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{{For|the company formerly known as iMagic Online|IEntertainment Network}}
{{For|the company formerly known as iMagic Online|IEntertainment Network}}
{{Infobox Company
| company_name = Imagic
| company_logo = [[Image:Imagic.jpg]]
| company_type = [[Private company|Private]]
| foundation = [[1981 in video gaming|1981]]
| location_city =
| location_country = [[California]], [[United States]]
| location =
| key_people = [[Rob Fulop]],<br />[[Bill Grubb]]<br />[[Bob Smith (Atari)|Bob Smith]]
| industry = [[Computer and video game industry|Interactive entertainment]]
| products =
| revenue =
| operating_income =
| net_income =
| num_employees =
| dissolved = [[1986 in video gaming|1986]]
| homepage =
}}


'''Imagic''' was a third-party maker of games for the [[Atari 2600]] and other early [[video game console]]s in the early [[1980s]]. It was co-founded in [[1981]] by former [[Atari]] programmer [[Rob Fulop]], the author of ''[[Night Driver]]'' and ''[[Missile Command]]'', and its best-selling titles included ''[[Atlantis (Atari 2600)|Atlantis]]'', ''[[Cosmic Ark]]'', ''[[Demon Attack]]'', and billiards game ''Trick Shot''. Other co-founders with Fulop were [[Bill Grubb]], [[Bob Smith (Atari)|Bob Smith]], [[Mark Bradley]] and [[Denis Koble]] from [[Atari]], and [[Jim Goldberger]] and [[Brian Dougherty]] from [[Mattel]]. Imagic was considered one of the best [[Atari 2600]] [[Software developer|developer]]s thanks to unique [[games]] like ''Cosmic Ark'' and ''Atlantis''. By the end of the 2600's life, Imagic had the third largest collection of original game cartridges for the system, only behind Atari and [[Activision]].
'''Imagic''' was a third-party maker of games for the [[Atari 2600]] and other early [[video game console]]s in the early [[1980s]]. It was co-founded in [[1981 in video gaming|1981]] by former [[Atari]] programmer [[Rob Fulop]],<ref name="rfgam">{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=11832 | title=
Playing Catch Up: Night Trap's Rob Fulop | publisher=CMP | work=Gamasutra | accessdate=2007-04-09}}</ref>[http://select.nytimes.com/gst/abstract.html?res=F50814F6395D0C718EDDA80994DA484D81] the author of ''[[Night Driver]]'' and ''[[Missile Command (video game)|Missile Command]]'',<ref name="rfgam" /> and its best-selling titles included ''[[Atlantis (Atari 2600)|Atlantis]]'', ''[[Cosmic ark|Cosmic Ark]]'', ''[[Demon Attack]]'',<ref name="daaa">{{cite web | url=http://www.atariage.com/software_page.html?SoftwareLabelID=134 | publisher=Atari Age | title=Demon Attack | accessdate=2007-04-09}}</ref> and billiards game ''Trick Shot''. Other co-founders with Fulop were [[Bill Grubb]], [[Bob Smith (Atari)|Bob Smith]], [[Mark Bradley]] and [[Denis Koble]] from Atari,<ref name="rfgam" /> and [[Jim Goldberger]] and [[Brian Dougherty (Mattel)|Brian Dougherty]] from [[Mattel]]. Imagic was considered one of the best Atari 2600 [[Software developer|developer]]s thanks to unique [[video games]] like ''Cosmic Ark'' and ''Atlantis''.{{Fact|date=April 2007}} By the end of the 2600's life, Imagic had the third largest collection of original [[Cartridge (electronics)|game cartridges]] for the system, only behind Atari and [[Activision]].{{Fact|date=April 2007}}


==Comparison with Activision==
Imagic was similar to Activision in many ways; they used a distinctive and easily recognizable style of cartridge housing (which included the company name embossed in the plastic), offered patches to players who sent in proof of a high score, and were renowned in the Atari community for featuring a high standard of audiovisual design in their games. Also like Activision, they were sued by Atari; the industry giant sued Imagic over ''Demon Attack'' because of its resemblance to ''[[Phoenix (arcade game)|Phoenix]]'', which Atari had the exclusive home-version rights to. The case was settled out of court, and ''Demon Attack'' went on to be [[Porting|ported]] to more consoles and home computers than any other game of its time. Unlike Activision, who had a policy that games should look/play the same on all consoles, Imagic believed that games should take advantage of a console's strengths.
Imagic was similar to Activision in many ways; they used a distinctive and easily recognizable style of cartridge housing (which included the company name embossed in the plastic), offered patches to players who sent in proof of a high score, and were renowned in the Atari community for featuring a high standard of audiovisual design in their games. Also like Activision, they were sued by Atari; the industry giant sued Imagic over ''Demon Attack'' because of its resemblance to ''[[Phoenix (arcade game)|Phoenix]]'',<ref name="dareview">{{cite web | url=http://www.ataritimes.com/article.php?showarticle=224 | publisher=Atari Times | title=Demon Attack: This game is pure Imagic! | accessdate=2007-04-10}}</ref> which Atari had the exclusive home-version rights to. The case was settled out of court, and ''Demon Attack'' went on to be [[Porting|ported]] to more consoles and home computers than any other game of its time. Unlike Activision, who had a policy that games should look/play the same on all consoles, Imagic believed that games should take advantage of a console's strengths.{{Fact|date=April 2007}}


