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==Production==
==Production==
[[Paul Allen Newell]] was responsible for design and programming <ref>http://www.digit press.com/library/interviews/interview_paul_allen_newell.html</ref>. The laserdisc backgrounds were produced by [[Robert Abel and Associates]]. [[Ken Nordine]] (uncredited) voiced the intro narration.
[[Paul Allen Newell]] was responsible for design and programming <ref>http://www.digitpress.com/library/interviews/interview_paul_allen_newell.html</ref>. The laserdisc backgrounds were produced by [[Robert Abel and Associates]]. [[Ken Nordine]] (uncredited) voiced the intro narration.


==References==
==References==

Revision as of 12:29, 2 June 2009

Cube Quest
Gameplay of Cube Quest
Developer(s)Simutrek Inc.
Publisher(s)Simutrek Inc.
Platform(s)Arcade
ReleaseTemplate:Vgy
Genre(s)Shoot 'em up
Mode(s)Single-player

Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)

Gameplay

The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely-themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.

Production

Paul Allen Newell was responsible for design and programming [1]. The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration.

References