Jump to content

Phoenix (1980 video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
more on the hardware
Jagged 85 (talk | contribs)
re-word lead
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
|image = [[Image:Phoenix arcade flyer.jpg|256px|Phoenix arcade flyer]]
|image = [[Image:Phoenix arcade flyer.jpg|256px|Phoenix arcade flyer]]
|developer = Amstar Electronics
|developer = Amstar Electronics
|publisher = [[Taito Corporation|Taito]] & [[Centuri]] (Arcade) <br> [[Atari]] (Atari 2600)
|publisher = [[Centuri]], [[Taito Corporation|Taito]] (Arcade) <br> [[Atari]] (Atari 2600)
|designer =
|designer =
|platforms = [[Arcade game|Arcade]], [[Atari 2600]]
|platforms = [[Arcade game|Arcade]], [[Atari 2600]]
Line 14: Line 14:
|input = Either [[joystick]] (2-way) with 2 buttons, or 4 buttons (depends on cabinet)
|input = Either [[joystick]] (2-way) with 2 buttons, or 4 buttons (depends on cabinet)
}}
}}
'''''Phoenix''''' is a [[shoot 'em up]] [[arcade game]] developed by Amstar Electronics (which was located in [[Phoenix, Arizona]]) in 1980, and licensed to [[Centuri]] for US manufacturing and distribution, and to [[Taito Corporation|Taito]] for Japanese distribution. Bootleg versions of ''Phoenix'' were released by TPN and others.<ref>{{KLOV game|9004|Phoenix}}</ref><ref name=arch>[http://www.arcade-history.com/?n=phoenix&page=detail&id=1961 Phoenix] at arcade-history.com, accessed on line February 15, 2011.</ref><ref>p. 163, ''Racing the beam: the Atari Video computer system'', by Nick Montfort and Ian Bogost, MIT Press, 2009, ISBN 026201257X.</ref> The game is regarded as a direct descendent of Taito's seminal 1978 title ''[[Space Invaders]]''. [[Atari]] also ported the game to the [[Atari 2600]] console in 1982.<ref name=arch />
'''''Phoenix''''' is a [[shoot 'em up]] [[arcade game]] developed by Amstar Electronics (which was located in [[Phoenix, Arizona]]) in 1980,<ref>p. 163, ''Racing the beam: the Atari Video computer system'', by Nick Montfort and Ian Bogost, MIT Press, 2009, ISBN 026201257X.</ref> released by [[Centuri]] in the United States and by [[Taito Corporation|Taito]] in Japan.<ref>{{KLOV game|9004|Phoenix}}</ref><ref name=allgame>{{allgame|430|Phoenix}}</ref> Bootleg versions of ''Phoenix'' were released by TPN and others. [[Atari]] also ported the game to the [[Atari 2600]] console in 1982.<ref name=allgame/>


==Description==
==Description==
Like many arcade games of that era, ''Phoenix'' is a top-down [[outer space]]-themed fixed shooter. The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. In addition to the missiles, the ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into the spaceship. However, the player cannot move while the shield is active, and must wait for a short period (approximately five seconds) before using it again.
Like many arcade games of that era, ''Phoenix'' is a top-down [[outer space]]-themed [[fixed shooter]] similar to Taito's ''[[Space Invaders]]''.<ref name=allgame/> The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. In addition to the missiles, the ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into the spaceship. However, the player cannot move while the shield is active, and must wait for a short period (approximately five seconds) before using it again.


''Phoenix'' was one of the first full color arcade games, along with ''[[Galaxian]]'', so at the time it stood out. Also, it has distinctive shooting sounds that have become very familiar to fans of the genre. Most importantly, the ''Phoenix'' mothership was the first video arcade game [[boss (video game)|boss]] where the boss was presented as a separate challenge.<ref name=GamePro/>
''Phoenix'' was one of the first full color arcade games, along with ''[[Galaxian]]'', so at the time it stood out. Also, it has distinctive shooting sounds that have become very familiar to fans of the genre. Most importantly, the ''Phoenix'' mothership was one of the first video arcade game [[boss (video game)|bosses]] to be presented as a separate challenge.<ref name=GamePro/>


Phoenix is a 3 to 6 lives game, depending on the settings.
Phoenix is a 3 to 6 lives game, depending on the settings.
Line 30: Line 30:
* '''Rounds 3 and 4''' – Flying eggs float on the screen and seconds later hatch, revealing larger alien birds, resembling [[phoenix (mythology)|phoenices]], which swoop down at the player's spaceship. The only way to fully destroy one of these birds is by hitting it in its belly; shooting one of its wings merely destroys that wing, and if both wings are destroyed, they will regenerate. From time to time the birds could also revert to the egg form for a brief period of time. The birds are blue in round 3, pink in round 4.
* '''Rounds 3 and 4''' – Flying eggs float on the screen and seconds later hatch, revealing larger alien birds, resembling [[phoenix (mythology)|phoenices]], which swoop down at the player's spaceship. The only way to fully destroy one of these birds is by hitting it in its belly; shooting one of its wings merely destroys that wing, and if both wings are destroyed, they will regenerate. From time to time the birds could also revert to the egg form for a brief period of time. The birds are blue in round 3, pink in round 4.


