Stronghold: Crusader

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Stronghold: Crusader
Developer(s)Firefly Studios
Publisher(s)Gathering of Developers
Designer(s)Simon Bradbury
Artist(s)Mike Best
Writer(s)Casimir C. Windsor
Composer(s)Robert L. Euvino
Platform(s)Microsoft Windows
Release
  • NA: September 25, 2002[1]
  • EU: September 27, 2002
Stronghold Crusader: Extreme
  • NA: June 2, 2008
  • EU: September 18, 2009
Genre(s)Real-time strategy, Simulation
Mode(s)Single player, multiplayer (IPX, TCP/IP or Modem)

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold.[2] Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades.[3] Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.

Campaigns[edit]

Stronghold Crusader features several real-time strategy campaign strings. These document the First and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicaea, Heraclea, the siege of Antioch, Krak des Chevaliers, and the Siege of Jerusalem.

The game also features the Crusader Trail, a series of 50 linked missions against various opponents. Stronghold Warchest adds one more Crusader Trail, consisting of 30 linked missions.

Gameplay[edit]

The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The colour of the player's units have also been changed from blue to red in order to match the colours of the Knights Templar. Other than farms there are other resources such as iron ore, quarry (for stone), and marshes (for oil). These resources are deposited on the stockpile and the player can choose to either sell or use them for defence purposes. There are two ways to build an army; either make the weapons and then spend a little gold to turn peasants into soldiers, or turn them directly into soldiers using more gold via the mercenary post.

There are historical chapters (mostly fictionalized) which are to be completed using the resources given to the player at the start of the missions. Along with that there are 50 levels designed with increasing difficulty. In each level, the player must defend the kingdom and defeat one or more Kings. There is an option of three chickens at the start of the game which the player can use to skip a particular level.

There are 30 additional levels added by the developers in the form of an additional Crusade Trail. The design of these mirrors the original 50 levels with the difficulty rising as the player progresses through the levels.

Characters[edit]

The game contains several different characters that all appear as AI-controlled lords in the Skirmish mode, available to be selected as allies or enemies. One unique aspect of the game is that the characters have individual binks (small short videos) by which they communicate with the player, asking for goods or help if allied with them or, if they are the players' enemy, taunting them when attacking or expressing worry when under siege. These videos were absent for Stronghold 2 but returned in a new form for Stronghold Crusader II.

In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The Sultan). With the Warchest edition, eight additional lords were added. Three of these (Emperor Frederick, King Philip, and The Sheriff) were made available by Firefly as a free download, but the five others - Nizar (based on the real-life Hassan-i Sabbah), The Emir, The Wazir, The Marshal (a repurposed Sir Longarm from the original Stronghold), and The Abbot - had to be obtained via buying the Warchest package. These additional lords were, however, properly included within the game's later release on Steam at no extra charge.

Reception[edit]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4]

Sales[edit]

As Stronghold was a commercial success in the German market, local commentators suggested before Crusader's release that it would become a hit as well.[14] The game opened as September's fifth-best-selling full-price computer game, according to Media Control.[15][16] It maintained an unbroken streak in Media Control's top 30 for full-price games through June 2003, placing 20th that month.[17] In August, it debuted in first place on the chart for budget-price games;[18] by August 2004, it had spent 10 total months in the budget top 20.[19] Crusader ultimately received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[20] indicating sales of at least 100,000 units across Germany, Austria, and Switzerland.[21]

According to Edge, Stronghold: Crusader sold at least 100,000 copies in the United States, but was beaten by the first Stronghold's 220,000 sales in the region. Total US sales of Stronghold games released during the 2000s reached 590,000 copies by August 2006.[22]

Stronghold: Crusader Extreme[edit]

On January 28, 2008, Firefly Studios announced an expanded version of the game: Stronghold: Crusader Extreme. It boasts "new AI opponents and maps", a "new crusader extreme trail", "battles featuring over 10,000 units" and Windows Vista compatibility.[23] It was released in June 2008.

It also contains an updated version of the original Stronghold: Crusader, which includes everything except for outposts, the god powers and the Extreme Crusader Trail. However, if the official HD patch is installed, outposts can be built on maps on the original Stronghold Crusader part of Stronghold Crusader Extreme.[24]

Reception[edit]

The Extreme version received "generally unfavorable reviews" according to Metacritic.[25] It was criticized for its extreme difficulty, lack of new audio, and not having graphical quality up to par for a game released in 2008.[citation needed]

Sequel[edit]

On August 30, 2012, Firefly Studios announced Stronghold Crusader II, a sequel to the original Crusader game. The company said that the game would be self-published, with additional funding to be sourced via crowd-funding site Gambitious.[31][32][33] The game was released on September 23, 2014.

