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'''HeroEngine''' is a [[game engine|3D game engine]] and server technology platform developed by [[Simutronics|Simutronics Corporation]] specifically for building [[MMO]]-style games. Originally developed for the company's own game [[Hero's Journey (computer game)|Hero's Journey]], the engine won multiple awards at tradeshows, and has since been licensed by other companies such as [[BioWare|BioWare Austin]] and [[Stray Bullet Games]] for their own (as yet unnamed) MMO projects.
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'''HeroEngine''' is a [[game engine|3D game engine]] and server technology platform developed by [[Simutronics|Simutronics Corporation]] specifically for building [[MMO]]-style games. It uses the HeroBlade client software.


The engine has won awards for its unique ability to allow collaborative work between many game developers at the same time. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.<ref>{{cite web|url=http://www.warcry.com/articles/view/previews/3403-Preview-Hero-s-Journey-HeroEngine|publisher=[[WarCry Network]]|title=Preview: Hero's Journey & HeroEngine|author=Massey, Dana|accessdate=2008-07-02|date=2007-04-03}}</ref>
Originally developed for the company's game [[Hero's Journey (computer game)|Hero's Journey]], the engine has since been licensed by [[BioWare|BioWare Austin]], [[Colony Studios]], and [[Stray Bullet Games]] for as of yet unnamed MMO projects.


==Awards==
<!--
* "Best Development Tool"<ref>{{cite web|url=http://www.stratics.com/content/portals/e3/content/goldencogs/2006/golden_cogs_2006.php|title=2006 Golden Cogs Awards|quote=HeroEngine wins 'Best Development Tool'}}</ref>
## Merged Text ##
* Finalist for "Best Engine" from ''[[Game Developer magazine]]''.<ref>{{cite web|url=http://www.gdmag.com/frontlineawards/fla_2006.htm|title=Front Line Awards|date=2006|work=[[Game Developer magazine]]|quote=HeroEngine finalist for 'Best Engine'}}</ref>
'''HeroEngine''' is a [[MMORPG]] Middleware engine created by [[Simutronics]]. '''[[BioWare]] Corp.''' will use HeroEngine as the graphical basis for their upcoming [[MMORPG]] that is being developed at their recently formed Austin offices. Simutronics is using HeroEngine for their own MMORPG, [[Hero's Journey (computer game)|Hero's Journey]], due for release in 2007.
-->


==Integration with other technologies==
==Integration with other technologies==

HeroEngine works with the following technology:<ref>
HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.<ref>{{cite web|url=http://www.heroengine.com/features.asp |title=The official HeroEngine webpage's feature page|accessdate=2008-07-02}}</ref> It also works with technology from third-party vendors,<ref>
{{Citation
{{Citation
| last = Jordan
| last = Jordan
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| pages = 12
}}</ref> such as [[FMOD]], [[PhysX]], [[SpeedTree]], [[Wwise]], and [[Vivox]], as well as having plugins for [[3D Studio Max]] and [[Maya_(software)|Maya]].
}}</ref>
* [[Alseek]]
* [[FMOD]]
* [[PhysX]]
* [[RTView]]
* [[Scaleform]]
* [[SpeedTree]]
* [[StreamBase]]
* [[Wwise]]
* [[Vivox]]
It also has plug-ins for [[3ds Max]] and [[Maya_(software)|Maya]]


