Jump to content

Punch Entertainment

From Wikipedia, the free encyclopedia
(Redirected from Punch Entertainment, Inc.)
Punch Entertainment, Inc.
Company typeSubsidiary
IndustryVideo games
Founded2005; 19 years ago (2005)
FounderTobin Lent
DefunctSeptember 19, 2011 (2011-09-19)
FateMerged with Aeria Games
Headquarters,
US
Key people
Tobin Lent (CEO)
ParentAeria Games (2011)

Punch Entertainment, Inc. was an American video game developer based in Palo Alto, California.[1] Founded in 2005 by Tobin Lent, the company established a Vietnamese satellite studio that same year. In September 2011, Punch Entertainment sold off its Vietnamese studio to DeNA and its US-based staff to Aeria Games.

History

[edit]

The company was founded in 2005 by Tobin Lent, who became the company's chief executive officer.[1][2] The US-based staff of Punch Entertainment was acquired by Aeria Games on September 19, 2011, and moved to Aeria Games' headquarters in Santa Clara, California.[3][4]

Punch Entertainment (Vietnam)

[edit]

Punch Entertainment (Vietnam) Co., Ltd. is a Vietnamese video game developer. It was established as a satellite office for Punch Entertainment on June 20, 2005.[5] On September 12, 2011, DeNA purchased the studio with its approximately 50 employees.[6] The acquisition was completed on September 15; terms were not disclosed.[7] DeNA sold it to Evolabel Asia in May 2017.[8] As of October 31, 2017, Punch Entertainment (Vietnam) employs 115 people in its offices in Hanoi and Ho Chi Minh City.[5]

Games

[edit]
  • Ego[2]
  • Reign of Swords[9]
  • Boom Goes the Earth 3D[10]
  • Gunslinger[11]
  • Hunting Unlimited[3]

References

[edit]
  1. ^ a b "About". Punch Entertainment. 2010. Archived from the original on 22 February 2012.
  2. ^ a b Kumar, Mathew (February 11, 2008). "Road To IGF Mobile: Ego's Personality Connection". Gamasutra. Archived from the original on November 15, 2013. Retrieved January 24, 2021.
  3. ^ a b Cifaldi, Frank (September 19, 2011). "Free-To-Play Publisher Aeria Acquires Development Staff From Punch Entertainment". Gamasutra. Archived from the original on July 20, 2020. Retrieved January 24, 2021.
  4. ^ Handrahan, Matthew (September 20, 2011). "Aeria Games acquires staff from Punch Entertainment". GamesIndustry.biz. Archived from the original on 2014-12-07. Retrieved 2021-01-24.
  5. ^ a b "About". Punch Entertainment (Vietnam). 2017. Archived from the original on 2021-01-24. Retrieved 2021-01-24.
  6. ^ Sakuraoka-Gilman, Matt (September 12, 2011). "DeNA buys Punch Entertainment's Vietnam studio". Pocket Gamer.biz. Archived from the original on October 6, 2019. Retrieved January 24, 2021.
  7. ^ Takahashi, Dean (January 13, 2012). "DeanBeat: Game companies went on a $2.8B buying spree in 2011". VentureBeat. Archived from the original on June 16, 2019. Retrieved January 24, 2021.
  8. ^ "BRIEF-Evolable Asia unit to acquire Punch Entertainment (Vietnam)". Reuters. April 17, 2017. Archived from the original on January 24, 2021. Retrieved January 24, 2021.
  9. ^ Dredge, Stuart (October 3, 2008). "Punch Entertainment: 'iPhone changes everything for mobile games'". Pocket Gamer.biz. Archived from the original on October 17, 2019. Retrieved January 24, 2021.
  10. ^ Buchanan, Levi (June 20, 2006). "Boom Goes the Earth 3D". IGN. Archived from the original on January 24, 2021. Retrieved January 24, 2021.
  11. ^ Buchanan, Levi (May 22, 2007). "Gunslinger Review". IGN. Archived from the original on January 24, 2021. Retrieved January 24, 2021.
[edit]