References[edit]

  1. ^ Parker, Sam (September 19, 2002). "Stronghold: Crusader goes gold". GameSpot. CBS Interactive. Archived from the original on November 26, 2018. Retrieved July 24, 2018.
  2. ^ a b Chick, Tom (October 3, 2002). "Stronghold: Crusader Review". GameSpot. CBS Interactive. Archived from the original on December 2, 2020. Retrieved July 24, 2018.
  3. ^ "Stronghold: Crusader". Firefly Studios. Archived from the original on December 24, 2006.
  4. ^ a b "Stronghold: Crusader for PC Reviews". Metacritic. CBS Interactive. Archived from the original on June 26, 2012. Retrieved July 24, 2018.
  5. ^ "Stronghold: Crusader". Computer Games Magazine. theGlobe.com. January 2003. p. 83.
  6. ^ Luo, Di (January 2003). "Stronghold: Crusader" (PDF). Computer Gaming World. No. 222. Ziff Davis. p. 110. Retrieved July 24, 2018.
  7. ^ Brogger, Kristian (December 2002). "Stronghold: Crusader". Game Informer. No. 116. GameStop. p. 149. Archived from the original on August 11, 2009. Retrieved July 24, 2018.
  8. ^ Abner, William (November 3, 2002). "GameSpy: Stronghold: Crusader". GameSpy. IGN Entertainment. Archived from the original on February 20, 2020. Retrieved July 24, 2018.
  9. ^ Giacobbi, Kevin "BIFF" (October 3, 2002). "Stronghold: Crusader Review". GameZone. Archived from the original on October 6, 2008. Retrieved July 24, 2018.
  10. ^ Polak, Steve (October 8, 2002). "Stronghold Crusader". IGN. Ziff Davis. Archived from the original on July 25, 2018. Retrieved July 24, 2018.
  11. ^ "Stronghold: Crusader". PC Gamer UK. Future plc. November 2002.
  12. ^ Peckham, Matthew (December 25, 2002). "Stronghold: Crusader". PC Gamer. Vol. 9, no. 13. Future US. p. 85. Archived from the original on March 15, 2006. Retrieved July 24, 2018.
  13. ^ Pratchett, Rhianna (October 18, 2002). "PC Review: Stronghold: Crusader". PC Zone. Future plc. Archived from the original on September 21, 2007. Retrieved July 24, 2018.
  14. ^ Simon, Tobias (September 12, 2002). "Stronghold: Crusader - Releaseverwirrung [Update]". de:Gameswelt (in German). Archived from the original on May 24, 2022.
  15. ^ "Zeitraum: September 2002" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 20, 2002.
  16. ^ "Charts: Bibi und Tina weiter auf dem Vormarsch". GamesMarkt (in German). October 10, 2002. Archived from the original on May 24, 2022.
  17. ^ "Zeitraum: Juni 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on August 1, 2003.
  18. ^ "Zeitraum: August 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on September 8, 2003.
  19. ^ "Zeitraum: August 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on March 6, 2005.
  20. ^ "Awards" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 4, 2004.
  21. ^ Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). Archived from the original on July 18, 2018.
  22. ^ Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Future plc. Archived from the original on October 17, 2012.
  23. ^ "Stronghold: Crusader Extreme". Firefly Studios. Archived from the original on February 1, 2008.
  24. ^ a b Todd, Brett (June 23, 2008). "Stronghold Crusader Extreme Review". GameSpot. CBS Interactive. Archived from the original on June 4, 2019. Retrieved July 24, 2018.
  25. ^ a b "Stronghold: Crusader Extreme for PC Reviews". Metacritic. CBS Interactive. Archived from the original on June 29, 2018. Retrieved July 24, 2018.
  26. ^ "Stronghold Crusader Extreme Review". 1UP.com. Ziff Davis. June 3, 2008. Archived from the original on November 8, 2015. Retrieved July 24, 2018.
  27. ^ Hollingshead, Anise (July 21, 2008). "Stronghold Crusader Extreme - PC - Review". GameZone. Archived from the original on January 20, 2009. Retrieved July 24, 2018.
  28. ^ Ocampo, Jason (June 10, 2008). "Stronghold Crusader Extreme Review". IGN. Ziff Davis. Archived from the original on August 12, 2018. Retrieved July 24, 2018.
  29. ^ "Stronghold: Crusader Extreme". PC Gamer UK. Future plc. August 2008. p. 74.
  30. ^ "Review: Stronghold: Crusader Extreme". PC Zone. Future plc. September 2008. p. 72.
  31. ^ "All Game Projects". Gambitious. Archived from the original on September 3, 2012.
  32. ^ Davey, Jamie (August 30, 2012). "Firefly Studios announces Stronghold Crusader II for PC in Late 2013". GameWatcher. Archived from the original on March 9, 2016. Retrieved July 24, 2018.
  33. ^ "Firefly Announce Stronghold Crusader 2". Firefly Studios. August 30, 2012. Archived from the original on September 2, 2012. Retrieved July 24, 2018.

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