[[Image:Phoenix Stage5.png|thumb|The mothership in ''Phoenix'' is considered the first [[Boss (video gaming)|boss]] to appear in an arcade game.<ref name=GamePro>Sterbakov, Hugh. (2008-03-05) [http://www.gamepro.com/gamepro/domestic/games/features/166668.shtml The 47 Most Diabolical Video-Game Villains of All Time]. [[Gamepro]]. Retrieved on 2008-04-28.</ref>]]
[[Image:Phoenix Stage5.png|thumb|The mothership in ''Phoenix'' is one of the first [[Boss (video gaming)|bosses]] to appear in an arcade game.<ref name=GamePro>Sterbakov, Hugh. (2008-03-05) [http://www.gamepro.com/gamepro/domestic/games/features/166668.shtml The 47 Most Diabolical Video-Game Villains of All Time]. [[Gamepro]]. Retrieved on 2008-04-28.</ref>]]


* '''Round 5''' – The player is pitted against the mothership, which is controlled by an alien-like creature sitting in its center. To successfully complete this round, the player must first fire away at the hull and a conveyor belt-type shield to get a clear shot at the alien. Destroying the alien – only one shot is required – ends the level. The mothership fires missiles at the player, moves slowly down towards him and has the alien birds (from rounds 1 and 2) protecting the ship. Defeating all of the birds will produce a new wave.
* '''Round 5''' – The player is pitted against the mothership, which is controlled by an alien-like creature sitting in its center. To successfully complete this round, the player must first fire away at the hull and a conveyor belt-type shield to get a clear shot at the alien. Destroying the alien – only one shot is required – ends the level. The mothership fires missiles at the player, moves slowly down towards him and has the alien birds (from rounds 1 and 2) protecting the ship. Defeating all of the birds will produce a new wave.
Line 71: Line 71:


== Ports ==
== Ports ==
[[Atari]] later bought the home video game console rights to ''Phoenix'', which it released for the [[Atari 2600]] in 1982.<ref name=arch /> The [[Imagic]] game ''[[Demon Attack]]'' closely resembled ''Phoenix'', so Atari sued Imagic, who settled out of court. The home version of ''Phoenix'' is one of the more accurate arcade [[Porting|ports]] of the time.{{Citation needed|date=October 2010}}
[[Atari]] later bought the home video game console rights to ''Phoenix'', which it released for the [[Atari 2600]] in 1982.<ref name=allgame /> The [[Imagic]] game ''[[Demon Attack]]'' closely resembled ''Phoenix'', so Atari sued Imagic, who settled out of court. The home version of ''Phoenix'' is one of the more accurate arcade [[Porting|ports]] of the time.{{Citation needed|date=October 2010}}


[[Taito]] appears to currently hold the worldwide rights to the game - in 2005, ''Phoenix'' was released on the [[Xbox]], [[PlayStation 2]], [[PlayStation Portable|PSP]] and the [[Personal computer|PC]] as part of ''[[Taito Legends]]'' in the US and Europe, and ''Taito Memories II Gekan'' in Japan.{{Citation needed|date=October 2010}}
[[Taito]] appears to currently hold the worldwide rights to the game - in 2005, ''Phoenix'' was released on the [[Xbox]], [[PlayStation 2]], [[PlayStation Portable|PSP]] and the [[Personal computer|PC]] as part of ''[[Taito Legends]]'' in the US and Europe, and ''Taito Memories II Gekan'' in Japan.{{Citation needed|date=October 2010}}

Revision as of 06:03, 19 February 2011

Phoenix
Phoenix arcade flyer
Developer(s)Amstar Electronics
Publisher(s)Centuri, Taito (Arcade)
Atari (Atari 2600)
Platform(s)Arcade, Atari 2600
Release1980 (Arcade)
1982 (Atari 2600)
Genre(s)Shoot 'em up
Mode(s)Up to 2 players, alternating turns

Phoenix is a shoot 'em up arcade game developed by Amstar Electronics (which was located in Phoenix, Arizona) in 1980,[1] released by Centuri in the United States and by Taito in Japan.[2][3] Bootleg versions of Phoenix were released by TPN and others. Atari also ported the game to the Atari 2600 console in 1982.[3]

Description

Like many arcade games of that era, Phoenix is a top-down outer space-themed fixed shooter similar to Taito's Space Invaders.[3] The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. In addition to the missiles, the ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into the spaceship. However, the player cannot move while the shield is active, and must wait for a short period (approximately five seconds) before using it again.

