Cube Quest: Difference between revisions
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==Production== |
==Production== |
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[[Paul Allen Newell]] was responsible for design and programming <ref>http://www. |
[[Paul Allen Newell]] was responsible for design and programming <ref>http://www.digitpress.com/library/interviews/interview_paul_allen_newell.html</ref>. The laserdisc backgrounds were produced by [[Robert Abel and Associates]]. [[Ken Nordine]] (uncredited) voiced the intro narration. |
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==References== |
==References== |
Revision as of 12:29, 2 June 2009
Cube Quest | |
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Developer(s) | Simutrek Inc. |
Publisher(s) | Simutrek Inc. |
Platform(s) | Arcade |
Release | Template:Vgy |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)
Gameplay
The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely-themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.
Production
Paul Allen Newell was responsible for design and programming [1]. The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration.