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==Reception==
==Reception==
{{VG Reviews
{{VG Reviews
|GR = 83.30%<ref>{{cite web|title=Gravity Rush|url=http://www.gamerankings.com/vita/620274-gravity-rush/index.html|publisher=[[GameRankings]]|accessdate=June 13, 2012}}</ref>
|GR = 83.34%<ref>{{cite web|title=Gravity Rush|url=http://www.gamerankings.com/vita/620274-gravity-rush/index.html|publisher=[[GameRankings]]|accessdate=June 13, 2012}}</ref>
|MC = 84/100<ref name="mc_gravity"/>
|MC = 84/100<ref name="mc_gravity"/>
|Fam = 38/40<ref name=andriasang.com/>
|Fam = 38/40<ref name=andriasang.com/>
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|GI = 8/10<ref name="GI"/>
|GI = 8/10<ref name="GI"/>
|GameRev = {{rating|4.5|5}}
|GameRev = {{rating|4.5|5}}
|GTM = 8/10<ref>{{cite web | url=http://www.gamestm.co.uk/reviews/gravity-rush-review/ | title=Gravity Rush review | work=[[GamesTM]] | date=16 June 2012 | accessdate=June 18, 2012}}</ref>
|PSM3 = 9.3/10
|Play = 86%<ref>{{cite journal | title=Gravity Rush review | journal=[[Play (UK magazine)|Play]] | year=2012 | month=June | issue=219 | pages=74}}</ref>
|PSM3 = 9.3/10<ref name="psm3_rush"/>
|VG = 8/10<ref name="VG"/>
|VG = 8/10<ref name="VG"/>
| rev1 = [[Digital Spy]]
| rev1 = [[Digital Spy]]
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}}
}}