==Games developed with HeroEngine==
==Licensed HeroEngine Games==
* ''[[Hero's Journey (computer game)|Hero's Journey]] ''
===Simutronics===
* Untitled [[BioWare|BioWare Austin]] project<ref>{{cite web|url=http://ftp.gamasutra.com/php-bin/news_index.php?story=13088|title=Simutronics' HeroEngine Gets Three Licensees|publisher=[[Gamasutra]]|accessdate=2008-07-02|date=2007-03-09}}</ref>
* [[Hero's Journey (computer game)|Hero's Journey]] [[MMORPG]]
* ''Universe Online'', MMO by [[Colony Studios]]<ref>{{cite web|url=http://www.shacknews.com/onearticle.x/50064|title=Bethesda Sister Dev Licenses HeroEngine for MMO, Rumors of Elder Scrolls Online Persist |publisher=[[Shacknews]]|accessdate=2008-07-02
|author=Breckon, Nick|date=2007-11-26
}}</ref><ref>{{cite web|url=http://www.colonystudios.com/gallery.html|title=Colony Studios}}</ref>
* Untitled [[Stray Bullet Games]] project<ref>{{cite web|date=2007-03-05|author=Massey, Dana|url=http://www.warcry.com/news/view/69303-Virgin-Games-Stray-Bullet-and-Colony-Studios-Select-HeroEngine|publisher=[[Warcry Network]]|accessdate=2008-07-03|title=Virgin Games, Stray Bullet and Colony Studios Select HeroEngine}}</ref>
* Untitled [[Zenimax Online Studios]] project<ref>{{cite news|url=http://ftp.gamasutra.com/php-bin/news_index.php?story=16368|title=Gamasutra - ZeniMax Online Studios Licenses Simutronics HeroEngine For New MMO|publisher=[[Gamasutra]]|accessdate=2008-07-02|date=2007-11-26|author=Alexander, Leigh}}</ref>
* Untitled [[IT Territory]] project<ref>{{cite web|url=http://www.it-territory.ru/eng/news/20.02.2008/IT%20Territory%20License/|title=IT Territory|date=2008-02-20|accessdate=2008-07-02}}</ref><ref>{{cite news|url=http://www.reuters.com/article/pressRelease/idUS116790+18-Feb-2008+BW20080218
|title=IT Territory Acquires License for Simutronics' HeroEngine for Its Upcoming Fantasy... |publisher=[[Reuters]]|accessdate=2008-07-02|date=2008-02-18}}</ref>


==References==
===Other developers===
{{reflist}}
* Untitled [[BioWare|BioWare Austin]] project[http://www.gamasutra.com/php-bin/news_index.php?story=13088]


:* {{cite news|date=2007-06-07|url=http://www.economist.com/science/tq/displaystory.cfm?story_id=9249157|work=[[The Economist]]|title=Online gaming's Netscape moment?}}
* ''Universe Online'', MMO by [[Colony Studios]][http://www.shacknews.com/onearticle.x/46754][http://www.colonystudios.com/gallery.html]
:* {{cite news|title=Leading Technologies Now Available to MMO Developers|work=[[Forbes]]|date=2008-02-18}}


:* {{cite web|url=http://www.virtualworldtimes.com/news/2007/03/simutronics_sel.html
* Untitled [[Stray Bullet Games]] project[http://www.warcry.com/news/view/69303-Virgin-Games-Stray-Bullet-and-Colony-Studios-Select-HeroEngine]
|title=Simutronics Selects DiamondWare for HeroEngine Virtual Worlds Game Platform|publisher=Virtual Worlds News|accessdate=2008-07-02|date=2007-03-08}}

:* {{cite news|url=http://www.wired.com/gaming/virtualworlds/news/2007/11/mmo_cheats|title=Online Games Use Fraud Software to Combat Cheats|work=[[Wired News]]|accessdate=2008-07-02|author=Cole, Emmet|date=2007-11-30}}
* Untitled [[Zenimax Online Studios]] project[http://www.businesswire.com/portal/site/home/index.jsp?epi-content=GENERIC&newsId=20071126005053&ndmHsc=v2*A1193482800000*B1196118476000*DgroupByDate*J2*L1*N1000837*Zvideo%20game&newsLang=en&beanID=202776713&viewID=news_view-Studios-Select-HeroEngine]
:* {{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=13346|title=Virgin Appoints CEO For 3D Digital Distribution|publisher=[[Gamasutra]]|accessdate=2008-07-02|date=2007-03-30}}

