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For the fmod function in computer programming languages, see modulo operation.
Original author(s) Firelight Technologies
Platform Microsoft Windows, OS X, iOS, Linux, Android, BlackBerry, Wii, Wii U, 3DS, Xbox, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Google Native Client
Type Game middleware
Game development tool
Digital audio workstation
License Various

FMOD is a sound effects engine for video games and applications developed by Firelight Technologies, that play and mix sound files of diverse formats on many operating systems.


The FMOD sound system is typically supplied as a single C++ library which consists of the sound playback and mixing engine. However, since version 3.75, the FMOD sound system has been split into 4 technologies:

  • FMOD Ex - The sound playback and mixing engine.
  • FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
  • FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
  • FMOD Event Player - An auditioning tool[clarification needed] in conjunction with FMOD Designer 2010.

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.


FMOD is available under multiple license schemes:[1]

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Commercial License, licensed on a per-platform basis. Intended for commercial software and games.
  • FMOD Casual License, a variant of the commercial license intended for electronically distributed titles, such as those distributed via the Xbox Live Arcade, PlayStation Network, Nintendo WiiWare, Windows and Mac OS X via download, as well as various mobile application distribution channels.



FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), OS X, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, and Google Native Client.

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[2]

File formats[edit]

FMOD Ex can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[citation needed]

Game Engines[edit]

FMOD has been integrated as a primary sound-effects system into the following video game engines:

Games using FMOD[edit]

FMOD has been used in many high-profile commercial games since release; this is a partial list.[12]

See also[edit]


  1. ^ "FMOD Licenses". Firelight Technologies. Retrieved 2014-01-04. 
  2. ^ "Creative Labs: Connect". Archived from the original on 2010-05-04. Retrieved 2010-05-17. 
  3. ^ "Unreal Technology". Unreal Technology. Archived from the original on 2010-05-29. Retrieved 2010-05-17. 
  4. ^ "Unreal Technology". Unreal Technology. Retrieved 2015-04-15. 
  5. ^ "Crytek GmbH: Specifications". 2010-04-13. Archived from the original on 2009-12-17. Retrieved 2010-05-17. 
  6. ^ "BigWorld Technology - BigWorld Partners". Archived from the original on 2010-09-18. Retrieved 2010-05-17. 
  7. ^ "Integration". scaleform. Retrieved 2010-05-17. 
  8. ^ "Products - Vision Game Engine | 3rd Party Integrations". Retrieved 2010-05-17. 
  9. ^ "Project Anarchy". 
  10. ^ "Implementing FMOD". Valve Corporation. 
  11. ^ "HeroEngine 1.47.0 Enhancements". HeroEngine wiki. Archived from the original on 2011-04-11. Retrieved 2011-08-11. 
  12. ^ "Game List - FmodWiki". 2009-12-21. Retrieved 2010-05-17. [permanent dead link]
  13. ^ Planetary Annihilation: LiveStream February 1st, 2013
  14. ^

External links[edit]