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| company_type = [[:Category:Defunct video game companies|Defunct]]
| company_type = [[:Category:Defunct video game companies|Defunct]]
| subsid =
| subsid =
| foundation = [[1980 in video gaming|February 1980]]<ref name="technosoft_profile"/>
| foundation =
| defunct = [[2001 in video games|2001]] (bought by [[Twenty-one Company]])
| defunct = {{vgy|2001}} <br> (bought by Twenty-one Company)
| location = [[Sasebo, Nagasaki]], [[Japan]]
| location = [[Sasebo, Nagasaki]], [[Japan]]
| key_people =
| key_people =
| industry = [[Video games industry]]
| industry = [[Video games industry]]
| products = ''[[Thunder Force (series)|Thunder Force]]'' <br> ''Plazma Line'' <br> ''[[Herzog (video game)|Herzog]]'' <br> ''[[Elemental Master]]''
| products = [[Video game]]s
| homepage = [http://web.archive.org/web/19980625185539/www.tecnosoft.com/INDEX.HTM www.tecnosoft.com] (archived version 1998-06-25)
| homepage = [http://web.archive.org/web/19980625185539/www.tecnosoft.com/INDEX.HTM www.tecnosoft.com] (archived version 1998-06-25) ([http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F19980625185539%2Fwww.tecnosoft.com%2FINDEX.HTM Translated])
}}
}}
<!-- DO NOT MOVE THE PAGE TO "TECNO SOFT". "Technosoft" is used more often and the former doesn't even produce Google results. -->
<!-- DO NOT MOVE THE PAGE TO "TECNO SOFT". "Technosoft" is used more often and the former doesn't even produce Google results. -->
'''Technosoft''' (also known as '''Tecno Soft''' and '''Techno Soft''') was a [[Japan]]ese [[video game]] [[video game developer|developer]] that was active from 1980 to 2001.<ref name="technosoft_profile">{{cite web|title=Corporate Profile|url=http://web.archive.org/web/19980625184727/http://www.tecnosoft.com/MAIN/GAIYOU.HTM|publisher=Technosoft|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F19980625184727%2Fhttp%3A%2F%2Fwww.tecnosoft.com%2FMAIN%2FGAIYOU.HTM|archivedate=1998-06-25}}</ref>
'''Technosoft''' (also known as '''Tecno Soft''' and '''Techno Soft''') is a [[Japan]]ese [[video game]] developer that is known for the [[Thunder Force (series)|''Thunder Force'' series]] of [[shooter game]]s, as well as ''[[Herzog Zwei]]'', regarded as the world's first [[real time strategy]] game.


==Notable releases==
Other notable Technosoft games include the conversion of [[Turbo Grafx 16]] game ''[[Devil's Crush]]'' (dubbed ''[[Dragon's Fury (Tengen)|Dragon's Fury]]'' and released in North America by [[Tengen (company)|Tengen]]), and ''[[Elemental Master]]''.
===''Thunder Force''===
{{Main|Thunder Force (series)}}


The company's most commercially successful franchise was the [[Thunder Force (series)|''Thunder Force'' series]]. It was a series of [[nonlinear gameplay|free-roaming]] [[Shoot 'em up#Scrolling shooters|scrolling shooter]] [[video game]]s. The series began with the original ''[[Thunder Force]]'' in 1983. The games are known by fans of the genre for their hardcore appeal, pleasing graphics, and generally well composed [[synthesizer]]-based [[chiptune]] [[video game music|music soundtracks]].
In 2001, the company was purchased by [[pachinko]] maker [[Twenty-one Company]] and was merged into its [[research and development|R&D]] division.

The series' first game, ''[[Thunder Force]]'', appeared in 1983 on a variety of Japanese computers, such as the [[Sharp X1]], [[NEC PC-8801|NEC PC-8801 mkII]], and [[FM-7]]. Technosoft also released a [[level editor]], or [[game creation system]], entitled ''Thunder Force Construction'', for the original game on the [[FM-7]] computer in 1984.<ref>{{cite web|title=Thunder Force Construction|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602301.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fretropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Ftecnosoft%2F330602301.html|archivedate=1 September 2012}}</ref> Since ''[[Thunder Force II]]'', the majority of installments in the series appeared on the [[Mega Drive]] console, where the series gained much of its popularity. The most recent entry was released on [[PlayStation 2]].

