Screamer (video game)
Screamer | |
---|---|
Developer(s) | Graffiti |
Publisher(s) | Virgin Interactive |
Director(s) | Antonio Farina |
Producer(s) | Peter Hickman Kevin Potter |
Programmer(s) | Antonio Miscellaneo, Antonio Martini(3D Engine) |
Artist(s) | Marco Spitoni |
Composer(s) | Allister Brimble John Symonds Neal Reynolds |
Platform(s) | MS-DOS |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Screamer is a racing video game for MS-DOS compatible operating systems. The game uses texture mapped polygon-modelled tracks and cars and shares some elements with Namco's 1993 Ridge Racer. A sequel, Screamer 2, was released in 1996.
GOG.com released an emulated version for Windows in 2009 and Mac OS X in 2012.[1][2]
Gameplay
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Development
[edit]Software rendering is used in the game, unlike Screamer's three sequels Screamer 2, Screamer Rally and Screamer 4x4, that all utilized 3D hardware (in the case of Screamer 2, after a patch was released.)[3] As a result, Screamer was one of the early games to really require a Pentium processor to run at full speed, particularly in SVGA mode. A special 3D accelerated version was available with the Number Nine Reality 332FX graphics card, that utilized the S3 ViRGE chipset.
The game's music was composed by Allister Brimble.[4]
Reception
[edit]A reviewer for Maximum commended the game for its high speed, replay sequences, smoothly scrolling graphics, selection of vehicles, numerous modes and options, overall high longevity, and low price point. He noted that the computer-controlled opponents follow a fixed course, and would even crash full speed into the player car rather than deviate from that course, but did not feel this was a bad thing. He gave the game 5 out of 5 stars.[5] A reviewer for Next Generation was also pleased with the graphics, selection of vehicles, and numerous modes. He praised the game for being more accessible than most racers, allowing players to begin racing without having to figure out the car's technical aspects, though he also criticized it as being "simplistic". He scored it 4 out of 5 stars, concluding that "there may not be a lot to it, but the graphics, playability, and selection of cars with their different qualities make it a title worthy of a look".[6]
The editors of Computer Games Magazine nominated Screamer as the best racing game of 2001, but ultimately gave the award to NASCAR Racing 4.[7]
An advertisement for the game, showing a burnt-out car wreckage with the slogan "Every Christmas the roads are full of mad men. Join them", aroused public outcry.[8]
References
[edit]- ^ "Surprise release: Screamer". GOG.com. CD Projekt. February 13, 2009. Archived from the original on July 11, 2022. Retrieved July 11, 2022.
- ^ "GOG.com adds Interplay games for Mac OS X". GOG.com. CD Projekt. 26 October 2012. Archived from the original on 28 October 2012. Retrieved 11 July 2022.
- ^ "The Patches Scrolls - Archives 1997".
- ^ "Orchestral Media Portfolio" (PDF). Archived from the original (PDF) on February 5, 2006. Retrieved 2008-08-02.
- ^ "Maximum Reviews: Screamer". Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. p. 158.
- ^ "Screamer". Next Generation. No. 17. Imagine Media. May 1996. pp. 98, 101.
- ^ Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56.
- ^ "Videogames Continue to Shock the System". Next Generation. No. 27. Imagine Media. March 1997. p. 19.