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→‎Arcade: Controller does resemble a flight yoke. It does not resemble a gun.
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|version =
|version =
|released = '''Arcade'''<BR>[[1991 in video gaming|1991]]<BR>'''Mega-CD'''<BR>1994<BR>'''3DO'''<BR>1994<BR>'''PlayStation'''<BR>1996<BR>'''Virtual Console'''<BR>{{vgrelease|JP=April 21, 2009}}
|released = '''Arcade'''<BR>[[1991 in video gaming|1991]]<BR>'''Mega-CD'''<BR>1994<BR>'''3DO'''<BR>1994<BR>'''PlayStation'''<BR>1996<BR>'''Virtual Console'''<BR>{{vgrelease|JP=April 21, 2009}}
|genre = [[Shoot 'em up]] <br> [[Space flight simulator game|Space combat]] <br> [[Light gun shooter]]
|genre = [[Rail shooter]] <br> [[Space flight simulator game|Space combat]] <br> [[Light gun shooter]]
|modes = Single Player
|modes = Single Player
|ratings =
|ratings =
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{{nihongo|'''''StarBlade'''''|スターブレード|sutā burēdo}} is a [[3D computer graphics|3D]] [[Space flight simulator game|space]] [[shoot 'em up]] [[arcade game]] that was released by [[Namco]] in 1991. It was later ported to the [[Mega-CD]] and [[3DO Interactive Multiplayer|3DO]] in 1994. It was also released on the [[PlayStation (console)|PlayStation]] as ''StarBlade Alpha'' in 1996.
{{nihongo|'''''StarBlade'''''|スターブレード|sutā burēdo}} is a 3D [[Space flight simulator game|space-based]] [[rail shooter]] [[arcade game]] that was released by [[Namco]] in 1991. It was notable for its early use of real-time [[3D computer graphics|3D graphics]],<ref name="klov_starblade">{{KLOV game|9779|Starblade}}</ref><ref name="gamezone3d">{{cite web|title=The Magic of Early 90s 3D|url=http://www.gamezone.com/editorials/the-magic-of-early-90s-3d|work=[[GameZone]]|date=2010-09-01|accessdate=26 February 2012|date=01}}</ref> produced using the [[Namco System 21|Namco System 21 "Polygonizer"]] [[arcade system board]], and it is believed to have had a strong influence on the 1993 [[Nintendo]] game ''[[Star Fox (video game)|Star Fox]]''.<ref name="gamezone3d"/> ''StarBlade'' was later ported to the [[Mega-CD]] and [[3DO Interactive Multiplayer|3DO]] in 1994. It was also released on the [[PlayStation (console)|PlayStation]] as ''StarBlade Alpha'' in 1996.


==Arcade==
==Arcade==
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On the PlayStation (''StarBlade Alpha'') and 3DO versions, players could choose from the arcade version of the game and an enhanced version. In the arcade mode, graphics are made of flat [[Polygon (computer graphics)|polygons]] and the playing screen contains little black bars on the left and right edge of the screen. For the enhanced mode, the games graphics are made up of fully textured polygons with a fullscreen view of the action.
On the PlayStation (''StarBlade Alpha'') and 3DO versions, players could choose from the arcade version of the game and an enhanced version. In the arcade mode, graphics are made of flat [[Polygon (computer graphics)|polygons]] and the playing screen contains little black bars on the left and right edge of the screen. For the enhanced mode, the games graphics are made up of fully textured polygons with a fullscreen view of the action.

==Technical information==

The game runs on the [[Namco System 21]] hardware.


