Zombie Nation (video game): Difference between revisions
Changed "scrolling shooter" to the more known and general genre "shoot 'em up |
Added notes, reference list, and references. |
||
Line 20: | Line 20: | ||
==Gameplay== |
==Gameplay== |
||
The player controls the severed [[samurai]] head Namakubi (Japanese word denoting "sliced off heads"). The player can destroy structures and enemies by shooting rapid-fire eyeballs and vomit at them. Enemies include zombie [[sniper|snipers]], [[zeppelin|zeppelins]], and lava monsters. The player can upgrade his/her firepower by rescuing zombie [[hostage|hostages]] that leap out of structures when destroyed. |
The player controls the severed [[samurai]] head Namakubi (Japanese word denoting "sliced off heads"). The player can destroy structures and enemies by shooting rapid-fire eyeballs and vomit at them.<ref>Instruction Manual, ''How to Use the Controller''.</ref> Enemies include zombie [[sniper|snipers]], [[zeppelin|zeppelins]], and lava monsters.<ref>Instruction Manual, ''Enemy Characters''.</ref> The player can upgrade his/her firepower by rescuing zombie [[hostage|hostages]] that leap out of structures when destroyed.<ref>Instruction Manual, ''Game Description''.</ref> |
||
The player starts every level with a full life bar of eight units, and as the player gets hit, the life bar decreases. When it is down to one bar remaining, the music changes to a dramatic theme. The game ends when the player loses all eight units on his/her life bar or is crushed by the scrolling of the screen. However, the player can regenerate some of his/her life by defeating enemies and structures. In addition, the player gets |
The player starts every level with a full life bar of eight units (displayed as mini zombie heads on the bottom of the screen), and as the player gets hit, the life bar decreases. When it is down to one bar remaining, the music changes to a dramatic theme. The game ends when the player loses all eight units on his/her life bar or is crushed by the scrolling of the screen. However, the player can regenerate some of his/her life by defeating enemies and structures. In addition, the player gets six continues to beat the game.<ref>Instruction Manual, ''The Life Gauge''.</ref> |
||
''Zombie Nation'' features two difficulty levels - easy and hard. It also allows the player, like in the [[Mega Man (video game)|Mega Man Series]], to select any stage at will. The objective is to clear all four stages, in any order, and then destroy the final [[boss (video games)|boss]], Darc Seed. |
''Zombie Nation'' features two difficulty levels - easy and hard. It also allows the player, like in the [[Mega Man (video game)|Mega Man Series]], to select any stage at will. The objective is to clear all four stages, in any order, and then destroy the final [[boss (video games)|boss]], Darc Seed.<ref>Instruction Manual, ''How to Play the Game''.</ref> |
||
==Story== |
==Story== |
||
The plot of ''Zombie Nation'' takes place in [[1999]], when a [[meteoroid|meteor]] known as "Darc Seed" crashes in the [[Nevada]] [[desert]]. Darc Seed then shoots magnetic rays and turns the people of the [[United States]] into [[zombie|zombies]]. Darc Seed also brings the [[Statue of Liberty]] to life to follow its commands. The magnetic rays also allows Darc Seed to control many deadly weapons, including the most powerful weapon of all - the legendary [[samurai]] [[sword]] Shura. |
The plot of ''Zombie Nation'' takes place in [[1999]], when a [[meteoroid|meteor]] known as "Darc Seed" crashes in the [[Nevada]] [[desert]]. Darc Seed then shoots magnetic rays and turns the people of the [[United States]] into [[zombie|zombies]]. Darc Seed also brings the [[Statue of Liberty]] to life to follow its commands. The magnetic rays also allows Darc Seed to control many deadly weapons, including the most powerful weapon of all - the legendary [[samurai]] [[sword]] Shura. |
||
Namakubi, the leader of the samurai, hears of Shura falling into Darc Seed's clutches. He then heads to the United States to destroy Darc Seed, free the American people from the looming zombification, and reclaim the samurai sword Shura. |
Namakubi, the leader of the samurai, hears of Shura falling into Darc Seed's clutches. He then heads to the United States to destroy Darc Seed, free the American people from the looming zombification, and reclaim the samurai sword Shura.<ref>Instruction Manual, ''Introduction''.</ref> |
||
==Abarenbō Tengu== |
==Abarenbō Tengu== |
||
Line 40: | Line 40: | ||
''Zombie Nation'', as with most Famicom and NES games during this time, received lukewarm reception at best in both North America and Japan, mainly because of the recent arrival of the [[Super Nintendo Entertainment System|Super NES]]. |
''Zombie Nation'', as with most Famicom and NES games during this time, received lukewarm reception at best in both North America and Japan, mainly because of the recent arrival of the [[Super Nintendo Entertainment System|Super NES]]. |
||
Freelance journalist Noah Antweiler described ''Zombie Nation'' was having the "best plot ever" because of its originality, [[random juxtaposition|juxtaposition]], and strangeness. Upon playing the actual game, however, he claims that he has been "ripped off" because the game, instead of being a standard action or [[beat 'em up]] game as with nearly all video games featuring samurai and/or zombies, is instead a [[shoot 'em up]] featuring a projectile-spewing floating samurai head. (Antweiler misread the word "head" in the plot quote "head of the samurai, |