===''Plazma Line''===
{{Infobox video game
| title = Plazma Line <br> プラズマライン
| collapsible = yes
| state = expanded
| show image =
| image =
| caption =
| developer = Technosoft
| publisher = Technosoft <ref name="ohfm_plazma"/>
| distributor =
| series =
| engine =
| version =
| platforms = [[NEC PC-8801]], [[NEC PC-6001]], [[FM-7]], [[Sharp X1]]
| released = '''PC-8801 / PC-6001 / X1''' <br> {{vgy|1984}} <br> '''FM-7''' <br> December 1984 <ref name="ohfm_plazma"/>
| genre = [[First-person (video games)|First -person]] [[racing video game|racing game]] <br> [[space flight simulator game|Space flight simulator]]
| modes =
| ratings =
| media = [[Floppy disk]], [[Magnetic tape data storage|Tape]] <ref name="ohfm_plazma"/>
| requirements =
| director =
| producer =
| designer = [[Arsys Software|Katsunori Yoshimura]] <ref name="ohfm_plazma"/>
| programmer =
| artist =
| writer =
| composer =
}}
[[File:Plazma Line.gif|frame|left|thumb|150px|The [[Sharp X1]] [[porting|port]] of ''Plazma Line'' (1984), an early [[first-person (video games)|first-person]] futuristic [[racing video game]]. This [[Graphics Interchange Format|GIF]] animation of the game demonstrates early use of [[3D computer graphics|3D polygon]] graphics and [[automap]] feature.]]
''Plazma Line'' ([[:jp:プラズマライン (ゲーム)|プラズマライン]]) is a [[first-person (video games)|first-person]] space [[racing video game|racing game]] released by Technosoft for the [[NEC PC-8801]] and [[FM-7]] computers in 1984. It is notable for being considered the first [[PC game|computer game]] with [[3D computer graphics|3D polygon]] [[video game graphics|graphics]]. The objective of the game is to race through [[outer space]] in a first-person view while avoiding obstacles (rendered in 3D polygons) along the way. It also featured an [[automap]] radar to keep track of the player's position.<ref name="ohfm_plazma">{{cite web|title=Plazma Line|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602600.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fretropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Ftecnosoft%2F330602600.html|archivedate=1 September 2012}}</ref>

The game was created by Katsunori Yoshimura,<ref name="ohfm_plazma"/> who also created the original ''Thunder Force''.<ref name="ohfm_wibarm">{{cite web|title=Wibarm|url=http://www.retropc.net/fm-7/museum/softhouse/arsyssoftware/001100100.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.retropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Farsyssoftware%2F001100100.html|archivedate=1 September 2012}}</ref> Yoshimura later left the company in 1985 to start the development studio [[Arsys Software]] along with fellow Technosoft member Osamu Nagano.<ref name="cyberhead_profile">{{cite web|title=Corporate profile|url=http://web.archive.org/web/20011024203406/http://www.cyberhead.co.jp/info.htm|publisher=Cyberhead|accessdate=30 August 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20011024203406%2Fhttp%3A%2F%2Fwww.cyberhead.co.jp%2Finfo.htm|archivedate=24 October 2001}}</ref>
{{-}}

===''Herzog''===
{{Main|Herzog (video game)|Herzog Zwei}}

''[[Herzog (video game)|Herzog]]'' ([[German language|German]]: "[[Herzog (title)|Duke]]") is a [[strategy video game]] released by [[TechnoSoft]] in Japan for the [[MSX]] and [[NEC Corporation|NEC]] [[NEC PC-8801|PC-88]] computers in 1988. It was a [[real-time tactics]] and [[tactical shooter]] game with real-time strategy elements.

The series' best known entry is the [[Sega Mega Drive]] (Genesis) title ''[[Herzog Zwei]]'' (1989), which is regarded as the world's first [[real time strategy]] game. It was the first game with a feature set that falls under the contemporary definition of the real-time strategy genre, predating the genre-popularizing ''[[Dune II]]''.<ref>{{cite web|url=http://www.strategyplanet.com/features/articles/strategypeak/|title=Are Real Time Strategy Games At Their Peak? | date=2001-05-09|publisher=www.strategyplanet.com|language=englisch|accessdate=2011-01-22}}</ref><ref name="1UP">{{cite web | url=http://www.1up.com/do/feature?cId=3134179 | title=Essential Top 50: Herzog Zwei | author=Sharkey, Scott | publisher=[[1UP.com]] | accessdate=2007-09-27 }}</ref><ref>{{cite web|url = http://www.gamespot.com/gamespot/features/all/real_time/p2_01.html|title = A History of Real-Time Strategy Games: Part I: 1989-1998|author = Geryk, Bruce | publisher = GameSpot|accessdate=2009-01-09}}</ref> The producers of ''Dune II'' acknowledged ''Herzog Zwei'' (meaning "Duke 2" in German) as an influence on the game.<ref>{{cite web|last=Clarke-Willson|first=Stephen|title=The Origin of Realtime Strategy Games on the PC|url=http://above-the-garage.com/rblts/vie16b.htm|work=The Rise and Fall of Virgin Interactive|publisher=Above the Garage Productions|accessdate=30 January 2012|author=Stephen Clarke-Willson|authorlink=Stephen Clarke-Willson|date=August 18, 1998}}</ref><ref name="Edge 2008">{{cite web|title=The Making of... Dune II|url=http://www.next-gen.biz/features/making-dune-ii|work=''[[Edge (magazine)|Edge]]''|publisher=Next-Gen.biz|accessdate=July 27, 2011|date=December 9, 2008|quote=''Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, ‘Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!''}}</ref>

