FMOD
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FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies, that play and mix sounds of diverse formats on many operating systems.
Features[edit]
The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.
FMOD consists of the following technologies:
- FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
- FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
- FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.
Legacy products:
- FMOD Ex - The sound playback and mixing engine.
- FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
- FMOD Event Player - An auditioning tool[clarification needed] in conjunction with FMOD Designer 2010.
The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.
Licensing[edit]
FMOD is available under multiple license schemes:[2]
- FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
- FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than $500k USD.
- FMOD Basic License, a mid level license for software intended for commercial distribution, with development budgets between $500k USD and $1.5m USD.
- FMOD Premium License, a top level license for software intended for commercial distribution, with development budgets over $1.5m USD.
Support[edit]
Platforms[edit]
FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including: Microsoft Windows (x86 and x86-64), macOS, iOS, Linux (x86 and x86-64), Android, BlackBerry, Wii, Wii U, 3DS, Nintendo Switch, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, and Google Native Client.
FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[3]
File formats[edit]
FMOD can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[4]
Game engines[edit]
FMOD has been integrated as a primary sound-effects system into the following video game engines:
- Unity from Unity Technologies
- Unreal Engine 3 from Epic Games[5]
- Unreal Engine 4 from Epic Games[6]
- CryEngine from Crytek[7]
- Torque Game Engine from GarageGames
- BigWorld Technology from Bigworld Technology[8]
- Scaleform from Scaleform Corporation[9]
- Havok Vision Engine[10]
- Havok Project Anarchy[11]
- Source from Valve[12]
- HeroEngine from Idea Fabrik Plc.[13]
- Prism3D from SCS Software[14]
- Red Engine 1 and 2 from CD Projekt
Games using FMOD[edit]
FMOD has been used in many high-profile commercial games since release; this is a partial list.[15][16]
- 3D Ultra Minigolf
- Allods Online
- American Truck Simulator [17]
- Assetto Corsa
- Audition Online
- Automation
- Batman: Arkham Asylum
- Battlestations: Pacific
- Bastion
- BeamNG.drive
- BioShock
- BioShock2
- Brütal Legend
- Bugsnax
- Carrion
- Castlevania: Lords of Shadow 2
- Celeste
- Clive Barker's Jericho
- Cortex Command
- Crossout
- Crysis
- Darkest Dungeon
- Darkfall
- Dark Souls
- Daymare 1998
- DJ Hero
- De Blob
- Deus Ex: Human Revolution
- Diablo 3
- Dragon Age: Origins
- Dogfighter
- Dwarf Fortress
- Dying Light
- Euro Truck Simulator 2[18]
- Fall Guys: Ultimate Knockout
- Far Cry
- Fast & Furious Crossroads
- Final Fantasy X/X-2 HD Remaster
- Forts
- Forza Motorsport 2
- Forza Motorsport 3
- Guild Wars
- Guild Wars 2
- Guitar Hero III
- Guitar Hero: Aerosmith
- Guitar Hero: World Tour
- Geometry Dash
- Hades
- Hard Reset
- Heavenly Sword
- Heroes of Newerth
- Hellgate: London
- Hitman: Absolution
- Hypercharge: Unboxed
- Impressive Title
- Impressive Title Returns
- Impressive Leone
- Into the Breach
- iRacing.com
- Jurassic Park: Operation Genesis
- Just Cause 2
- KartRider: Drift
- League of Legends (replaced by Wwise after patch 4.7)
- Lego Universe
- LittleBigPlanet
- Mechwarrior Online
- Metroid Prime 3
- Minecraft: Story Mode
- Music Construction Set: Eleven
- New Retro Arcade: Neon
- Natural Selection 2
- Need for Speed: Shift
- Nickelodeon Kart Racers
- Nicktoons Unite!
