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Feature levels in Direct3D: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

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  • curprev 17:2317:23, 27 March 202242.190.191.117 talk 35,676 bytes 0 https://www.intel.com/content/www/us/en/developer/articles/technical/gpu-terminology-for-intel-xe.html https://www.intel.com/content/dam/develop/external/us/en/images/gen127-gpu-arch.png Gen12.7 Intel Arc (Alchemist) Architecture undo

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  • curprev 05:3205:32, 25 June 202160.53.147.91 talk 33,906 bytes −296 GK110B does not support Feature Level 11_1, if you actually run DXDiag it shows 11_0 even on the latest Nvidia graphics driver, the first Nvidia GPU microarchitecture to support Feature Level 11_1 and 12_1 is Maxwell undo Tags: Undo references removed

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  • curprev 21:4521:45, 20 May 2021175.143.167.27 talk 33,894 bytes 0 https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#payload-access-qualifiers Shader models 6.6 and 6.7 add payload access qualifiers (PAQs) to the ray payload structure. undo

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