===Other notable titles===
Other notable releases include ''[[Elemental Master]]'' (1990) and the conversion of [[Turbo Grafx 16]] game ''[[Devil's Crush]]'' (dubbed ''[[Dragon's Fury (Tengen)|Dragon's Fury]]'' and released in North America by [[Tengen (company)|Tengen]]).

==Closure==
In 2001, the company was purchased by [[pachinko]] maker Twenty-one Company and was merged into its [[research and development|R&D]] division.


In 2006, the [[Uniform Resource Locator|URL]] [http://tecnosoft.com/ Tecnosoft.com] was registered and updated. However, as of January 2008, no updates other than "We will restart soon! Please wait for a while." and "THUNDERFORCE is a registered trademark." have been added to the website. However, with the announcement of [[Thunder Force VI]], the copyright for the game has been apparently turned over to one of the series' creators and may no longer apply.
In 2006, the [[Uniform Resource Locator|URL]] [http://tecnosoft.com/ Tecnosoft.com] was registered and updated. However, as of January 2008, no updates other than "We will restart soon! Please wait for a while." and "THUNDERFORCE is a registered trademark." have been added to the website. However, with the announcement of [[Thunder Force VI]], the copyright for the game has been apparently turned over to one of the series' creators and may no longer apply.


Some Technosoft staff left to start game developer [http://www.caproduction.co.jp/ CAProduction] in 1993.
Some staff members left Technosoft to start the game development companies [[Arsys Software]] in 1985 (founded by Katsunori Yoshimura, creator of ''[[Thunder Force]]'' and ''Plazma Line'') and [http://www.caproduction.co.jp/ CAProduction] in 1993.


== Known releases ==
== List of known releases ==
* [[Batten Tanuki no Daibouken]]; [[MSX]]
* [[Batten Tanuki no Daibouken]]; [[MSX]]
* [[Blast Wind]]; [[Sega Saturn]]
* [[Blast Wind]]; [[Sega Saturn]]
Line 47: Line 99:
* [[Neorude: Kizamareta Monshou]]; [[PlayStation]]
* [[Neorude: Kizamareta Monshou]]; [[PlayStation]]
* [[Omise de Tensyu]]; [[PlayStation]]
* [[Omise de Tensyu]]; [[PlayStation]]
* [[:jp:プラズマライン (ゲーム)|Plazma Line]]; [[FM-7]]
* [[Reverthion]]; [[PlayStation]]
* [[Reverthion]]; [[PlayStation]]
* [[Shin Kyuugyokuden]]; [[MSX]]
* [[Shin Kyuugyokuden]]; [[MSX]]
Line 60: Line 113:
* [[Thunder Force Gold Pack 2]] includes TF AC + IV; [[Sega Saturn]]
* [[Thunder Force Gold Pack 2]] includes TF AC + IV; [[Sega Saturn]]
* [[Thunder Spirits]] slightly varied port of TF AC; [[Super Nintendo Entertainment System]]
* [[Thunder Spirits]] slightly varied port of TF AC; [[Super Nintendo Entertainment System]]

==See also==
*[[Arsys Software]], founded by former Technosoft staff

==References==
{{reflist}}


==External links==
==External links==

Revision as of 04:08, 4 September 2012

Technosoft Co.,Ltd.
Company typeDefunct
IndustryVideo games industry
FoundedFebruary 1980[1]
DefunctTemplate:Vgy
(bought by Twenty-one Company)
HeadquartersSasebo, Nagasaki, Japan
ProductsThunder Force
Plazma Line
Herzog
Elemental Master
Websitewww.tecnosoft.com (archived version 1998-06-25) (Translated)

Technosoft (also known as Tecno Soft and Techno Soft) was a Japanese video game developer that was active from 1980 to 2001.[1]

Notable releases

Thunder Force

The company's most commercially successful franchise was the Thunder Force series. It was a series of free-roaming scrolling shooter video games. The series began with the original Thunder Force in 1983. The games are known by fans of the genre for their hardcore appeal, pleasing graphics, and generally well composed synthesizer-based chiptune music soundtracks.

