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Lunar: Eternal Blue
Developer(s)Game Arts
Studio Alex
Artist(s)Toshiyuki Kubooka
Composer(s)Noriyuki Iwadare
Platform(s)Sega-CD
Genre(s)Console role-playing game
Mode(s)Single-player

Lunar: Eternal Blue (ルナ エターナルブルー, Runa Etānaru Burū) is a role-playing video game developed by Game Arts and Studio Alex for the Sega-CD as the sequel to Lunar: The Silver Star. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue is noted not only for expanding the story and gameplay of its predecessor, but for its enhanced use of the Sega-CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.

Set one thousand years after the events of The Silver Star, the game follows the adventure of Hiro, a young explorer and adventurer who meets Lucia, visitor from the far-away Blue Star, becoming entangled in her mission to stop Zophar, an evil, all-powerful being, from destroying the world. During his journey across the world of Lunar, Hiro and Lucia are joined by ever-expanding cast of supporting characters, including some from its predecessor. The game was remade in 1998 as Lunar 2: Eternal Blue Complete.

Gameplay

A normal battle sequence

Lunar: Eternal Blue is a traditional console role-playing game featuring two-dimensional character sprites and backgrounds. The game is presented from a top-down perspective with players moving the characters across numerous fantasy environments while completing story-based scenarios and battling enemy monsters. While basic game function remains similar to Lunar: The Silver Star, with story segments being presented as both on-screen text and animated cutscenes, the abundance of these interludes has been increased to over fifty minutes of movie content and an hour of spoken dialogue. Players advance the story by taking part in quests and interacting with non-player characters, which engages them in the story as well as providing tips on how to advance.

Battles in Eternal Blue take place randomly within dungeons and other hostile areas of the game. While in a battle sequence, players defeat enemy monsters either by using standard attacks or magic, with combat ending by defeating all enemies present. The battle system in as been enhanced from The Silver Star by including the option to position characters throughout the field, as well as a more sophisticated AI attack setting that allows the characters to act on their own. Characters improve and grow stronger by defeating enemies, thereby gaining experience points that allow them to gain levels and face progressively more powerful enemies as the game advances. The player is awarded special "magic points" after combat that can be used to empower a particular character's magical attack, giving them access to new, more powerful skills with a variety of uses in and out of battle. Players can record their progress at any time during gameplay by saving to either the Sega-Cd's internal RAM, or on a seperately purchased RAM cartridge that fits into the accompanying Mega Drive.

Plot

Characters

The character of Lunar; Eternal Blue were designed by artist and Lunar veteran Toshiyuki Kubooka. The game's priniciple cast includes Hiro, a young man and would-be explorer who is skilled with a sword; Ruby, a pink, winged, cat-like creature with a crush on Hiro who claims to be a baby red dragon; Lucia, a mysterious and soft-spoken girl from the Blue Star who is skilled with magic and mostly naive of the world's customs; Ronfar, a priest-turned-gambler with healing skills; Lemina, money-obsessed heir to the position of head of the world's highest magic guild; Jean, a traveling dancer with a hidden past as a martial artist; and Leo, captain of Althena's guard servant of the goddess.[1] While the cast's primary personalities remained in tact for the English release, some changes such as colorful language, jokes, and double entendres were added to their speech to make the game more comical.

Primary supporting characters include the servants of the Goddess Althena, the creator of Lunar thought to have vanished centuries ago who suddenly appeared in mortal form to lead her people. They include Borgan, a portly, self-absorbed magician with his eyes on the seat of power in the magic guild; Lunn, a martial artist and Jean's former instructor; and Mauri, Leo's sister and Ronfar's love interest.[2] Ghaleon, the primary villian killed in the previous game, makes a mysterious re-appearance as the current Dragonmaster, Althena's champion, and supposed protector of the world. The game's principle villain is Zophar, a long-dormant evil god who is attempting to usurp control of world.[2]

Story

The plot of Lunar: Eternal Blue was written by novelist Kei Shigema, who previously conceived the story for The Silver Star. Working together with new world designer Kensai Sato, Shigema intended to craft a story that would not only pick up where the previous game ended, but give players a thoroughly new experience that would elaborate on the history and mythos of the Lunar world. The story begins a sequence showing a young women emerging from extended hibernation inside a vast, deserted fortress. Walking outside, she views a snowy wasteland, commenting that this cannot be the proper time for her awakening, and "something must be terribly wrong". She gazes up to the sky to see the Silver Star, Lunar, high above the planet.

