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|aspect ratio =
|aspect ratio =
|resolution =
|resolution =
|developer =
|developer = [[Namco]]
|publisher = [[Namco]]
|publisher = [[Namco]]
|distributor =
|distributor =
|composer = Hiroyuki Kawada
|license =
|license =
|series =
|series =
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|version =
|version =
|released = 1988
|released = 1988
|genre =
|genre =
|modes =
|modes =
|ratings ={{vgratings|}}
|ratings ={{vgratings|}}
|platforms = Arcade
|platforms = [[Arcade game|Arcade]]
|media =
|media =
|requirements =
|requirements =
|input =
|input = [[Racing wheel]]
|arcade system = [[Namco System 21|Namco System 21 "Polygonizer"]]
|cpu = 2x [[Motorola 68000|68000]] @ 12MHz
|sound = [[Motorola 6809|6809]] @ 3MHz<br>[[Yamaha YM2151|YM2151]] @ 3.5MHz
}}
}}
'''''Winning Run''''' is a [[video game]], released by [[Namco]] in 1988. It was the first game to use the [[Namco System 21]] hardware. The music was composed by [[Hiroyuki Kawada]].<ref>namco G.S.M. winning run</ref>
'''''Winning Run''''' is an [[Arcade game|arcade]] [[racing video game]], released by [[Namco]] in 1988. It was the first game to use the [[3D computer graphics|3D]] [[Namco System 21|Namco System 21 "Polygonizer"]] hardware. The music was composed by Hiroyuki Kawada.<ref>Namco G.S.M. Winning Run</ref> It was an early example of a 3D racing game.<ref>{{KLOV game|10446|Winning Run}}</ref>

It was housed in a movable (silver, orange) cabinet. In traditional NAMCO racer genre of the time it the player had a choice of game modes to play:
==Overview==
Easy Drive (Automatic Transmission and slower game play)
It was housed in a movable (silver, orange) cabinet. As with other Namco racing games at the time, the player had a choice of game modes to play:
Technical Drive (Manual Transmission and faster game play)

*Easy Drive (Automatic Transmission and slower game play)
*Technical Drive (Manual Transmission and faster game play)

The game also featured a [[Dunlop Tyres|Dunlop]] "style" tire bridge over the track but instead said "NAMCO" on it.
The game also featured a [[Dunlop Tyres|Dunlop]] "style" tire bridge over the track but instead said "NAMCO" on it.
The music had similarities to Namco's [[Final Lap]] using the short jingles when the race started.
The music had similarities to Namco's ''[[Final Lap]]'' (1987) using the short jingles when the race started.

The game has several sequels released: ''Winning Run Suzuka Grand Prix'' (1989), ''Winning Run 3'' (1989), and Winning Run 91'' (1991).


==References==
==References==
{{Reflist}}
{{Reflist}}

==External links==
*{{KLOV game|10446|Winning Run}}

[[Category:Arcade games]]
[[Category:Arcade games]]
[[Category:Namco games]]
[[Category:Namco games]]

Revision as of 08:30, 26 February 2012

Winning Run
Developer(s)Namco
Publisher(s)Namco
Composer(s)Hiroyuki Kawada
Platform(s)Arcade
Release1988
Arcade systemNamco System 21 "Polygonizer"

Winning Run is an arcade racing video game, released by Namco in 1988. It was the first game to use the 3D Namco System 21 "Polygonizer" hardware. The music was composed by Hiroyuki Kawada.[1] It was an early example of a 3D racing game.[2]

Overview

It was housed in a movable (silver, orange) cabinet. As with other Namco racing games at the time, the player had a choice of game modes to play:

  • Easy Drive (Automatic Transmission and slower game play)
  • Technical Drive (Manual Transmission and faster game play)

The game also featured a Dunlop "style" tire bridge over the track but instead said "NAMCO" on it. The music had similarities to Namco's Final Lap (1987) using the short jingles when the race started.

The game has several sequels released: Winning Run Suzuka Grand Prix (1989), Winning Run 3 (1989), and Winning Run 91 (1991).

References

  1. ^ Namco G.S.M. Winning Run
  2. ^ Winning Run at the Killer List of Videogames

External links