Jump to content

Super Locomotive: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
CXCV (talk | contribs)
m +ja
Jagged 85 (talk | contribs)
m →‎Legacy: Spelling/grammar correction
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Orphan|date=February 2009}}
{{Orphan|date=February 2009}}
{{Unreferenced|date=August 2007}}
{{refimprove|date=August 2007}}
{{Infobox VG
{{Infobox VG
|title = Super Locomotive
|title = Super Locomotive
Line 6: Line 6:
|developer = [[Sega]]
|developer = [[Sega]]
|publisher = [[Sega]]
|publisher = [[Sega]]
|designer =
|designer = Fukumura Mizunaga
|release = 1982
|release = 1982
|genre = [[List of maze video games|Maze]]/[[Shoot 'em up#Run and gun|Run and gun]]/[[Vehicular combat game]]
|genre = [[List of maze video games|Maze]] <br> [[Shoot 'em up#Run and gun|Run and gun]] <br> [[Vehicular combat game]] <br> [[Train simulator]]
|modes = Up to 2 players, alternating turns
|modes = Up to 2 players, alternating turns
|cabinet = Standard and cocktail
|cabinet = Standard and cocktail
Line 17: Line 17:
}}
}}


'''Super Locomotive''' is an arcade video game developed by [[Sega]] and released in 1982.
'''Super Locomotive''' is a [[side-scrolling video game|side-scrolling]] [[train simulator|train]] [[Arcade game|arcade]] [[video game]] developed by [[Sega]] and released in 1982.


==Gameplay==
The objective of the game is to guide a train from one station to next. Along the route, the player must avoid obstacles such as other trains, planes, red signals, trucks crossing intersections, and guide the train along multiple routes by changing tracks en-route. The player is armed with a steam fire bullet for destroying airborne targets, and a temporary force field which protects the train for a limited period of time. The use of the bullets and shields rapidly deplete an energy bar which must be maintained between levels by picking up oil items en-route. Upon completion of a level, a bonus stage is played which involves the train attempting to shoot as many airborne enemies within a finite time limited. The bonus awarded is dependent upon the number of enemies destroyed. The game then resumes on more challenging levels.
The objective of the game is to guide a train from one station to next. Along the route, the player must avoid obstacles such as other trains, planes, red signals, trucks crossing intersections, and guide the train along multiple routes by changing tracks en-route. The player is armed with a steam fire bullet for destroying airborne targets, and a temporary force field which protects the train for a limited period of time. The use of the bullets and shields rapidly deplete an energy bar which must be maintained between levels by picking up oil items en-route. Upon completion of a level, a bonus stage is played which involves the train attempting to shoot as many airborne enemies within a finite time limited. The bonus awarded is dependent upon the number of enemies destroyed. The game then resumes on more challenging levels.


==Legacy==
The game features a rendition of [[Rydeen]] by [[Yellow Magic Orchestra]] playing throughout the main gameplay.
{{Listen
| filename = Super Locomotive.ogg
| title = ''Super Locomotive''
| description = The [[video game music|game's soundtrack]] is a [[chiptune]] [[cover version]] of [[Yellow Magic Orchestra]]'s [[synthpop]] hit "[[Solid State Survivor|Rydeen]]" (1979)
| pos = right
}}

The [[video game music|game's soundtrack]] features a [[chiptune]] [[Cover version|rendition]] of [[Yellow Magic Orchestra]]'s [[synthpop]] hit "[[Solid State Survivor|Rydeen]]" (1979) playing throughout the main gameplay.<ref>{{KLOV game|9910|Super Locomotive}}</ref><ref name="whosampled_covers">{{cite web|title=Covers of Yellow Magic Orchestra songs|url=http://www.whosampled.com/covered/Yellow%20Magic%20Orchestra/|publisher=[[WhoSampled]]|accessdate=21 July 2011}}</ref>


The game was reported to have a very limited production run with only 35 PCB boards printed. Of those, most remained in Japan, with the remainder exported to Sega Europe and all sold to UK customers. This means that the game was not natively present in either mainland Europe or the US.
The game was reported to have a very limited production run with only 35 PCB boards printed. Of those, most remained in Japan, with the remainder exported to Sega Europe and all sold to UK customers. This means that the game was not natively present in either mainland Europe or the US.
Line 27: Line 36:
This makes the game one of the most sought after boards, and prices reflect this scarcity.
This makes the game one of the most sought after boards, and prices reflect this scarcity.


While no official conversions of the game exist, the game [[Loco (computer game)|Loco]] is heavily influenced by the concepts introduced in the game.
While no official conversions of the game exist, the 1984 [[PC game|computer game]] ''[[Loco (video game)|Loco]]'' is heavily inspired by ''Super Locomotive''. [[Rabbit Software]]'s 1983 computer game ''Trooper Truck'' is also inspired by the game.


Photo of the PCB can be found here [http://retroclinic.com/leopardcats/grails/2_superloco/sloco2.jpg]
Photo of the PCB can be found here [http://retroclinic.com/leopardcats/grails/2_superloco/sloco2.jpg]

==References==
{{reflist}}

==External links==
*{{KLOV game|9910|Super Locomotive}}


[[Category:Arcade games]]
[[Category:Arcade games]]

Revision as of 05:38, 29 July 2012

Super Locomotive
Developer(s)Sega
Publisher(s)Sega
Designer(s)Fukumura Mizunaga
Platform(s)Arcade
Release1982
Genre(s)Maze
Run and gun
Vehicular combat game
Train simulator
Mode(s)Up to 2 players, alternating turns

Super Locomotive is a side-scrolling train arcade video game developed by Sega and released in 1982.

Gameplay

The objective of the game is to guide a train from one station to next. Along the route, the player must avoid obstacles such as other trains, planes, red signals, trucks crossing intersections, and guide the train along multiple routes by changing tracks en-route. The player is armed with a steam fire bullet for destroying airborne targets, and a temporary force field which protects the train for a limited period of time. The use of the bullets and shields rapidly deplete an energy bar which must be maintained between levels by picking up oil items en-route. Upon completion of a level, a bonus stage is played which involves the train attempting to shoot as many airborne enemies within a finite time limited. The bonus awarded is dependent upon the number of enemies destroyed. The game then resumes on more challenging levels.

Legacy

The game's soundtrack features a chiptune rendition of Yellow Magic Orchestra's synthpop hit "Rydeen" (1979) playing throughout the main gameplay.[1][2]

The game was reported to have a very limited production run with only 35 PCB boards printed. Of those, most remained in Japan, with the remainder exported to Sega Europe and all sold to UK customers. This means that the game was not natively present in either mainland Europe or the US.

This makes the game one of the most sought after boards, and prices reflect this scarcity.

While no official conversions of the game exist, the 1984 computer game Loco is heavily inspired by Super Locomotive. Rabbit Software's 1983 computer game Trooper Truck is also inspired by the game.

Photo of the PCB can be found here [1]

References

  1. ^ Super Locomotive at the Killer List of Videogames
  2. ^ "Covers of Yellow Magic Orchestra songs". WhoSampled. Retrieved 21 July 2011.