The game has been received with positive reviews, with average aggregate scores of 83.30% at [[GameRankings]], 84 out of 100 on [[Metacritic]]. The Japanese gaming magazine ''[[Famitsu]]'' gave the game scores of 10, 9, 9 and 10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.<ref name=andriasang.com/> Toyama, when asked what the team reaction was about this, said "We had mixed feelings, actually. We achieved something that's unique and brand new, and we feel that should get good reviews. But at the same time, this game a little niche… so we thought it was interesting that we got such high scores."<ref name=blog.us.playstation.com/> [[Eurogamer]]'s Christian Donlan wrote that if "you're drawn to games by the satisfaction offered by their simplest mechanics, Gravity Daze is a total delight."<ref name="eurog_gravity">{{cite web|last=Donlan|first=Christian|title=Gravity Daze Review|url=http://www.eurogamer.net/articles/2012-02-20-gravity-daze-review|publisher=[[Eurogamer]]|accessdate=February 20, 2012|date=February 20, 2012}}</ref> Lee West of ''[[Gamereactor]]'' commented that "he loves when games surprise him like this - in a positive way". The French site [[:fr:Gameblog.fr|Gameblog.fr]] stated that a game "as exceptional as this one" is "so rare" that "when one comes, it's impossible not to grab it really tight and press it against our chest."<ref name="mc_gravity">{{cite web|title=Gravity Rush (PlayStation Vita)|url=http://www.metacritic.com/game/playstation-vita/gravity-rush|publisher=[[Metacritic]]|accessdate=June 13, 2012}}</ref><ref name="gameblog">{{cite web|title=Gravity Rush, le test sur PS Vita|url=http://www.gameblog.fr/test_1205_gravity-rush-ps-vita|publisher=[[Gameblog.fr]]|accessdate=June 13, 2012|archiveurl=http://translate.google.co.uk/translate?sl=fr&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.gameblog.fr%2Ftest_1205_gravity-rush-ps-vita|archivedate=June 13, 2012|date=May 26, 2012}}</ref> The UK's ''[[PSM3|PSM3 Magazine]]'' gave it a 9.3/10, saying that "Perfectly balanced free-roaming exploration, focused story missions and RPG-style leveling, with sublime handheld controls in Vita's first [[killer application|killer app]]." Game Revolution called it "The Vita's first must-buy game" due to its innovation, creativity, and art.<ref>{{cite web|url=http://www.gamerevolution.com/features/vita-gets-its-first-mustbuy-game-in-june|title=Vita Gets Its First Must-Buy Game In June |work= |publisher=Game Revolution |accessdate=May 26, 2012}}</ref>
The game has been received with positive reviews, with average aggregate scores of 83.30% at [[GameRankings]], 84 out of 100 on [[Metacritic]]. The Japanese gaming magazine ''[[Famitsu]]'' gave the game scores of 10, 9, 9 and 10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.<ref name=andriasang.com/> Toyama, when asked what the team reaction was about this, said "We had mixed feelings, actually. We achieved something that's unique and brand new, and we feel that should get good reviews. But at the same time, this game a little niche… so we thought it was interesting that we got such high scores."<ref name=blog.us.playstation.com/> [[Eurogamer]]'s Christian Donlan wrote that if "you're drawn to games by the satisfaction offered by their simplest mechanics, Gravity Daze is a total delight."<ref name="eurog_gravity">{{cite web|last=Donlan|first=Christian|title=Gravity Daze Review|url=http://www.eurogamer.net/articles/2012-02-20-gravity-daze-review|publisher=[[Eurogamer]]|accessdate=February 20, 2012|date=February 20, 2012}}</ref> Lee West of ''[[Gamereactor]]'' commented that "he loves when games surprise him like this - in a positive way". The French site [[:fr:Gameblog.fr|Gameblog.fr]] stated that a game "as exceptional as this one" is "so rare" that "when one comes, it's impossible not to grab it really tight and press it against our chest."<ref name="mc_gravity">{{cite web|title=Gravity Rush (PlayStation Vita)|url=http://www.metacritic.com/game/playstation-vita/gravity-rush|publisher=[[Metacritic]]|accessdate=June 13, 2012}}</ref><ref name="gameblog">{{cite web|title=Gravity Rush, le test sur PS Vita|url=http://www.gameblog.fr/test_1205_gravity-rush-ps-vita|publisher=[[Gameblog.fr]]|accessdate=June 13, 2012|archiveurl=http://translate.google.co.uk/translate?sl=fr&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.gameblog.fr%2Ftest_1205_gravity-rush-ps-vita|archivedate=June 13, 2012|date=May 26, 2012}}</ref> The UK's ''[[PSM3|PSM3 Magazine]]'' gave it a 9.3/10, concluding that it "Perfectly balances free-roaming exploration, focused story missions and RPG-style leveling, with sublime handheld controls in Vita's first [[killer application|killer app]]."<ref name="psm3_rush">{{cite journal | title=Gravity Rush: Why Vita's killer app will turn your world upside down | journal=[[PSM3]] | year=2012 | month=May | issue=May 2012 | pages=112}}</ref> Game Revolution called it "The Vita's first must-buy game" due to its innovation, creativity, and art.<ref>{{cite web|url=http://www.gamerevolution.com/features/vita-gets-its-first-mustbuy-game-in-june|title=Vita Gets Its First Must-Buy Game In June |work= |publisher=Game Revolution |accessdate=May 26, 2012}}</ref>


