TORCS
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| TORCS | |
|---|---|
| Developer(s) | TORCS Team |
| License | GNU GPL, Free Art license |
| Version | 1.3.1 (December 16, 2008) |
| Platform(s) | Cross-platform |
| Genre(s) | Racing game |
| System requirements | Minimum:
Recommended:
|
| Input methods | joystick, steering wheel, keyboard, mouse |
TORCS (The Open Racing Car Simulator) is an open source car racing simulation available for GNU/Linux, FreeBSD, Mac OS X, and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann.[1] It is written in C and C++ and is licensed under the GNU GPL.
Contents |
[edit] Development
[edit] History
Development of TORCS began in 1997 by Eric Espié and Christophe Guionneau as a 2D game called Racing Car Simulator (RCS). It was influenced by and based on RARS (Robot Auto Racing Simulator). When Espié and Guionneau acquired a 3dfx graphics card for game development, they made the first 3D version of the simulator with OpenGL and renamed it Open Racing Car Simulator (ORCS) so as not to be confused with the Revision Control System.
The early versions of ORCS did not include cars with engines, making the game a Soap Box Derby-style, downhill racing simulation. When engines and engine sounds were eventually added, the simulation was given its final name, TORCS, as the name seemed more relevant to automobiles given its similarity to the word torque.
Later, Guionneau added multiple camera angles during game-play. Guionneau developed much of the original graphics code in TORCS and eventually added texture mapping to give more detail to the cars. Espié then worked on piecing together and finalizing code for release.[2]
[edit] Future goals
Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.[3]
[edit] Cars
| Car[4] | Driveline | Mass (kg) | Power (kW) |
|---|---|---|---|
| Acura NSX type S-Zero | RWD | 1200 | 285 |
| Baja Bug | RWD | 600 | 82 |
| Buggy | RWD | 650 | 190 |
| car1-trb1 | RWD | 1150 | 405 |
| car2-trb1 | RWD | 1150 | 406 |
| car3-trb1 | RWD | 1150 | 384 |
| car4-trb1 | RWD | 1150 | 402 |
| car5-trb1 | RWD | 1150 | 395 |
| car6-trb1 | RWD | 1150 | 396 |
| car7-trb1 | RWD | 1150 | 380 |
| Ford GT | RWD | 1170 | 342 |
| Formula One | RWD | 650 | 677 |
| McLaren F1 | RWD | 1060 | 509 |
| NASCAR | RWD | 1150 | 455 |
| Ford Focus WRC | 4WD | 850 | 321 |
| Mitsubishi Lancer EVO V WRC | 4WD | 900 | 321 |
| Mitsubishi Lancer EVO VI WRC | 4WD | 900 | 321 |
| Peugeot 206 WRC | 4WD | 850 | 344 |
| Peugeot 306 Maxi | 4WD | 950 | 246 |
| Subaru Impreza WRC | 4WD | 900 | 329 |
| Toyota Corolla WRC | 4WD | 950 | 329 |
[edit] Tracks
| Road | |||
|---|---|---|---|
| Track[5] | Length (m) | Width (m) | Number of Pits |
| Aalborg | 2587.54 | 10.00 | 16 |
| Alpine 1 | 6355.65 | 12.00 | 16 |
| Alpine 2 | 3773.57 | 10.00 | 16 |
| Brondehach | 3919.31 | 13.00 | 16 |
| CG Speedway 1 | 2057.56 | 15.00 | 20 |
| CG Speedway 2 | 3185.83 | 15.00 | 16 |
| CG Speedway 3 | 2843.10 | 10.00 | 18 |
| Corkscrew | 3608.59 | 12.00 | 15 |
| E-Road | 3260.43 | 16.00 | 26 |
| E-Track 1 | 3243.64 | 15.00 | 20 |
| E-Track 2 | 3147.47 | 12.00 | 15 |
| E-Track 3 | 4799.34 | 18.00 | 20 |
| E-Track 4 | 7041.68 | 15.00 | 20 |
| E-Track 6 | 4441.29 | 13.00 | 20 |
| Forza | 5784.10 | 11.00 | 16 |
| Hill | 4844.14 | 12.00 | 0 |
| Olethros Road 1 | 6282.75 | 10.00 | 20 |
| Rainbow Road | 4262.45 | 20.00 | 0 |
| Ruudskogen | 3274.20 | 11.00 | 16 |
| SCC-Track | 3170.79 | 12.00 | 20 |
| Spring | 22129.80 | 12.00 | 40 |
| Street 1 | 3823.05 | 14.00 | 17 |
| Wheel 1 | 4257.62 | 16.00 | 20 |
| Wheel 2 | 6205.46 | 12.00 | 28 |
| Dirt | |||
| Track | Length (m) | Width (m) | Number of Pits |
| Dirt 1 | 1072.93 | 10.00 | 0 |
| Dirt 2 | 1005.58 | 10.00 | 0 |
| Dirt 3 | 1621.73 | 10.00 | 16 |
| Dirt 4 | 3260.43 | 16.00 | 26 |
| Dirt 5 | 1072.93 | 10.00 | 0 |
| Dirt 6 | 3147.46 | 15.00 | 0 |
| Mixed 1 | 1014.22 | 10.00 | 0 |
| Mixed 2 | 1412.90 | 10.00 | 0 |
| Oval | |||
| Track | Length (m) | Width (m) | Number of Pits |
| A-Speedway | 1908.32 | 25.00 | 20 |
| B-Speedway | 3999.12 | 30.00 | 20 |
| C-Speedway | 3294.40 | 30.00 | 20 |
| D-Speedway | 3427.43 | 30.00 | 20 |
| E-Speedway | 4103.84 | 30.00 | 20 |
| E-Track 5 | 1621.73 | 20.00 | 0 |
| F-Speedway | 3703.83 | 30.00 | 20 |
| G-Speedway | 2977.60 | 30.00 | 20 |
| Michigan Speedway | 2311.79 | 18.00 | 16 |
[edit] TORCS Racing Board
The TORCS Racing Board hosts a competition on its website among players in the TORCS community. Unlike traditional network multiplayer events in which players compete in real-time on local network or Internet-connected clients simultaneously, the TORCS Racing Board is a competition between artificial intelligence "robots" developed and uploaded by users.
[edit] References
- ^ "TORCS FAQ: "Who develops TORCS?"". http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=30#c1_2.
- ^ "TORCS project history (SourceForge.net)". http://torcs.cvs.sourceforge.net/torcs/torcs/torcs/doc/history/history.txt?revision=1.1&view=markup.
- ^ "TORCS FAQ: "What are the future plans?"". http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=30#c1_5.
- ^ "The TORCS Racing Board: Car List". http://www.berniw.org/trb/cars/carlist.php.
- ^ "The TORCS Racing Board: Track List". http://www.berniw.org/trb/tracks/tracklist.php.
[edit] External links
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