- Nicktoons: Across the Second Dimension
- Nicktoons: Battle for Volcano Island
- No More Room in Hell
- Noita
- Operation Flashpoint: Dragon Rising
- Orwell
- Path of Exile
- Plants vs Zombies
- Planetary Annihilation[19]
- Project Cars 3
- Pure
- Pyre
- Quake Champions
- Renegade Ops
- Reus
- Rise of Flight: The First Great Air War
- Roblox
- ROW Europe: Ruins Of War
- Ruiner
- Scrap Mechanic
- Second Life
- Shadowgrounds
- Shadowgrounds: Survivor
- Shantae and the Seven Sirens
- Shatter
- Shattered Horizon[20]
- Shovel Knight[21]
- Silent Hill: Shattered Memories
- SOMA (video game)
- Spelunky 2
- StarCraft II: Wings of Liberty
- Stargate Worlds
- Star Trek Online
- Stranglehold
- Subnautica
- Super Motherload
- Sven Co-op
- The Forest
- The Jackbox Party Pack 7
- The Swapper
- TimeShift
- TNA iMPACT!
- Tom Clancy's Ghost Recon
- Tomb Raider: Underworld
- Tomb Raider
- Torchlight
- Torchlight III
- Transistor
- Trine
- Tropico 3
- The Walking Dead
- Unravel
- Vessel
- vSide
- War Thunder
- Warcraft III
- Where's My Perry
- Where's My Water?
- Where's My Water? 2
- World of Warcraft
- Worms W.M.D
- You Don't Know Jack
- Zuma
See also[edit]
References[edit]
- ^ Somberg, Guy (3 October 2016). Game Audio Programming: Principles and Practices. CRC Press. p. 103. ISBN 9781315351650. Retrieved 21 May 2020. CS1 maint: discouraged parameter (link)
- ^ "FMOD Licenses". Firelight Technologies. Retrieved 2017-11-27. CS1 maint: discouraged parameter (link)
- ^ "Creative Labs: Connect". Connect.creativelabs.com. Archived from the original on 2010-05-04. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "FMOD Core API Reference, FMOD_SOUND_TYPE". FMOD Core API Reference. Retrieved 18 April 2021.
- ^ "Unreal Technology". Unreal Technology. Archived from the original on 2010-05-29. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "Unreal Technology". Unreal Technology. Retrieved 2015-04-15. CS1 maint: discouraged parameter (link)
- ^ "Crytek GmbH: Specifications". Crytek.com. 2010-04-13. Archived from the original on 2009-12-17. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "BigWorld Technology - BigWorld Partners". Bigworldtech.com. Archived from the original on 2010-09-18. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "Integration". scaleform. Archived from the original on 2010-04-20. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "Products - Vision Game Engine | 3rd Party Integrations". havok.com. Archived from the original on 2012-04-19. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "Project Anarchy". havok.com.
- ^ "Implementing FMOD". Valve.
- ^ "HeroEngine 1.47.0 Enhancements". HeroEngine wiki. Archived from the original on 2011-04-11. Retrieved 2011-08-11. CS1 maint: discouraged parameter (link)
- ^ "FMOD: First Tease". blog.scssoft.com. SCS Software. February 18, 2020. Retrieved May 5, 2020. CS1 maint: discouraged parameter (link)
- ^ "Game List - FmodWiki". Fmod.org. 2009-12-21. Archived from the original on 2012-08-01. Retrieved 2010-05-17. CS1 maint: discouraged parameter (link)
- ^ "FMOD - Games". Retrieved 2018-05-01. CS1 maint: discouraged parameter (link)
- ^ https://blog.scssoft.com/2020/02/american-truck-simulator-beta-137.html
- ^ https://blog.scssoft.com/2020/04/the-ets2-137-open-beta-is-here.html
- ^ https://www.youtube.com/watch?v=i_lUYyGVtZY%7C Planetary Annihilation: LiveStream February 1st, 2013
- ^ http://sknr.net/2009/09/04/shattered-horizon-interview/
- ^ http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
External links[edit]
- Project home page
- "Tuscany Demo" using AstoundSound on TrueAudio on YouTube – special version of Oculus VR's "Tuscany Demo" showcasing GenAudio's AstoundSound with calculations shunted to AMD TrueAudio