[[VideoGamer]] gave it a 8/10; stating "Despite a few lengthy load times, a terrible name and an unimaginative character introduction, Gravity Rush quickly became a very enjoyable game indeed. It doesn't feel like a typical handheld title, either: Gravity Rush has the depth, length and graphical prowess of something you'd see on consoles. The mission-based structure is great for portable play and the story is worth the investment despite the many unanswered questions. It's easily the best experience I've had on the Vita thus far".<ref name="VG">{{cite web|url=http://www.videogamer.com/psvita/gravity_rush/review.html|title=Gravity Rush Review for PS Vita - VideoGamer.com|accessdate=May 24, 2012|date=May 24, 2012}}</ref> Greg Miller of [[IGN]] gave Gravity Rush a review of 7.5, stating "I love Kat and totally dig most of the superhero story, but the cumbersome combat in latter missions definitely had me cursing at my handheld".<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2012/05/24/gravity-rush-review|title=Gravity Rush Review - IGN|author=Greg Miller|accessdate=May 24, 2012|date=May 24, 2012}}</ref> [[Joystiq]] gave the game a 4.5/5 and described "It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself".<ref name="joystiq">{{cite web|url=http://www.joystiq.com/2012/05/24/gravity-rush-review-disorient-express/|title=Gravity Rush review {{!}} Joystiq|accessdate=May 24, 2012|date=May 24, 2012|work=Joystiq|first=JC|last=Fletcher}}</ref> ''[[Electronic Gaming Monthly]]'' gave the game a score of 9.5 out of 10, stating that it "isn’t just the best game to grace the Vita—it’s also one of the best games I’ve played in some time, no matter the system." The review concluded that it is "Beautiful, enjoyable, original, enthralling, exciting, challenging, and emotional."<ref name="EGM">{{cite web|url=http://www.egmnow.com/articles/reviews/egm-review-gravity-rush/|title=Gravity Rush Review-The fall—and rise—of the Gravity Kitten|author=Eric L. Patterson|accessdate=May 24, 2012|date=May 24, 2012}}</ref>
[[VideoGamer]] gave it a 8/10; stating "Despite a few lengthy load times, a terrible name and an unimaginative character introduction, Gravity Rush quickly became a very enjoyable game indeed. It doesn't feel like a typical handheld title, either: Gravity Rush has the depth, length and graphical prowess of something you'd see on consoles. The mission-based structure is great for portable play and the story is worth the investment despite the many unanswered questions. It's easily the best experience I've had on the Vita thus far".<ref name="VG">{{cite web|url=http://www.videogamer.com/psvita/gravity_rush/review.html|title=Gravity Rush Review for PS Vita - VideoGamer.com|accessdate=May 24, 2012|date=May 24, 2012}}</ref> Greg Miller of [[IGN]] gave Gravity Rush a review of 7.5, stating "I love Kat and totally dig most of the superhero story, but the cumbersome combat in latter missions definitely had me cursing at my handheld".<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2012/05/24/gravity-rush-review|title=Gravity Rush Review - IGN|author=Greg Miller|accessdate=May 24, 2012|date=May 24, 2012}}</ref> [[Joystiq]] gave the game a 4.5/5 and described "It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself".<ref name="joystiq">{{cite web|url=http://www.joystiq.com/2012/05/24/gravity-rush-review-disorient-express/|title=Gravity Rush review {{!}} Joystiq|accessdate=May 24, 2012|date=May 24, 2012|work=Joystiq|first=JC|last=Fletcher}}</ref> ''[[Electronic Gaming Monthly]]'' gave the game a score of 9.5 out of 10, stating that it "isn’t just the best game to grace the Vita—it’s also one of the best games I’ve played in some time, no matter the system." The review concluded that it is "Beautiful, enjoyable, original, enthralling, exciting, challenging, and emotional."<ref name="EGM">{{cite web|url=http://www.egmnow.com/articles/reviews/egm-review-gravity-rush/|title=Gravity Rush Review-The fall—and rise—of the Gravity Kitten|author=Eric L. Patterson|accessdate=May 24, 2012|date=May 24, 2012}}</ref>

Revision as of 06:12, 18 June 2012

Gravity Rush
Gravity Rush US Cover
North American box art
Developer(s)SCE Japan Studio
(Project Siren)
Publisher(s)Sony Computer Entertainment
Director(s)Keiichiro Toyama
Producer(s)Makato Isomine
Designer(s)Keiichiro Toyama
Artist(s)Yoshiaki Yamaguchi
Writer(s)Naoko Sato
Composer(s)Kohei Tanaka
Platform(s)PlayStation Vita
Release
Genre(s)Action-adventure,
Action role-playing