On the surface of Lunar, a young man named Hiro and his companion, Ruby, are raiding an ancient tomb of its treasure, The Dragon's Eye, when they set off a trap. Narrowly escaping from the collapsing building, the two make their way back to Hiro's grandfather, the prominent historian Gwyn, who lives in the desert nearby. On the way, they meet Leo, captain of the Guard of Althena, who informs them that the goddess has fortold the coming of "a destroyer" who they believe is in the area, and tells them to evacuate. Shortly after meeting with Gwyn, Hiro and Ruby witness a beam of light strike the top of the nearby Blue Spire, and go to investigate. Bypassing the tower's front gate using the Dragon's Eye, the team make their way to the top floor, where Lucia emerges from a crystal. Claiming to be from the Blue Star, Lucia tells Hiro she has traveled to Lunar to search for Althena, who she claims may be in danger. Suddenly, the group is contacted by a booming voice, revealed by Lucia to be Zophar, an evil being who is using Althena's absence to steadily gain control of the world and its inhabitants. After draining her of her power, Zophar's voice departs, Hiro and Lucia carry the weakened Lucia away to find a way to restore her health.

File:Luciaeb.JPG
An animated cutscene featuring Lucia

Arriving in the town of Saith, the two meet Ronfar, a former priest for the Cult of Althena who has lost his faith and turned to gambling. Convincing him to help Lucia, the group sneaks into a nearby church where Ronfar cures her with powerful magic. The next morning, Lucia leaves Hiro to search for Althena herself, and heads to the city of Saith to find a ship to the holy capital the goddess is said to reside in. Fearing for her safety, Hiro, Ronfar, and Ruby follow her, only to find her captured by Leo, who believes her to be the destroyer he was sent to apprehend. Sneaking onto Leo's ship, the Destiny, Ronfar and Hiro rescue Lucia and retreat to a nearby forest. There, they meet Jean, a dancer in a traveling gypsy troupe, who lets them use their camp for the night. Later that evening, the camp is attacked by a large plant creature, whom Hiro and his team defeat with Jean's help, displaying her hidden martial arts talent. When Leo's guards happen upon the camp, the group retreats further to a seemingly haunted house, actually a training facility for magicians, where they meet Lemina, junior premier of the Vane magic guild, who guides them out of the area.

The team make their way to an ancient temple where they happen upon an image projector that shows them events from the conflict one thousand years ago when the hero Dragonmaster Alex prevent the sorceror Ghaleon from taking control of the world. Hearing footsteps from behind, the group is greeted by a very-much alive Ghaleon, who tells them he has returned to the world, but for a different purpose. As he leaves, Hiro and his companions make their way to Pentgula, the holy city, to finally meet with Althena, though Lucia comments that she cannot feel the goddesses' presence. At the grand hall of Althena's palace, Ghaleon appears before them, announcing that not only is he serving the goddess, but is now the current Dragonmaster, protector of the world. Declaring Althena to be a fake, Lucia is cast out of the temple, where the team re-groups to solve the mystery before them. Making their way to the tree-top village of a group of child thieves, the team meets Nall, a young man who somehow gives Ruby the impression of a dragon. Revealing himself to be