Freelance journalist Noah Antweiler described ''Zombie Nation'' was having the "best plot ever" because of its originality, [[random juxtaposition|juxtaposition]], and strangeness. Upon playing the actual game, however, he claims that he has been "ripped off" because the game, instead of being a standard action or [[beat 'em up]] game as with nearly all video games featuring samurai and/or zombies, is instead a [[shoot 'em up]] featuring a projectile-spewing floating samurai head. (Antweiler misread the word "head" in the plot quote "head of the samurai, Namakubi" as a leader of an organization instead of the intended literal [[connotation]] of a body part).<ref>''Antweiler'' video.</ref> |
||
==Notes== |
|||
{{reflist}} |
|||
==References== |
|||
*''Zombie Nation'' Instruction Manual. [[Meldac]]. NES-51-USA. |
|||
*Antweiler, Noah. "Spoony Experiment - Samurai Zombie Nation Rant." ''YouTube'' 27 January 2007. <http://www.youtube.com/watch?v=9sZG7Y7CdTc>. |
|||
==External links== |
==External links== |
Revision as of 00:19, 3 June 2008
Zombie Nation/Abarenbō Tengu | |
---|---|
![]() Cover box for the North American release for the NES | |
Developer(s) | KAZe |
Publisher(s) | Meldac |
Designer(s) | Sueo Sekizawa (executive producer) Junichiro Kawazoe (producer) Norio Nakagata (director) Takane Ohkubo (game designer) Takao Yoshiba (graphic designer) Shin-ichi Ogawa (graphic designer) Norio Nakagata (sound creator) Takane Ohkubo (sound creator) Kunihito Hiramatsu (program designer) |
Platform(s) | Famicom, NES |
Release | JPN January 14, 1990 NA September 1991 |
Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Zombie Nation, or Samurai Zombie Nation as the in-game title screen calls it, is a 1990 NES action game developed by KAZe. In Japan, it is known as Abarenbō Tengu (暴れん坊天狗, lit. "Hooligan Tengu"). This game is known for its strange juxtaposition of zombies and samurai and for its apparent misuse of the word head in the game plot description.
Gameplay
The player controls the severed samurai head Namakubi (Japanese word denoting "sliced off heads"). The player can destroy structures and enemies by shooting rapid-fire eyeballs and vomit at them.[1] Enemies include zombie snipers, zeppelins, and lava monsters.[2] The player can upgrade his/her firepower by rescuing zombie hostages that leap out of structures when destroyed.[3]
The player starts every level with a full life bar of eight units (displayed as mini zombie heads on the bottom of the screen), and as the player gets hit, the life bar decreases. When it is down to one bar remaining, the music changes to a dramatic theme. The game ends when the player loses all eight units on his/her life bar or is crushed by the scrolling of the screen. However, the player can regenerate some of his/her life by defeating enemies and structures. In addition, the player gets six continues to beat the game.[4]
Zombie Nation features two difficulty levels - easy and hard. It also allows the player, like in the Mega Man Series, to select any stage at will. The objective is to clear all four stages, in any order, and then destroy the final boss, Darc Seed.[5]
Story
The plot of Zombie Nation takes place in 1999, when a meteor known as "Darc Seed" crashes in the Nevada desert. Darc Seed then shoots magnetic rays and turns the people of the United States into zombies. Darc Seed also brings the Statue of Liberty to life to follow its commands. The magnetic rays also allows Darc Seed to control many deadly weapons, including the most powerful weapon of all - the legendary samurai sword Shura.
Namakubi, the leader of the samurai, hears of Shura falling into Darc Seed's clutches. He then heads to the United States to destroy Darc Seed, free the American people from the looming zombification, and reclaim the samurai sword Shura.[6]
Abarenbō Tengu
![](http://upload.wikimedia.org/wikipedia/en/thumb/8/81/Abarenbou_Tengu_screenshot.png/225px-Abarenbou_Tengu_screenshot.png)
Meaning "hooligan tengu", this game was released in Japan in 1990 by Meldac. This game was then localized outside Japan as Zombie Nation due to the tengu belonging to Japanese folklore not widely familiar with western culture. Aside from having some Japanese text, both games are practically identical, with this game having only two major differences:
- The main character's sprite is not that of the flying samurai head, Namakubi, but that of a Japanese konoha tengu head. The title screen is different with the tengu's head being incorporated into it.
- The boss of Round I is an evil Statue of Liberty in both games but with a slightly different sprite; instead of being green with snakes in replace of its crown in Zombie Nation, it's red and has a normal crown.
Reception
Zombie Nation, as with most Famicom and NES games during this time, received lukewarm reception at best in both North America and Japan, mainly because of the recent arrival of the Super NES.
Freelance journalist Noah Antweiler described Zombie Nation was having the "best plot ever" because of its originality, juxtaposition, and strangeness. Upon playing the actual game, however, he claims that he has been "ripped off" because the game, instead of being a standard action or beat 'em up game as with nearly all video games featuring samurai and/or zombies, is instead a shoot 'em up featuring a projectile-spewing floating samurai head. (Antweiler misread the word "head" in the plot quote "head of the samurai, Namakubi" as a leader of an organization instead of the intended literal connotation of a body part).[7]
Notes
References
- Zombie Nation Instruction Manual. Meldac. NES-51-USA.
- Antweiler, Noah. "Spoony Experiment - Samurai Zombie Nation Rant." YouTube 27 January 2007. <http://www.youtube.com/watch?v=9sZG7Y7CdTc>.