Gravity Rush, known in Japan as Gravity Daze (グラヴィティデイズ/重力的眩暈:上層への帰還において彼女の内宇宙に生じた摂動) is an action role-playing video game developed for the PlayStation Vita.[5] Directed by Keiichiro Toyama and written by Naoko Sato (previously known for the Siren series and the first Silent Hill), the core mechanic of the game is the player's ability to manipulate gravity, allowing unique movements and navigation.[6] The graphics are cel-shaded,[Note 1] which in Toyama's opinion stand out from the western photorealistic trend.[7]

The game started off back in 2008 as a PlayStation 3 project called Gravité,[8][9][10][Note 2] before being eventually transferred to PS Vita. AI and visuals were slightly simplified during the process.[7] However, Gravity Rush director thinks overall Vita suits the game better, because of "its handy and accessible nature" and "the impression of a different world existing beyond the screen" the player gets by tilting the device.[7]

Plot

The game is set in the fictitious, floating town of Hekseville. The story begins showing the player character, a girl called Kat,[Note 3] who has lost her memory. She then runs into a mysterious black cat that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a Gravity Storm and the Nevi monsters that have appeared along with it.[11]

Gameplay

Gravity Rush screenshot. The player character as well as some objects float. There is a circular sight showing the target position to land.

The gravity-controlling mechanic can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something -- be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush also boasts role-playing game elements, such as leveling up, side quests, optional villains to fight, and large, open-worlds to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to move objects around.[12]

Toyama commented on the influence the game Crackdown had on this evolution-styled gameplay, as he "really liked the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful".[13]

Concept

The game was directed by Keiichiro Toyama, previously known for creating survival horror games such as Silent Hill and Siren. He stated in an interview that he conceptualized the idea for Gravity Rush more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on Silent Hill.[14] He cited Moebius's French comics he read in his youth as an inspiration for the Gravity Rush world,[12][14] referring to one of his comic books that had "images of people floating in space" as an influence.[14] Anime and American comics were both an influece for the characters.[7][12] However, Toyama avoided them to be "completely Japanese" for a better acceptance outside the land of rising sun.[13]

Distribution Media

The game is available through both physical and digital distribution in the US[3] and Japan.[2] It was originally thought that Gravity Rush would be download only in Europe, however Sony have now confirmed both physical and digital distribution options will be offered at release.[15]

Reception

The game has been received with positive reviews, with average aggregate scores of 83.30% at GameRankings, 84 out of 100 on Metacritic. The Japanese gaming magazine Famitsu gave the game scores of 10, 9, 9 and 10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.[18] Toyama, when asked what the team reaction was about this, said "We had mixed feelings, actually. We achieved something that's unique and brand new, and we feel that should get good reviews. But at the same time, this game a little niche… so we thought it was interesting that we got such high scores."[13] Eurogamer's Christian Donlan wrote that if "you're drawn to games by the satisfaction offered by their simplest mechanics, Gravity Daze is a total delight."[21] Lee West of Gamereactor commented that "he loves when games surprise him like this - in a positive way". The French site Gameblog.fr stated that a game "as exceptional as this one" is "so rare" that "when one comes, it's impossible not to grab it really tight and press it against our chest."[17][34] The UK's PSM3 Magazine gave it a 9.3/10, concluding that it "Perfectly balances free-roaming exploration, focused story missions and RPG-style leveling, with sublime handheld controls in Vita's first killer app."[31] Game Revolution called it "The Vita's first must-buy game" due to its innovation, creativity, and art.[40]

VideoGamer gave it a 8/10; stating "Despite a few lengthy load times, a terrible name and an unimaginative character introduction, Gravity Rush quickly became a very enjoyable game indeed. It doesn't feel like a typical handheld title, either: Gravity Rush has the depth, length and graphical prowess of something you'd see on consoles. The mission-based structure is great for portable play and the story is worth the investment despite the many unanswered questions. It's easily the best experience I've had on the Vita thus far".[32] Greg Miller of IGN gave Gravity Rush a review of 7.5, stating "I love Kat and totally dig most of the superhero story, but the cumbersome combat in latter missions definitely had me cursing at my handheld".[24] Joystiq gave the game a 4.5/5 and described "It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself".[37] Electronic Gaming Monthly gave the game a score of 9.5 out of 10, stating that it "isn’t just the best game to grace the Vita—it’s also one of the best games I’ve played in some time, no matter the system." The review concluded that it is "Beautiful, enjoyable, original, enthralling, exciting, challenging, and emotional."[20]