Nall reveals to the group the secret of the world's past, how he was once a young white dragon who served beside Dragonmaster Alex one thousand years ago. When Ghaleon was mysteriously resurrected, Nall's powers, along with the other three dragons, were drained, leaving him as a human. Revealing a recording device, Nall plays a message from the true Althena where she reveals that she gave up her immortality centuries ago in the name of love. Since then, the world has had no goddess watching over it, which allowed Zophar to amass his power. Determined to stop Zophar, Hiro and his friends go to meet Ghaleon, who reveals that Zophar resurrected him as his unwilling servant years ago and planted the false Althena among the mortals to remove any doubt of her existence while he prepared for his takeover. After a duel with Hiro, Ghaleon admits defeat and gives up his sword, saying that Zophar will kill him for his failure, but Hiro must stop him if there is to be any hope for the world's future. As Ghaleon dissolves into light, the heroes make their way to Zophar's stronghold, confronting him with the Dragon Auras and Lucia's power. Together they are able to defeat him in his final form, and escape from his crumbling fortress.

Development

Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with project director Yoichi Miyagi returning to oversee the production of the new game. According to scenario writer Kei Shigema, game's concept of an oppressive god came from the image of Sun Wukong, hero of the Chinese epic Journey to the West, being unable to escape from the gigantic palm of the Buddha.[3] Shigema stated that "it was a picture showing the arrogance of a god who is saying, 'In the end, you pathetic humans are in my hands.' The moment I understood that, I thought, 'Oh, I definitely want to do this,' it'll definitely match perfectly. So we used it just like that."[4] The game's development team originally wanted the game to be set only a few years after The Silver Silver, and would feature slightly older versions of the previous cast along with the new characters, yet discarded the idea when they thought the new cast would lose focus.[5] Like its predecessor, the game contains animated interludes to help tell the game's story, which were developed in-house with Toshiyuki Kubooka serving as animation director. While The Silver Star contained only ten minutes of partially-voiced animation, Eternal Blue features nearly fifty minutes of fully-voiced video content.[6]

The game's North American version was translated and published by Working Designs, who had previously produced the English release of The Silver Star. Headed by company president Victor Ireland, the game's script contains the same light humor and humorous tone of the original, with references to American pop culture, word play, and breaking of the fourth wall not seen in the Japanese version. Working closely with the staff at Game Arts, Working Designs implemented design and balance fixes into the American release, including altering the difficulty of some battles that were found to be "near impossible".[7] Finding little risk in the ability to save the game anywhere, Ireland's team added a "cost" component to the game's save feature, where players would have to spend points earned after battles to record their progress, remarking that "[We] wanted to make the player think about where and when to save without making it too burdensome."[8] Like The Silver Star, the North American version of Eternal Blue featured an embossed instruction manual cover and eight possible pieces of disc artwork to increase collector value.[6]

Audio

The soundtrack for Lunar: Eternal Blue was composed by Noriyuki Iwadare, who had previously co-produced the music for the previous game. Like the original, the game utilizes the Sega-CD's disc format by using studio-quality Red Book audio, as well as a combination of recorded and sound and synthesized sound effects using the Megadrive's sound processor.[9] Along with music director Isao Mizoguchi, Iwadare's goal was to produce music that contained "a high degree of originality" when compared to both the previous game and role-playing games in general.[10] While the original game's music represented a number of styles and genres, Iwadare purposefully narrowed his range of composition to give the songs a unified feel.[10] The original Japanese version features the opening theme "Rondo of Light and Shadow" performed by Lucia's voice actress Chisa Yokoyama, which was replaced with an instrumental version for the North American release. The English version also contains an original song not found in the Japanese release, the "Star Dragon Theme" which plays during the epilogue sequence.[6] The game's ending theme, "Eternal Blue ~Thoughts of Eternity~", also performed by Yokoyama, is one of of Iwadare's favorite compositions.[11] An official soundtrack featuring selected tracks from the game was released in Japan on February 22, 1995 by Toshiba-EMI Records.[9]