:* {{cite web|url=http://rpgvault.ign.com/articles/729/729576p1.html|title=HeroEngine Interview
* Untitled [[IT Territory]] project[http://www.it-territory.ru/eng/news/20.02.2008/IT%20Territory%20License/]
|publisher=[[Vault Network]]|accessdate=2008-07-02|author=Aihoshi, Richard|date=2006-08-31}}

==HeroBlade Features==
HeroBlade, the client software used to develop games, is unique in the fact that it allows collaborative work between many developers at the same time. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.<ref>http://www.warcry.com/articles/view/previews/3403-Preview-Hero-s-Journey-HeroEngine WarCry Network's preview of HeroEngine</ref>

HeroBlade contains the following integrated features:<ref>http://www.heroengine.com/features.asp The official HeroEngine webpage's feature page.</ref>
* [[Dynamic lighting]]
* Dynamic audio
* Sophisticated dynamic characters
* Sequence-based animation system
* Animation monitor
* Motion paths and trigger volumes
* Custom HeroScript MMO scripting
* Script debugging and profiling
* Dynamic data object model
* Performance and metrics monitoring
* Scene and resource analysis
* DreamManager project management
* Project management and organization
* Graphical [[user interface]] editor
* Designer Notes and Collaborative Whiteboarding, where developers can make notes directly onto the in-game levels for others to see.


==External links==
==External links==
* [http://www.heroengine.com/ HeroEngine Website]
* [http://www.heroengine.com/ HeroEngine Website]
* [http://rpgvault.ign.com/articles/729/729576p1.html IGN: "HeroEngine Interview"]
* [http://www.heroengine.com/world.asp Example of real-time collaborative creation]
* [http://www.heroengine.com/world.asp Example of real-time collaborative creation]

==References==
{{reflist}}

[[Category:Game engines]]
[[Category:Game engines]]

Revision as of 23:52, 2 July 2008

HeroEngine is a 3D game engine and server technology platform developed by Simutronics Corporation specifically for building MMO-style games. Originally developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin and Stray Bullet Games for their own (as yet unnamed) MMO projects.

The engine has won awards for its unique ability to allow collaborative work between many game developers at the same time. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[1]

Awards

Integration with other technologies

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[4] It also works with technology from third-party vendors,[5] such as FMOD, PhysX, SpeedTree, Wwise, and Vivox, as well as having plugins for 3D Studio Max and Maya.

Games developed with HeroEngine

References

  1. ^ Massey, Dana (2007-04-03). "Preview: Hero's Journey & HeroEngine". WarCry Network. Retrieved 2008-07-02.
  2. ^ "2006 Golden Cogs Awards". HeroEngine wins 'Best Development Tool'
  3. ^ "Front Line Awards". Game Developer magazine. 2006. HeroEngine finalist for 'Best Engine'
  4. ^ "The official HeroEngine webpage's feature page". Retrieved 2008-07-02.
  5. ^ Jordan, Jon (May), "Engines of Creation", Game Developer, p. 12 {{citation}}: Check date values in: |date= and |year= / |date= mismatch (help)
  6. ^ "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. 2007-03-09. Retrieved 2008-07-02.
  7. ^ Breckon, Nick (2007-11-26). "Bethesda Sister Dev Licenses HeroEngine for MMO, Rumors of Elder Scrolls Online Persist". Shacknews. Retrieved 2008-07-02.
  8. ^ "Colony Studios".
  9. ^ Massey, Dana (2007-03-05). "Virgin Games, Stray Bullet and Colony Studios Select HeroEngine". Warcry Network. Retrieved 2008-07-03.
  10. ^ Alexander, Leigh (2007-11-26). "Gamasutra - ZeniMax Online Studios Licenses Simutronics HeroEngine For New MMO". Gamasutra. Retrieved 2008-07-02.
  11. ^ "IT Territory". 2008-02-20. Retrieved 2008-07-02.
  12. ^ "IT Territory Acquires License for Simutronics' HeroEngine for Its Upcoming Fantasy..." Reuters. 2008-02-18. Retrieved 2008-07-02.