Rune Factory 4
|Rune Factory 4|
North American cover art
|Genre(s)||Simulation, role-playing video game|
|Distribution||Nintendo 3DS Game Card, Digital download|
Rune Factory 4 (ルーンファクトリー4 Rūn Fakutorī 4?) is a simulation/role-playing video game developed by Neverland Co. and published by Marvelous AQL for the Nintendo 3DS. It was announced in Famitsu on June 29, 2011. It is the sixth game in the Rune Factory series, and the first to be released on the 3DS. On January 31, 2013, XSEED Games announced plans to release the game in English in North America. Later, on September 12, the company announced that official release date being October 1, 2013. While the game was originally announced for European release, its release was later cancelled in January 2014.
Gameplay features elements not part of any previous Rune Factory title such as speaking with dragons and having long term relationships before marriage. Unique features include defeating boss monsters who occasionally become potential marriage candidates.
The game begins when the player's airship is invaded. The player was hit in the head, causing amnesia, as has been the case with all previous Rune Factory mobile installments. The player was thrown out of the airship, where the player lands in the town of Selphia, where they are mistaken for a member of royalty who was supposed to be showing up soon to help run the town. Although this is quickly revealed not to be the case, the actual prince who was due to arrive is happy to let the player take over his job. From there on out you are to attract tourists and work around the town to unlock features needed to carry on with the slice of life aspects of the game. At the same time, you will find a mysterious force at work in the nearby dungeons that is in need of investigation, with some monsters turning into humans upon their defeat. Characters from Rune Factory 2 and 3, Barrett and Raven, appear as cameos and can be recruited into a players party for dungeon exploration.
Producer Yoshifumi Hashimoto has said that the main theme is "passionate love, sweet marriage". This led him to greatly expand the types of dating events and their dramatic nature, and creating scenarios where players can go adventuring with their families. This was done to create a world that is not purely combat or farming driven, but gives players a choice. Another focus of development was to make farming, though repetitive by nature, a satisfying experience for a player. Drawing inspiration from games such as Pikmin, where Captain Olimar would pull Pikmin from the ground with a pop, and DokiDoki Panic, he decided to make the games framerate at 60 so that the game was smooth and character responses to controller input would be immediate. It was announced in January 2013 that publisher XSEED Games would be localizing the game for North American audiences; they had previously localized Rune Factory Frontier for the Nintendo Wii.
Japanese sales exceeded 150,000 copies, becoming the best selling game in the Rune Factory series, eclipsing Rune Factory 2, which had the top sales prior. Profits were well above expectation for game publisher Marvelous AQL. Due to the games success, the game caused an upward revision of profits by 106.7% for Q2 2012.
In August 2012, Rune Factory producer Yoshifumi Hashimoto stated that a Rune Factory 5 had been greenlit due to the positive reception of Rune Factory 4, although they hadn't actively started working on it as of that time. Despite this, Neverland Co. filed for bankruptcy in November 2013, leaving the future of the series in question.
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