Lunar: Eternal Blue Original Soundtrack tracklist
No.TitleLength
1."Lunar Eternal Blue ~Main Theme~"3:10
2."Adventure Road" (vocal by Hikaru Midorikawa as Hiro)4:09
3."Dragonship Bolgan"3:12
4."Zophar's Arrival"1:34
5."Town ~ Street"4:28
6."Lucia's Decent ~Thoughts of Sorrow~"3:06
7."Goddess Althena"3:08
8."Holy Port Pentgulia"2:35
9."Carnival"1:24
10."The Final Match Approaches"3:50
11."Promenade"4:38
12."Zophar's Revival"2:26
13."Field of Reaching for Tomorrow"2:22
14."Lucia vs. Zophar ~The Last Battle~"4:48
15."Farwell"3:09
16."Eternal Blue ~Thoughts of Eternity~" (vocal by Chisa Yokoyama)6:03
Total length:54:33

Voice

Lunar: Eternal Blue features spoken dialogue during cutscenes and specific points in the game's script. While The Silver Star contained only fifteen minutes of voiced content, Eternal Blue features over fifty minutes of pre-recorded speech. The game's cast consists of fifteen voiced roles, with the original Japanese version featuring veteran anime and video game actors, including Rokurō Naya returning as Ghaleon. For the game's English version, Working Designs hired friends and staff of the game's production crew, many of whom had worked on previous projects with the company. John Truitt also reprises his role as Ghaleon, and is joined by a number of new cast members to the Lunar series, many of which would return in future games.

The Japanese release of Eternal Blue was preceded by a spoken drama album called Lunar: Eternal Blue Prelude in June 1994 featuring the game's future voice cast performing skits and songs in-character to promote the game.[13] When the game was released the following December, it was packaged with an 8cm music disc called the Lunar: Eternal Blue Premium CD featuring short conversations by Lucia and Lemina, as well as in-character theme songs.[14] In the months following the game's release, a two-volume drama album set featuring an expanded cast titled Lunatic Parade would be released by Toshiba-EMI records in June[15] and September 1995.[16]

Lunar: Eternal Blue Prelude tracklist
No.TitleLength
1."Prologue: Eternal Blue Prologue"8:16
2."Chapter One: Sea of Sand"4:14
3."Chapter Two: Oasis"8:12
4."Chapter Three: Ghost Valley"4:25
5."Chapter Four: Ghost"3:20
6."Chapter Five: Camp"3:41
7."Althena's Song - Distant Journey" (vocal by Chisa Yokoyama)6:34
8."Chapter Six: Black Knight"5:59
9."Ending"1:52
10."Lucia's Image Song - Rondo of Light and Shadow" (vocal by Chisa Yokoyama)5:07
11."Epilogue - Prologue Reprise"5:29
Total length:54:33
Lunar: Eternal Blue Premium CD tracklist
No.TitleLength
1."Lucia and Lemina's Conversation 1" 
2."Money is #1" (vocal by Megumi Hayashibara as Lemina)3:37
3."Lucia and Lemina's Conversation 2" 
4."Eternal Blue ~Eternal Sentiment~" (vocal by Chisa Yokoyama as Lucia)6:08
5."Lucia and Lemina's Conversation 3" 
Total length:16:12
Lunar: Eternal Blue Lunatic Parade Vol. 1 tracklist
No.TitleLength
1."Lunatic Parade"4:30
2."Chapter One: Burning Determination"6:59
3."Lone Wolf Knight Leo"2:47
4."Rise Up Men of Valor! Battle No. 1"3:03
5."Chapter Two: The Magic Guild's Hair Crisis!"17:50
6."Money is #1" (vocal by Megumi Hayashibara as Lemina)3:37
7."Martial Arts Tournament"2:22
8."Chapter Three: Hope's Second Chance!"9:01
9."Victory Teacher Ronfar"2:27
10."The Four Heroes"4:11
11."Chapter Four: Ghaleon's Last Moments"2:33
Total length:59:25
Lunar: Eternal Blue Lunatic Parade Vol. 2 tracklist
No.TitleLength
1."The Envoy of Justice, The Masked White Knight Appears!!"4:25
2."Chapter Five: First Kiss"11:18
3."Love Love Funny" (vocal by Kumiko Nishihara as Ruby)4:55
4."I am the Great Nall!!"2:38
5."Chapter Six: Heart-Pounding, Happy, Bashful First Date!"16:43
6."Jean"2:50
7."Martial Arts Investigation"3:34
8."Fierce Fighting - Battle No. 2"3:10
9."Chapter Seven: Discussion of Lucia's Life!"10:39
10."Honky-Tonk Lucia"2:55
Total length:63:21