GamesRadar gave it a 9/10, saying that "This adventure has such a vibrant world, exhilarating gameplay systems, and a delightful narrative that it deserves a spot in every Vita owner's library. It's the kind of game that wouldn't exist on any other platform, and honestly, it's so perfect for the medium that it wouldn't need to".[27]

Game Informer gave it a 8/10, stating "Kat's gravity-shifting powers are the star of the show in Gravity Rush, as the story struggles to maintain focus. Characters are constantly introduced and dismissed throughout the narrative, leaving you wondering who's important and who's disposable. Despite this, the upgrade system and gravity mechanic kept me engaged throughout the adventure".[28] PlayStation Universe gave it a 8.5/10, stating "Gravity Rush is a mind-bending experience and a great addition to the PlayStation Vita library. Navigating an open world on a handheld platform has never been so much fun" and also praised the "wild gravity-defying navigation", "great use of Vita features", "beautiful presentation and loveable protagonist".[38]

Destructoid's Jim Sterling gave the game 6.5/10, saying that "Gravity Rush has everything it needs to be something great, but it takes all the wrong forks in the road and ends up rather unfulfilling. It's a real shame, too, because you it's so clear how brilliant it truly could have been".[36] Carolyn Petit from Gamespot also gave the game a 6.5/10, praising its unusual and beautiful visuals and innovation in the use of gravity, yet felt the tedious combat kept it from being the success that it could have been.[41]

Notes

  1. ^ Also known as cartoon shaded.
  2. ^ French word for gravity.
  3. ^ Known as Gravity Kitten in Japan.

