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Two-player (null-modem for MS-DOS, AppleTalk for Macintosh)
Vette! is a 1989 racing video game where the object is racing a Chevrolet Corvette through the streets of San Francisco. The game was notable for its (at the time) detailed un-shaded polygon rendering of San Francisco streets. It was released on three floppy disks with a Black & White or Color version available. It was also released with a large instruction manual that gave detailed specs about the cars and details about various areas in the city. At the beginning of the game, you were prompted to answer a question from the manual to prove you own the game. If you falsely answered, then you were able to play for limited time before a window popped up claiming, "You are Driving a Stolen Vette" and the game crashed.
Ahead of its time
The game featured a completely 3D rendered San Francisco, with many famous landmarks visible in the game including the Golden Gate Bridge and the San Francisco Bay Bridge, and you can even drive down Lombard Street, known as the "Crookedest Street In The U.S." by locals. The game gave players freedom that was not seen in games before, and for many years after, Vette!'s release. There were also many features that were unheard of in 1989, including:
- Car damage that affected the car's engine and handling
- Full control over the game's camera views, including interior cam with full working dashboard
- The presence and interaction of law enforcement, in which you get pulled over and must give an excuse as to your erratic driving
- The ability to drive anywhere within the accurately modeled city, including highways, tunnels, and bridges
- Pulling over at the various gas stations was the only way to repair your car
- This game had Grand Theft Auto qualities because the player is able to run people over
Compute! favorably reviewed the game, describing it as "Falcon AT on the ground". It praised the game's detail and EGA graphics, only criticizing the lack of sound card support, and concluded that "Vette! surpasses other driving simulations in its scope and realism".
- Scisco, Peter (November 1989). "Vette!". Compute!. p. 84. Retrieved 11 November 2013.