Reception

Lunar: Eternal Blue experienced relatively low cart sales during its release in Japan and North America, which Victor Ireland attributes to both the rise of 32-bit game consoles such as the Sega Saturn and PlayStation, and widespread media declaration of the Sega-CD's "death" in the video game market in 1995. The game would go on to sell less copies than its predecessor, Lunar: The Silver Star, yet still became the second-highest selling game for the system in Japan and third highest selling worldwide. Japanese magazine Megadrive Fan gave the game a positive review in a 1994 issue, and would later publish an official manga strip written by scenario writer Kei Shigema over the next several months.

The game's North American release met with a typically favorable response. GamePro remarked that "Eternal Blue could appear to some as 'just another RPG,' but the epic scope, appealing characters, and excellent cinematics make it much more," but found the game's linear story progression to be its low point.[21] Electronic Gaming Monthly praised the game's "great story and witty characters", adding that "the all-important, usually absent ingredient is there: fun", but found the game lacking against more graphically sophisticated role-playing games at the time.[17] In their review, Game Players found the game's larger scope and expanded features made it less enjoyable than its predecessor, saying "it's a better game, it's just not quite as much fun. [We] still liked it, a lot, and it's definitely recommended, but it feels like something's been lost."[19] Next Generation Magazine echoed this sentiment, remarking that "overall it's a much stronger game, but you can't help feeling something missing", yet maintained that the game's storyline was "decidedly less goofy, with more of an emphasis on drama and storyline."[22]

When asked if he approved of the game's reviews, Ireland replied that they were "overall in the ballpark" from what he expected, with the exception of a portion of a review from GameFan.[8] In an earlier preview of the English version, editors of GameFan called the game's translation "ingeniously written",[24] which was later quoted in an Eternal Blue print advertisement that appeared in several magazines up to the game's release. When the editors reviewed the final version, however, they questioned the game's frequent use of jokes and lewd quips in place of the original Japanese narrative[20] which Ireland described as "a complete about-face"[8] Despite their problems with portions of the translation, the magazine would still regard the majority of the game's "non-joke-laden" script as "excellent", and awarded the game an above-average 91% rating, calling it "one of the greatest epics ever programmed".[20]

Legacy

In July 1998, Game Arts and Japan Art Media released a remake to Eternal Blue, Lunar 2: Eternal Blue Complete for the Sega Saturn, with a PlayStation version available the following year. Like the remake of The Silver Star, Lunar: Silver Star Story Complete, the new version of Eternal Blue features updated graphics, re-arranged audio, and more robust animated sequences by Studio Gonzo, as well as an expanded script.[25] This version would be released in North America in 2000 once again by Working Designs in the form of an elaborate collector's edition package that includes a soundtrack CD, "making of" bonus disc, game map, and a special omake box complete with Eternal Blue collectibles.[26]

