The Sword of Damocles (virtual reality)

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This article is about the virtual reality system. For the story of the sword of Damocles, see Damocles.

The Sword of Damocles[1] is widely considered to be the first virtual reality (VR) and augmented reality (AR) head-mounted display (HMD) system. It was created in 1968 by hall of fame computer scientist Ivan Sutherland with the help of his student Bob Sproull. Before he began working toward what he termed "the ultimate display",[2] Ivan Sutherland was already well respected for his accomplishments in computer graphics (see Sketchpad). At MIT’s Lincoln Laboratory beginning in 1966, Sutherland and his colleagues performed what is widely believed to be the first experiments with head-mounted displays of different kinds.

Features[edit]

The device was primitive both in terms of user interface and realism, and the graphics comprising the virtual environment were simple wireframe rooms. Sutherland’s system displayed output from a computer program in the binocular display. The perspective that the software showed the user would depend on the position of the user’s gaze—which is why head tracking was necessary. The weight of Sutherland’s HMD, and the need to track the head movements necessitated the HMD being attached to a mechanical arm suspended from the ceiling of the lab. The formidable appearance of the mechanism inspired its name. While using The Sword of Damocles, a user had to have his or her head securely fastened into the device to perform the experiments. At this time, the various components being tested were not fully integrated with one another.[3]

Development[edit]

When Sutherland moved to the University of Utah in the late 1960s, work on integrating the various components into a single HMD system was begun. By the end of the decade, the first fully functional integrated HMD system was operational. The first display application was a cube suspended in the air in front of the user. The system itself consisted of six subsystems: a clipping divider, matrix multiplier, vector generator, headset, head position sensor, and a general-purpose computer—which would make these the components of the first virtual reality machine as we know them today. The unit was partially see-through, so the users were not completely cut off from their surroundings.[4] This translucence combined with the other features in their infancy is why the system is often cited as a precursor to augmented reality technology as well.

Philco HMD[edit]

Kalawsky contends that the first HMD fieldwork was conducted by Philco in 1961. Their system used a head mounted display to monitor conditions in another room, using magnetic tracking to monitor the user’s head movements. The Philco HMD displayed actual video from a remotely mounted camera. The position of the camera was moved according to the tracked head movements, creating a sense of telepresence.[5]

Notes and references[edit]

  1. ^ Sutherland, I. E. (1968). "A head-mounted three dimensional display". Proceedings of AFIPS 68, pp. 757-764
  2. ^ Sutherland, I. E. (1965). "The Ultimate Display". Proceedings of IFIP 65, vol 2, pp. 506-508
  3. ^ Rheingold, H. (1992). Virtual Reality, Simon & Schuster, New York, N.Y.
  4. ^ Ibid
  5. ^ Kalawsky, R. S. (1993). The Science of Virtual Reality and Virtual Environments: A Technical, Scientific and Engineering Reference on Virtual Environments, Addison-Wesley, Wokingham, England ; Reading, Mass.

External links[edit]