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==Concept==
==Concept==
Director ''Keiichiro Toyama'' said on interview that comics from the French author Moebius he read in his youth were an inspiration for the Gravity Rush world<ref name=computerandvideogames.com/><ref name=siliconera.com/>. However, Toyama also wanted to mix it with Japanese comic culture, something that is reflected in the main character, ''Kat''.<ref name=computerandvideogames.com/>
The game was directed by [[Keiichiro Toyama]], previously known for creating [[survival horror]] games such as ''[[Silent Hill]]'' and ''[[Siren (series)|Siren]]''. He stated in an interview that he conceptualized the idea for ''Gravity Rush'' more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on ''Silent Hill''.<ref name=siliconera.com/> He cited [[Jean Giraud|Moebius]]'s [[Franco-Belgian comics|French comics]] he read in his youth as an inspiration for the Gravity Rush world,<ref name=computerandvideogames.com/><ref name=siliconera.com/> referring to one of his [[comic book]]s that had "images of people floating in space" as an influence.<ref name=siliconera.com/> However, Toyama also wanted to mix it with [[Manga|Japanese comic/manga]] culture, something that is reflected in the main character, ''Kat''.<ref name=computerandvideogames.com/>


==Distribution Media==
==Distribution Media==
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==Reception==
==Reception==
{{VG Reviews
{{VG Reviews
|GR =
|MC =
|Fam = 38/40<ref name=andriasang.com/>
|Fam = 38/40<ref name=andriasang.com/>
|EuroG = 9/10<ref name="eurog_gravity">{{cite web|last=Donlan|first=Christian|title=Gravity Daze Review|url=http://www.eurogamer.net/articles/2012-02-20-gravity-daze-review|publisher=[[Eurogamer]]|accessdate=20 February 2012|date=20 February, 2012}}</ref>

|rev1 = [[:fr:Gameblog.fr|Gameblog.fr]]
|GR = N/A
|rev1Score = {{rating|5|5}}<ref name="mc_gravity">{{cite web|title=Gravity Rush (PlayStation Vita)|url=http://www.metacritic.com/game/playstation-vita/gravity-rush|publisher=[[Metacritic]]|accessdate=20 February 2012}}</ref>
|MC = N/A
}}
}}


The game has been received with critical acclaim. The Japanese gaming magazine, ''[[Famitsu]]'', gave the game scores of 10/9/9/10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.<ref name=andriasang.com/> In Europe, the gaming site [[Eurogamer]] gave it a score of 9 out of 10, concluding that if "you're drawn to games by the satisfaction offered by their simplest mechanics, Gravity Daze is a total delight."<ref name="eurog_gravity"/> The French site [[:fr:Gameblog.fr|Gameblog.fr]] gave the game a perfect score of 5 out of 5 stars, stating that a game "as exceptional as this one" is "so rare" that "when one comes, it's impossible not to grab it really tight and press it against our chest."<ref name="mc_gravity"/>
The game was received with good reviews from Japanese gaming magazine, ''[[Famitsu]]'', with a 10/9/9/10.<ref name=andriasang.com/>


==References==
==References==

Revision as of 19:26, 20 February 2012

Gravity Rush
Gravity Rush US Cover
Gravity Rush US Cover
Developer(s)Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Keiichiro Toyama
Designer(s)Keiichiro Toyama
Composer(s)Kohei Tanaka
Platform(s)PlayStation Vita
Genre(s)Action-adventure, action RPG

Gravity Rush (重力的眩暈, known in Japan as Gravity Daze) is a video game developed for the PlayStation Vita. Directed by Keiichiro Toyama, the core mechanic of the game is the player's ability to manipulate gravity, allowing unique movements and navigation.[4]

Plot

The game is set in the fictitious, floating town of Hekseville. The story begins showing the player character, a girl called Kat, who has lost her memory. She then runs into a mysterious black cat that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a Gravity Storm and the Nevi monsters that have appeared along with it[5].

Gameplay

The gravity-controlling mechanic can be used to fly through the air, walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses a button to make the character float, then aims somewhere by tilting the console, and finally presses the button again to land. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush also boasts some role-playing game elements, such as leveling up, side quests, optional villains to fight, and large worlds to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to move objects around[6].

Concept

The game was directed by Keiichiro Toyama, previously known for creating survival horror games such as Silent Hill and Siren. He stated in an interview that he conceptualized the idea for Gravity Rush more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on Silent Hill.[7] He cited Moebius's French comics he read in his youth as an inspiration for the Gravity Rush world,[6][7] referring to one of his comic books that had "images of people floating in space" as an influence.[7] However, Toyama also wanted to mix it with Japanese comic/manga culture, something that is reflected in the main character, Kat.[6]

Distribution Media

The game will be available through both physical and digital distribution in the US[2] and Japan.[1] However, it will be digital only in Europe.[3][8]

Reception

The game has been received with critical acclaim. The Japanese gaming magazine, Famitsu, gave the game scores of 10/9/9/10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.[9] In Europe, the gaming site Eurogamer gave it a score of 9 out of 10, concluding that if "you're drawn to games by the satisfaction offered by their simplest mechanics, Gravity Daze is a total delight."[10] The French site Gameblog.fr gave the game a perfect score of 5 out of 5 stars, stating that a game "as exceptional as this one" is "so rare" that "when one comes, it's impossible not to grab it really tight and press it against our chest."[11]

References

  1. ^ a b "Gravity Daze Official PlayStation JP Website". Sony Computer Entertainment America. Retrieved 31 January 2012.
  2. ^ a b "Gravity Rush Official PlayStation US Website". Sony Computer Entertainment Japan. Retrieved 31 January 2012.
  3. ^ a b "Gravity Rush Official PlayStation UK Website". Sony Computer Entertainment Europe. Retrieved 31 January 2012.
  4. ^ Toyad, Jonathan. "E3 2011: Gravity Daze Hands-On Preview". Gamespot.com. Retrieved 2 July 2011.
  5. ^ "Gravity Rush on PlayStation®Vita. --A talk with Keiichiro Toyama". Sony Computer Entertainment Asia.
  6. ^ a b c "Keiichiro Toyama on his innovative third-person action game". Future Publishing Limited.
  7. ^ a b c "Gravity Rush Was Ten Years In The Making". Siliconera.com.
  8. ^ Grant, Adam. "Gravity Rush will be launching on PSN only". Official EU PlayStation Blog. Retrieved 31 January 2012.
  9. ^ a b "Gravity Daze Gets High Marks in Famitsu". Andriasang.com - Japanese Game Database.
  10. ^ a b Donlan, Christian (20 February, 2012). "Gravity Daze Review". Eurogamer. Retrieved 20 February 2012. {{cite web}}: Check date values in: |date= (help)
  11. ^ a b "Gravity Rush (PlayStation Vita)". Metacritic. Retrieved 20 February 2012.