References

  1. ^ J. Douglas Arnold and Zach Meston (1995). Lunar: Eternal Blue - The Official Strategy Guide. Sandwich Islands Publising. pp. 2–7. ISBN 1-884364-07-1.
  2. ^ a b J. Douglas Arnold and Zach Meston (1995). Lunar: Eternal Blue - The Official Strategy Guide. Sandwich Islands Publising. pp. 8–9. ISBN 1-884364-07-1.
  3. ^ Game Arts (1997). Lunar I & II Official Design Material Collection. Softbank. p. 90. ISBN 4-89052-662-5.
  4. ^ Game Arts (1997). Lunar I & II Official Design Material Collection. Softbank. p. 91. ISBN 4-89052-662-5.
  5. ^ Working Designs (2000). Lunar 2: Eternal Blue Complete Instruction Manual. Working Designs. p. 7. SLUS-01071/01239/01240.
  6. ^ a b c "Victor Ireland on Lunar 2". IGN. 2000-11-10. Retrieved 2008-08-15.
  7. ^ Working Designs (2001). Lunar 2: Eternal Blue Complete - The Official Strategy Guide. Working Designs. p. 219. ISBN 0-9662993-3-7.
  8. ^ a b c J. Douglas Arnold and Zach Meston (1995). Lunar: Eternal Blue - The Official Strategy Guide. Sandwich Islands Publising. p. 200. ISBN 1-884364-07-1.
  9. ^ a b Walton, Jason (2000-09-28). "Lunar: Eternal Blue OST". RPGFan. Retrieved 2008-08-15.
  10. ^ a b Working Designs (2000). Lunar 2: Eternal Blue Complete Instruction Manual. Working Designs. p. 43. SLUS-01071/01239/01240.
  11. ^ "Interview with Noriyuki Iwadare". LunarNET. April 2003. Retrieved 2008-07-01.
  12. ^ a b Shannon, Mickey. "Lunar Silver Star Story Complete Game Credits". LunarNET. Retrieved 2007-10-15.
  13. ^ MagicEmporerNash (2000-03-12). "Lunar: Eternal Blue Prelude". RPGFan. Retrieved 2008-07-01.
  14. ^ Gann, Patrick (2005-07-18). "Lunar: Eternal Blue Premium CD". RPGFan. Retrieved 2005-09-28.
  15. ^ Gann, Patrick (2005-02-09). "Lunar: Eternal Blue Lunatic Parade Vol.1". RPGFan. Retrieved 2008-07-01.
  16. ^ Bronzan, Brendan (2005-07-18). "Lunar: Eternal Blue Lunatic Parade Vol.2". RPGFan. Retrieved 2008-07-01.
  17. ^ a b Andrew Baran, Daniel Carpenter, and Al Manuel (October 1995). "Lunar: Eternal Blue review". Electronic Gaming Monthly (75). San Francisco, California: Ziff Davis Media: 33. {{cite journal}}: Cite has empty unknown parameter: |1= (help); External link in |title= (help)CS1 maint: multiple names: authors list (link)
  18. ^ Paul Anderson, Andy McNamara and Andrew Reiner (August 1995). "Lunar: Eternal Blue review". Game Informer (48). GameStop Corporation. {{cite journal}}: External link in |title= (help)
  19. ^ a b Editors of Game Players (October 1995). "Lunar: Eternal Blue review". Game Players (77). Imagine Media. {{cite journal}}: |author= has generic name (help); External link in |title= (help)
  20. ^ a b c Nick Rox, E. Storm, and Tahaki (October 1995). "Lunar: Eternal Blue review". GameFan (36). DieHard Gamers Club. {{cite journal}}: External link in |title= (help)CS1 maint: multiple names: authors list (link)
  21. ^ a b Major Mike (November 1995). "Lunar: Eternal Blue review". GamePro (86). DieHard Gamers Club: 120. {{cite journal}}: Cite has empty unknown parameter: |1= (help); External link in |title= (help)
  22. ^ a b Editors of Next Generation (October 1995). "Lunar: Eternal Blue review". Next Generation (10). Imagine Media. {{cite journal}}: |author= has generic name (help); External link in |title= (help)
  23. ^ "Lunar: Eternal Blue Reviews". Game Rankings. 2006. Retrieved 2008-07-01.
  24. ^ Editors of GameFan (June 1995). "Previews: Lunar Eternal Blue". GameFan (32). DieHard Gamers Club. {{cite journal}}: |author= has generic name (help)
  25. ^ Shoemaker, Brad (2001-01-03). "Lunar 2: Eternal Blue Complete Review". GameSpot. Retrieved 2008-07-01.
  26. ^ Cleveland, Adam (2000-11-16). "Lunar 2: Eternal Blue Complete Review". IGN. Retrieved 2008-07-01.

External links