Super Mario War
| Super Mario War | |
|---|---|
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| Developer(s) | Michael Schaffer, Florian Hufsky |
| Version | 1.8 (September 4, 2009)[1] |
| Platform(s) | Microsoft Windows, Mac OS X, Linux |
| Release date(s) | December 16, 2006 |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, Multiplayer |
| Media/distribution | Download[2] |
| System requirements | |
Super Mario War is a freeware platform-adventure video game released on December 16, 2006 for PC. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items which can be picked up during gameplay.
[edit] Gameplay
The main Single-player feature is called "World" where the player dukes it out with a random character controlled by a CPU on any of the levels. Super Mario War's "World" resembles that of Super Mario Bros 3's overview world. Although the game has many game modes, the main Multiplayer mode is "Classic" where 2-4 players duke it out on any arena of their choosing and use various items to try to kill each other with the last one standing being declared the winner of the match. Other game modes include "GetTheChicken" and "Domination".[3] The game has a variety of characters to choose from (even allowing the player to make his own character simply by copying the folder of another and changing its sprites and name) including characters from the Mario series, some from the Sonic series and even some from the Kirby series. However the various characters only vary in appearance - they all have the same abilities which can be upgraded by picking up special objects.[4]
[edit] Reception
Silicona recommends PC owners to play Super Mario War with friends.[4] Reviewer Justin Pot for Makeuseof also advises the program is suitable for multi-player gaming, suggesting that its simplicity makes it suitable even for non gamers. Pot says the game will appeal to those who enjoy playing "old-school ROMs" .[5] Florian Eckhardt for Kotaku called the game "pretty neat", also noting that many players have created extra maps for the game with the inbuilt leveleditor.[3]
[edit] References
- ^ http://72dpiarmy.supersanctuary.net/viewtopic.php?t=10241
- ^ http://smw.supersanctuary.net/site/index.php?dl
- ^ a b Florian Eckhardt. "Super Mario War Brings Deathmatch To The Mushroom Kingdom". Kotaku.com. http://kotaku.com/188019/super-mario-war-brings-deathmatch-to-the-mushroom-kingdom. Retrieved 2011-09-19.
- ^ a b Spencer (2007-01-30). "Indie Game Intermission: Super Mario War – Mario meets deathmatch". Siliconera. http://www.siliconera.com/2007/01/30/super-mario-war-mario-meets-deathmatch/. Retrieved 2011-09-16.
- ^ Justin Pot (2010-04-38). "Super Mario War: Multiplayer Chaos That's A Ton Of Fun". Makeuseof. http://www.makeuseof.com/tag/super-mario-war-multiplayer-chaos-ton-fun/. Retrieved 2011-09-16.