Phoenix was one of the first full color arcade games, along with Galaxian, so at the time it stood out. Also, it has distinctive shooting sounds that have become very familiar to fans of the genre. Most importantly, the Phoenix mothership was one of the first video arcade game bosses to be presented as a separate challenge.[4]

Phoenix is a 3 to 6 lives game, depending on the settings.

Gameplay

Each level has five separate rounds. The player must successfully complete a round before advancing to the next one.

  • Rounds 1 and 2 – The player must destroy a formation of alien birds. While in formation, some of the birds fly down kamikaze style, in an attempt to destroy the player's spaceship by crashing into it. Hitting a bird flying diagonally awarded a bonus score. The birds are yellow in round 1, pink in round 2. The player's spaceship is given rapid fire for round 2, where the birds fly somewhat more unpredictably. These rounds are highly reminiscent of Galaxian.
  • Rounds 3 and 4 – Flying eggs float on the screen and seconds later hatch, revealing larger alien birds, resembling phoenices, which swoop down at the player's spaceship. The only way to fully destroy one of these birds is by hitting it in its belly; shooting one of its wings merely destroys that wing, and if both wings are destroyed, they will regenerate. From time to time the birds could also revert to the egg form for a brief period of time. The birds are blue in round 3, pink in round 4.
File:Phoenix Stage5.png
The mothership in Phoenix is one of the first bosses to appear in an arcade game.[4]
  • Round 5 – The player is pitted against the mothership, which is controlled by an alien-like creature sitting in its center. To successfully complete this round, the player must first fire away at the hull and a conveyor belt-type shield to get a clear shot at the alien. Destroying the alien – only one shot is required – ends the level. The mothership fires missiles at the player, moves slowly down towards him and has the alien birds (from rounds 1 and 2) protecting the ship. Defeating all of the birds will produce a new wave.

The game continues, with the difficulty increasing per level. The main increase in difficulty centered on the increasing speed and unpredictability of the bird and phoenix flights.

Music

There are two pieces of music featured in the game:

Clones

  • Griffon was released by Videotron in 1980.
  • Falcon was released by BGV. in 1980.
  • Vautour was released by Jeutel in 1980 in France.
  • Condor was released by Sidam in 1981.
  • Various games titled Phoenix are available for many graphing calculators.

Bootlegs

  • Phoenix was released by T.P.N in 1980.
  • Phoenix was released by IRECSA, G.G.I Corp in 1980.

Sequels

The official sequel to Phoenix was called Pleiads (onscreen) or Pleiades (on the Centuri manufactured marquee) and was developed by Tehkan in 1981, and licensed to Centuri for US distribution. Pleiades featured more enemies attacking at once, balanced by the fact that the player could now have an unlimited number of shots on the screen at one time.

The Flagship level in the Midway game Gorf has been compared to the boss stage in Phoenix.

Hardware

Most Phoenix games will be in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons, no joysticks are present. The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't known to be compatible with any other games.

Circuitry in the Centuri version:

  • CPU: 8085 at 5.5 MHz.
  • RAM: 4 kB (8 2114 1k x 4 chips.)
  • ROM: 16 kB (8 2716 2k x 8 chips.)
  • Audio: Matsushita MN6221AA chip, along with discrete circuitry.
  • Video: discrete circuitry, utilizing 4 more 2716 2k x 8 EPROMs, as well as 2 256 x 4 bipolar PROMs.[5]

Records

Mark Gotfraind holds the official record for this game with 987,620 points recorded on the 17th of March 1983 at Cloverleaf Golf N Game / N. Miami Beach, FL [citation needed] Reference: Originally published in the 1987 Twin Galaxies Video Game & Pinball Book of World Records by Walter Day and maintained on-line at [1] and [2]

Ports

Atari later bought the home video game console rights to Phoenix, which it released for the Atari 2600 in 1982.[3] The Imagic game Demon Attack closely resembled Phoenix, so Atari sued Imagic, who settled out of court. The home version of Phoenix is one of the more accurate arcade ports of the time.[citation needed]

Taito appears to currently hold the worldwide rights to the game - in 2005, Phoenix was released on the Xbox, PlayStation 2, PSP and the PC as part of Taito Legends in the US and Europe, and Taito Memories II Gekan in Japan.[citation needed]

References

  1. ^ p. 163, Racing the beam: the Atari Video computer system, by Nick Montfort and Ian Bogost, MIT Press, 2009, ISBN 026201257X.
  2. ^ Phoenix at the Killer List of Videogames
  3. ^ a b c d Template:Allgame
  4. ^ a b Sterbakov, Hugh. (2008-03-05) The 47 Most Diabolical Video-Game Villains of All Time. Gamepro. Retrieved on 2008-04-28.
  5. ^ Phoenix service manual, Centuri, Inc., #364-62-0100 A.

External links