==Fan club==
During its height, Imagic also ran a fan club for their games, the Numb Thumb Club, which published a quarterly newsletter. Several prototypes of unreleased Imagic games have been discovered in recent years by gamers; probably the most famous of these is ''[[Cubicolor]]'', a two-player puzzle game loosely based on a combination of a [[Rubik's Cube]] and "[[fifteen puzzle]]", that was completed but never officially released before Imagic's demise.
During its height, Imagic also ran a fan club for their games, the Numb Thumb Club, which published an annual newsletter.<ref name="nt">{{cite web | url=http://www.intellivisionlives.com/bluesky/games/credits/imagic.shtml | publisher=Intellivision Productions | work=Intellivision Lives | accessdate=2007-04-09 | title=Imagic Titles for Intellivision}}</ref> Only two issues were published before Imagic's demise in 1983.<ref name="nt" />


==Unreleased games==
Several prototypes of unreleased Imagic games have been discovered in recent years by gamers; probably the most famous of these is ''[[Cubicolor]]'', a two-player puzzle game loosely based on a combination of a [[Rubik's Cube]] and "[[fifteen puzzle]]", that was completed but never officially released before Imagic's demise.

==Non-Atari releases==
Imagic also released games for the [[Mattel Intellivision]] and [[Magnavox Odyssey²]]. Their two Odyssey² games (ports of ''Demon Attack'' and ''Atlantis'') were the only [[third party]] releases for that system in America. Unusually for a video game publisher of this time, Imagic's Intellivision library relied more on original games (''Beauty & the Beast'', ''Dracula'', ''[[Microsurgeon (video game)|Microsurgeon]]'', ''Truckin''', ''Ice Trek'') than Atari ports, and even their ports were generally more advanced, both graphically and in terms of gameplay, than their Atari counterparts.
Imagic also released games for the [[Mattel Intellivision]] and [[Magnavox Odyssey²]]. Their two Odyssey² games (ports of ''Demon Attack'' and ''Atlantis'') were the only [[third party]] releases for that system in America. Unusually for a video game publisher of this time, Imagic's Intellivision library relied more on original games (''Beauty & the Beast'', ''Dracula'', ''[[Microsurgeon (video game)|Microsurgeon]]'', ''Truckin''', ''Ice Trek'') than Atari ports, and even their ports were generally more advanced, both graphically and in terms of gameplay, than their Atari counterparts.


==Copyright issues==
Although Imagic grew quickly in its early years, it was irreparably harmed by the [[video game crash of 1983]]. It released 24 titles before going out of business by [[1986]], but the exact time it disbanded remains largely a mystery. The rights to Imagic's most popular titles have been owned by [[Activision]] since the late 1980s, and they have been re-released on several occasions.
[[Atari]] tried to sue Imagic claiming that Imagic's ''Demon Attack'' game was a copy of [[Centuri]] Inc.'s arcade game ''[[Phoenix (arcade game)|Phoenix]]''.[http://select.nytimes.com/gst/abstract.html?res=F70A1FFB3B5D0C738FDDA80994DA484D81]


==Demise==
== External links ==
Although Imagic grew quickly in its early years, it was irreparably harmed by the [[video game crash of 1983]]. It released 24 titles before going out of business by [[1986 in video gaming|1986]], but the exact time it disbanded remains largely a mystery. The rights to Imagic's most popular titles have been owned by Activision since the late 1980s, and they have been re-released on several occasions.


