ^ "Mario & Luigi: Dream Team". GameRankings. 2003-07-14. Retrieved 2013-07-14. 
  8. ^ "Mario & Luigi: Dream Team". Metacritic. Retrieved 2012-07-14. 
  9. ^ "Mario & Luigi: Dream Team Bros. Review - IGN". edge. 2013-07-12. Retrieved 2013-07-14. 
  10. ^ "NEW GAME CROSS REVIEW - マリオ&ルイージRPG4 ドリームアドベンチャー." Famitsu. No.1284. Pg.42. 25 July 2013.
  11. ^ July 12, 2013 7:53PM PDT (2013-07-12). "Mario & Luigi: Dream Team". GameSpot.com. Retrieved 2013-07-14. 
  12. ^ "Mario & Luigi: Dream Team". gameinformer. 2013-08-07. Retrieved 2013-08-07. 
  13. ^ "Mario & Luigi: Dream Team Review - IGN". 3ds.ign.com. 2013-07-11. Retrieved 2013-07-14. 
  14. ^ Kubba, Sinan (August 10, 2013). "Mario & Luigi: Dream Team review- sometimes a snooze". Retrieved August 10, 2013. 
  15. ^ "Supplementary Information about Earnings Release". Nintendo. 2014-01-29. Retrieved 2014-01-29. 

External links[edit]