==Sequel==
==Sequel==


A sequel titled ''StarBlade: Operation Blue Planet'' was developed in 2002, and ran in the [[Namco System 246]] hardware. The prototype consisted of a Namco O.R.B.S. cabinet which used a projector on a global shaped surface and a "slide in" seat module. This setup was intended to fully immerse the player. However, it never made past field testing. [http://www.system16.com/hardware.php?id=543&gid=1390#1390]
A sequel titled ''StarBlade: Operation Blue Planet'' was developed in 2002, and ran in the [[Namco System 246]] hardware. The prototype consisted of a Namco O.R.B.S. cabinet which used a projector on a global shaped surface and a "slide in" seat module. This setup was intended to fully immerse the player. However, it never made past field testing. [http://www.system16.com/hardware.php?id=543&gid=1390#1390]

==References==
{{reflist}}


==External links==
==External links==

Revision as of 08:31, 26 February 2012

StarBlade
Developer(s)Namco, Panasonic Interactive Media
Publisher(s)Namco
Platform(s)Arcade, Mega-CD, 3DO, PlayStation, Virtual Console
ReleaseArcade
1991
Mega-CD
1994
3DO
1994
PlayStation
1996
Virtual Console
Genre(s)Rail shooter
Space combat
Light gun shooter
Mode(s)Single Player
Arcade systemNamco System 21

StarBlade (スターブレード, sutā burēdo) is a 3D space-based rail shooter arcade game that was released by Namco in 1991. It was notable for its early use of real-time 3D graphics,[1][2] produced using the Namco System 21 "Polygonizer" arcade system board, and it is believed to have had a strong influence on the 1993 Nintendo game Star Fox.[2] StarBlade was later ported to the Mega-CD and 3DO in 1994. It was also released on the PlayStation as StarBlade Alpha in 1996.

Arcade

The appearance of a "pod" in which the "gunner" controlled a double barrel laser cannon, was not a totally new concept in the arcades, but what was new was the method of how the image was "projected". The arcade version of StarBlade used a concave mirror (molded of black, reflective, and flexible plexi) to reflect the image of a 26" standard resolution monitor at the top of the simulator housing. This gave the player an experience of a deeper space environment which, with its lens like effect had never been seen in any video game at the time.

The player had a large and heavy 2-axis/4-button flight yoke controller which had a built-in red multi-LED lamp that flashed as enemies were destroyed. When the player got hit by enemy fire the seat would rumble and a couple of flashing strobes (similar to photo flashes) would temporarily blind the player. A 30VDC motor with an asymmetrical axis produced the seat shaking effect as the seat module was resting upon three rubber cylinders that allowed the seat certain movement.

The sound was a surround type system with four speakers: two in the front below the large mirror, and two in the back of the seat. The US version cabinet had the rear speakers tucked into its monitor-box at the top (behind the yellow plasitc cover where the grilles could be seen). The amplified audio signal was only a standard two channel stereo signal, but with a specially designed amplifier PCB which separates the audio into four individual channels.

In 2005, StarBlade was shown in Tekken 5 during the opening loading screen, and as an unlockable classic game in the Arcade History section in the game.

StarBlade makes an appearance in Ridge Racer 7 as the wheels manufacturer and features varieties of wheels from the game.

Originally, StarBlade was going to be a one player version of Galaxian 3. Despite a field test, the Galaxian 3 concept was scrapped, but when the game was released as StarBlade, some of the enemies in Galaxian 3 and Attack of the Zolgear were reused for StarBlade

Enhanced ports

On the PlayStation (StarBlade Alpha) and 3DO versions, players could choose from the arcade version of the game and an enhanced version. In the arcade mode, graphics are made of flat polygons and the playing screen contains little black bars on the left and right edge of the screen. For the enhanced mode, the games graphics are made up of fully textured polygons with a fullscreen view of the action.

Sequel

A sequel titled StarBlade: Operation Blue Planet was developed in 2002, and ran in the Namco System 246 hardware. The prototype consisted of a Namco O.R.B.S. cabinet which used a projector on a global shaped surface and a "slide in" seat module. This setup was intended to fully immerse the player. However, it never made past field testing. [1]

References

  1. ^ Starblade at the Killer List of Videogames
  2. ^ a b "The Magic of Early 90s 3D". GameZone. 01. Retrieved 26 February 2012. {{cite web}}: Check date values in: |date= (help)

External links