==Notable titles==
* ''[[Atlantis (Atari 2600)|Atlantis]]''
* ''[[Cosmic ark|Cosmic Ark]]''
* ''[[Demon Attack]]''
* ''[[Dragonfire (Atari 2600)|Dragonfire]]''
* ''[[Fathom (Atari 2600)|Fathom]]''
* ''[[Fire Fighter]]''
* ''[[Moonsweeper]]''
* ''[[Nova Blast]]''
* ''[[Riddle of The Sphynx]]''
* ''[[Star Voyager (Atari 2600)Star Voyager]]''
* ''[[Tournament Tennis]]''
* ''[[Trick Shot]]''
* ''[[Wing War]]''

==References==
<references />

==External links==
* [http://www.digitpress.com/archives/index.htm#interviews Digital Press interviews with several former Imagic designers]
* [http://www.digitpress.com/archives/index.htm#interviews Digital Press interviews with several former Imagic designers]
* [http://www.youtube.com/watch?v=FU4exraUg3Q Youtube Video: Making of Atlantis Video Game]
* [http://www.youtube.com/watch?v=FU4exraUg3Q Youtube Video: Making of Atlantis Video Game]

[[Category:Companies established in 1981]]
[[Category:Defunct video game companies]]
[[Category:Defunct video game companies]]
[[Category:Video game developers]]


[[de:Imagic]]
[[de:Imagic]]

Revision as of 21:13, 16 April 2007

Template:Current-GCOTW

Imagic
Company typePrivate
IndustryInteractive entertainment
Founded1981
Defunct1986
Headquarters
Key people
Rob Fulop,
Bill Grubb
Bob Smith

Imagic was a third-party maker of games for the Atari 2600 and other early video game consoles in the early 1980s. It was co-founded in 1981 by former Atari programmer Rob Fulop,[1][1] the author of Night Driver and Missile Command,[1] and its best-selling titles included Atlantis, Cosmic Ark, Demon Attack,[2] and billiards game Trick Shot. Other co-founders with Fulop were Bill Grubb, Bob Smith, Mark Bradley and Denis Koble from Atari,[1] and Jim Goldberger and Brian Dougherty from Mattel. Imagic was considered one of the best Atari 2600 developers thanks to unique video games like Cosmic Ark and Atlantis.[citation needed] By the end of the 2600's life, Imagic had the third largest collection of original game cartridges for the system, only behind Atari and Activision.[citation needed]

Comparison with Activision

Imagic was similar to Activision in many ways; they used a distinctive and easily recognizable style of cartridge housing (which included the company name embossed in the plastic), offered patches to players who sent in proof of a high score, and were renowned in the Atari community for featuring a high standard of audiovisual design in their games. Also like Activision, they were sued by Atari; the industry giant sued Imagic over Demon Attack because of its resemblance to Phoenix,[3] which Atari had the exclusive home-version rights to. The case was settled out of court, and Demon Attack went on to be ported to more consoles and home computers than any other game of its time. Unlike Activision, who had a policy that games should look/play the same on all consoles, Imagic believed that games should take advantage of a console's strengths.[citation needed]

Fan club

During its height, Imagic also ran a fan club for their games, the Numb Thumb Club, which published an annual newsletter.[4] Only two issues were published before Imagic's demise in 1983.[4]

Unreleased games

Several prototypes of unreleased Imagic games have been discovered in recent years by gamers; probably the most famous of these is Cubicolor, a two-player puzzle game loosely based on a combination of a Rubik's Cube and "fifteen puzzle", that was completed but never officially released before Imagic's demise.

Non-Atari releases

Imagic also released games for the Mattel Intellivision and Magnavox Odyssey². Their two Odyssey² games (ports of Demon Attack and Atlantis) were the only third party releases for that system in America. Unusually for a video game publisher of this time, Imagic's Intellivision library relied more on original games (Beauty & the Beast, Dracula, Microsurgeon, Truckin', Ice Trek) than Atari ports, and even their ports were generally more advanced, both graphically and in terms of gameplay, than their Atari counterparts.

Atari tried to sue Imagic claiming that Imagic's Demon Attack game was a copy of Centuri Inc.'s arcade game Phoenix.[2]

Demise

Although Imagic grew quickly in its early years, it was irreparably harmed by the video game crash of 1983. It released 24 titles before going out of business by 1986, but the exact time it disbanded remains largely a mystery. The rights to Imagic's most popular titles have been owned by Activision since the late 1980s, and they have been re-released on several occasions.

Notable titles

References

  1. ^ a b c "Playing Catch Up: Night Trap's Rob Fulop". Gamasutra. CMP. Retrieved 2007-04-09.
  2. ^ "Demon Attack". Atari Age. Retrieved 2007-04-09.
  3. ^ "Demon Attack: This game is pure Imagic!". Atari Times. Retrieved 2007-04-10.
  4. ^ a b "Imagic Titles for Intellivision". Intellivision Lives. Intellivision Productions. Retrieved 2007-04-09.