References

  1. ^ "SCEK, release ravity Rush on June 20". Ruliweb. May 31, 2012. Retrieved June 9, 2012.
  2. ^ a b "Gravity Daze Official PlayStation JP Website". Sony Computer Entertainment Japan. Retrieved January 31, 2012.
  3. ^ a b "Gravity Rush Floats to PS Vita on June 12 Official PlayStation US Website". Sony Computer Entertainment America. Retrieved February 29, 2012.
  4. ^ "Gravity Rush Official PlayStation UK Website". Sony Computer Entertainment Europe. Retrieved January 31, 2012.
  5. ^ Keogh, Siobhan (May 25, 2012). "Review: Gravity Rush". PCWorld. New Zealand. Retrieved May 30, 2012.
  6. ^ Toyad, Jonathan. "E3 2011: Gravity Daze Hands-On Preview". Gamespot.com. Retrieved July 2, 2011.
  7. ^ a b c d "Interview: Gravity Rush's Keiichiro Toyama". Gematsu.com.
  8. ^ "【電撃PlayStation】重力的SCEツアーをレポート! 期待のA・AVG『GRAVITY DAZE』の制作風景を探る!! 読者プレゼントも要チェック!". Dengeki Online.
  9. ^ "Gravité (Gravity Daze) [PS3 - Prototype]". Unseen64.net.
  10. ^ "Gravity Rush/Daze 2008 Concept Movie". Andriasang.com.
  11. ^ "Gravity Rush on PlayStation®Vita. --A talk with Keiichiro Toyama". Sony Computer Entertainment Asia.
  12. ^ a b c "Keiichiro Toyama on his innovative third-person action game". Future Publishing Limited.
  13. ^ a b c "The Surprising Origins of Gravity Rush for PS Vita". Sony Computer Entertainment America.
  14. ^ a b c "Gravity Rush Was Ten Years In The Making". Siliconera.com.
  15. ^ Maschke, Rebecca. "Gravity Rush Coming To PS Vita As Both Download And Game Card On 13th June". Official EU PlayStation Blog. Retrieved February 29, 2012.
  16. ^ "Gravity Rush". GameRankings. Retrieved June 13, 2012.
  17. ^ a b "Gravity Rush (PlayStation Vita)". Metacritic. Retrieved June 13, 2012.
  18. ^ a b "Gravity Daze Gets High Marks in Famitsu". Andriasang.com - Japanese Game Database. February 1, 2012.
  19. ^ "Gravity Rush review: Exactly the kind of original game that a fresh-faced system such as Vita needs". Edge (magazine). June 11, 2012. Retrieved June 13, 2012.
  20. ^ a b Eric L. Patterson (May 24, 2012). "Gravity Rush Review-The fall—and rise—of the Gravity Kitten". Retrieved May 24, 2012.
  21. ^ a b Donlan, Christian (February 20, 2012). "Gravity Daze Review". Eurogamer. Retrieved February 20, 2012.
  22. ^ "Recension: Gravity Rush • Sida • Recensioner • PlayStation Vita • Eurogamer.se" (in Swedish). 2012-05-24. Retrieved 2012-06-13.
  23. ^ "Gravity Rush - review • Recensioni • PlayStation Vita • Eurogamer.it" (in Itallian). 2012-05-24. Retrieved 2012-06-13.{{cite web}}: CS1 maint: unrecognized language (link)
  24. ^ a b Greg Miller (May 24, 2012). "Gravity Rush Review - IGN". Retrieved May 24, 2012.
  25. ^ "Gravity Rush". Official PlayStation Magazine (Australia) (69): 77. 2012. {{cite journal}}: Unknown parameter |month= ignored (help)
  26. ^ "Grtavity Rush PS Vita Review | Official PlayStation Magazine". May 24, 2012. Retrieved May 24, 2012.
  27. ^ a b "Gravity Rush Review | GamesRadar". May 24, 2012. Retrieved May 24, 2012.
  28. ^ a b "Down Becomes Up In Sony Japan's Solid Vita Debut - Gravity Rush - PlayStation Vita - www.GameInformer.com". May 24, 2012. Retrieved May 24, 2012.
  29. ^ "Gravity Rush review". GamesTM. 16 June 2012. Retrieved June 18, 2012.
  30. ^ "Gravity Rush review". Play (219): 74. 2012. {{cite journal}}: Unknown parameter |month= ignored (help)
  31. ^ a b "Gravity Rush: Why Vita's killer app will turn your world upside down". PSM3 (May 2012): 112. 2012. {{cite journal}}: Unknown parameter |month= ignored (help)
  32. ^ a b "Gravity Rush Review for PS Vita - VideoGamer.com". May 24, 2012. Retrieved May 24, 2012.
  33. ^ Mark Langshaw (May 28, 2012). "Gravity Rush Review - Digital Spy". Retrieved May 28, 2012.
  34. ^ a b "Gravity Rush, le test sur PS Vita". Gameblog.fr. May 26, 2012. Archived from the original on June 13, 2012. Retrieved June 13, 2012.
  35. ^ West, Lee (2012-05-24). "Gravity Rush". Gamereactor. Archived from the original on 13 June 2012. Retrieved 13 June 2012.
  36. ^ a b "Review: Gravity Rush -Destructoid". May 24, 2012. Retrieved May 24, 2012.
  37. ^ a b Fletcher, JC (May 24, 2012). "Gravity Rush review | Joystiq". Joystiq. Retrieved May 24, 2012.
  38. ^ a b Adam Dolge (May 24, 2012). "Gravity Rush Review -- PlayStation Universe". Retrieved May 24, 2012.
  39. ^ Boxer, Steve (June 13, 2012). "Gravity Rush – review | Technology | guardian.co.uk". The Guardian. Retrieved June 13, 2012.
  40. ^ "Vita Gets Its First Must-Buy Game In June". Game Revolution. Retrieved May 26, 2012.
  41. ^ http://www.gamespot.com/gravity-rush/reviews/gravity-rush-review-6382346/