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Montezuma's Revenge is one of the first [[platform game]]s, an [[action game]] combining treasure hunting, multiple rooms, and puzzle solving. The player commands the game's character, called "Panama Joe" (a.k.a. "Pedro"), moving him from room to room in the [[labyrinth]]ine underground of the [[16th century]] [[Aztec]] emperor [[Moctezuma II|Montezuma II]], filled with enemies, obstacles, traps and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors, and fire pits. Movement is achieved by jumping, running, sliding down [[Firemen's pole|poles]], steps, chains, etc. Enemies are the skulls, snakes, and spiders.
Montezuma's Revenge is one of the first [[platform game]]s, an [[action game]] combining treasure hunting, multiple rooms, and puzzle solving. The player commands the game's character, called "Panama Joe" (a.k.a. "Pedro"), moving him from room to room in the [[labyrinth]]ine underground of the [[16th century]] [[Aztec]] emperor [[Moctezuma II|Montezuma II]], filled with enemies, obstacles, traps and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors, and fire pits. Movement is achieved by jumping, running, sliding down [[Firemen's pole|poles]], steps, chains, etc. Enemies are the skulls, snakes, and spiders.

==Plot==


The final aim of the game is described by the following excerpt from the original manual:
The final aim of the game is described by the following excerpt from the original manual:
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==Atari 800XL and 5200 versions==

There were two versions of the game, the original 48kb version made by Utopia and a 16kb made by Parker Brothers <ref><nowiki>http://www.digitpress.com/eastereggs/52montezuma.htm</nowiki>, "[[Digital Press]]". Retrieved on [[2008-09-25]].</ref>.

===Original version===
The game originally featured only one stage, with Montezuma as the end boss. He was unbeatable, so the game had no ending.

===Parker Brothers version===
Parker Brothers the bought the rights for the game and heavily modified it to fit a 16kb cartridge. They removed the end-boss, but it featured 9 stages, where the last 5 ones are an exact copy of the 4th level but with more black screens increasing the difficulty of the game.


==Reception==
The game was a tremendous hit and is considered very addictive. A new [[3D game]] for the latest generation game engines has been developed by [[Utopia Technologies]], called [[Montezuma's Return]], which is also the title of a 2D version for the [[Game Boy Color]].
The game was a tremendous hit and is considered very addictive. A new [[3D game]] for the latest generation game engines has been developed by [[Utopia Technologies]], called [[Montezuma's Return]], which is also the title of a 2D version for the [[Game Boy Color]].


==Notes and references==
{{reflist}}
==External links==
==External links==
{{Nofootnotes|date=February 2008}}
{{Nofootnotes|date=February 2008}}

Revision as of 05:22, 25 September 2008

Template:Otheruses2 Montezuma's Revenge is a videogame for the Atari 8-bit family, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, Sega Master System and ZX Spectrum (as Panama Joe), created by Robert Jaeger and published in 1984 by Parker Brothers. The title refers to a colloquial American English expression for diarrhea, especially in regards to acquiring it in Mexico (See Montezuma's Revenge (medicine)).

Montezuma's Revenge is one of the first platform games, an action game combining treasure hunting, multiple rooms, and puzzle solving. The player commands the game's character, called "Panama Joe" (a.k.a. "Pedro"), moving him from room to room in the labyrinthine underground of the 16th century Aztec emperor Montezuma II, filled with enemies, obstacles, traps and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors, and fire pits. Movement is achieved by jumping, running, sliding down poles, steps, chains, etc. Enemies are the skulls, snakes, and spiders.

Plot

The final aim of the game is described by the following excerpt from the original manual:

If PANAMA JOE safely navigates through all of the chambers in the fortress he'll eventually reach his ultimate goal: the Treasure Chamber. Herein lies the fabulous treasure of the emperor, Montezuma! To enter this final chamber, daredevil PANAMA JOE must leap into the darkness! Once Inside, he'll find several chains-and the infamous jewels-all awaiting his grasp. In just a matter of seconds. PANAMA JOE must jump from chain to chain while trying to collect as many jewels as possible. But beware! If PANAMA JOE misses a chain and jumps onto a pole, he immediately slides into the next Difficulty Level and misses his chance to collect more jewels. When time's up, you will automatically advance to the next Difficulty Level.


Atari 800XL and 5200 versions

There were two versions of the game, the original 48kb version made by Utopia and a 16kb made by Parker Brothers [1].

Original version

The game originally featured only one stage, with Montezuma as the end boss. He was unbeatable, so the game had no ending.

Parker Brothers version

Parker Brothers the bought the rights for the game and heavily modified it to fit a 16kb cartridge. They removed the end-boss, but it featured 9 stages, where the last 5 ones are an exact copy of the 4th level but with more black screens increasing the difficulty of the game.


Reception

The game was a tremendous hit and is considered very addictive. A new 3D game for the latest generation game engines has been developed by Utopia Technologies, called Montezuma's Return, which is also the title of a 2D version for the Game Boy Color.

Notes and references

  1. ^ http://www.digitpress.com/eastereggs/52montezuma.htm, "Digital Press". Retrieved on 2008-09-25.