The series' first game, Thunder Force, appeared in 1983 on a variety of Japanese computers, such as the Sharp X1, NEC PC-8801 mkII, and FM-7. Technosoft also released a level editor, or game creation system, entitled Thunder Force Construction, for the original game on the FM-7 computer in 1984.[2] Since Thunder Force II, the majority of installments in the series appeared on the Mega Drive console, where the series gained much of its popularity. The most recent entry was released on PlayStation 2.

Plazma Line

Plazma Line
プラズマライン
Developer(s)Technosoft
Publisher(s)Technosoft [3]
Designer(s)Katsunori Yoshimura [3]
Platform(s)NEC PC-8801, NEC PC-6001, FM-7, Sharp X1
ReleasePC-8801 / PC-6001 / X1
Template:Vgy
FM-7
December 1984 [3]
Genre(s)First -person racing game
Space flight simulator
The Sharp X1 port of Plazma Line (1984), an early first-person futuristic racing video game. This GIF animation of the game demonstrates early use of 3D polygon graphics and automap feature.

Plazma Line (プラズマライン) is a first-person space racing game released by Technosoft for the NEC PC-8801 and FM-7 computers in 1984. It is notable for being considered the first computer game with 3D polygon graphics. The objective of the game is to race through outer space in a first-person view while avoiding obstacles (rendered in 3D polygons) along the way. It also featured an automap radar to keep track of the player's position.[3]

The game was created by Katsunori Yoshimura,[3] who also created the original Thunder Force.[4] Yoshimura later left the company in 1985 to start the development studio Arsys Software along with fellow Technosoft member Osamu Nagano.[5]

Herzog

Herzog (German: "Duke") is a strategy video game released by TechnoSoft in Japan for the MSX and NEC PC-88 computers in 1988. It was a real-time tactics and tactical shooter game with real-time strategy elements.

The series' best known entry is the Sega Mega Drive (Genesis) title Herzog Zwei (1989), which is regarded as the world's first real time strategy game. It was the first game with a feature set that falls under the contemporary definition of the real-time strategy genre, predating the genre-popularizing Dune II.[6][7][8] The producers of Dune II acknowledged Herzog Zwei (meaning "Duke 2" in German) as an influence on the game.[9][10]

Other notable titles

Other notable releases include Elemental Master (1990) and the conversion of Turbo Grafx 16 game Devil's Crush (dubbed Dragon's Fury and released in North America by Tengen).

Closure

In 2001, the company was purchased by pachinko maker Twenty-one Company and was merged into its R&D division.

In 2006, the URL Tecnosoft.com was registered and updated. However, as of January 2008, no updates other than "We will restart soon! Please wait for a while." and "THUNDERFORCE is a registered trademark." have been added to the website. However, with the announcement of Thunder Force VI, the copyright for the game has been apparently turned over to one of the series' creators and may no longer apply.

Some staff members left Technosoft to start the game development companies Arsys Software in 1985 (founded by Katsunori Yoshimura, creator of Thunder Force and Plazma Line) and CAProduction in 1993.

List of known releases

See also

References

  1. ^ a b "Corporate Profile". Technosoft. Archived from the original on 1998-06-25. Retrieved 1 September 2012.
  2. ^ "Thunder Force Construction". Oh!FM. Archived from the original on 1 September 2012. Retrieved 1 September 2012.
  3. ^ a b c d e f "Plazma Line". Oh!FM. Archived from the original on 1 September 2012. Retrieved 1 September 2012.
  4. ^ "Wibarm". Oh!FM. Archived from the original on 1 September 2012. Retrieved 1 September 2012.
  5. ^ "Corporate profile". Cyberhead. Archived from the original on 24 October 2001. Retrieved 30 August 2012.
  6. ^ "Are Real Time Strategy Games At Their Peak?" (in englisch). www.strategyplanet.com. 2001-05-09. Retrieved 2011-01-22.{{cite web}}: CS1 maint: unrecognized language (link)
  7. ^ Sharkey, Scott. "Essential Top 50: Herzog Zwei". 1UP.com. Retrieved 2007-09-27.
  8. ^ Geryk, Bruce. "A History of Real-Time Strategy Games: Part I: 1989-1998". GameSpot. Retrieved 2009-01-09.
  9. ^ Clarke-Willson, Stephen (August 18, 1998). "The Origin of Realtime Strategy Games on the PC". The Rise and Fall of Virgin Interactive. Above the Garage Productions. Retrieved 30 January 2012. {{cite web}}: More than one of |author= and |last= specified (help)
  10. ^ "The Making of... Dune II". Edge. Next-Gen.biz. December 9, 2008. Retrieved July 27, 2011. Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, 'Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game! {{cite web}}: Italic or bold markup not allowed in: |work= (help)

External links