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* name=X (name of the game)
* name=X (name of the game)
* dedicated (must be last option to start the dedi server)
* dedicated (must be last option to start the dedi server)
* ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)
* ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited<ref>http://7daystodie.com/alpha-1-1-official-release-notes/ Official website release notes</ref>

(Source: http://7daystodie.com/alpha-1-1-official-release-notes/)


==References==
==References==

Revision as of 11:11, 28 October 2013

7 Days To Die
Developer(s)The Fun Pimps
Publisher(s)The Fun Pimps
Platform(s)PC, Macintosh and Linux
ReleaseMay 2014
Genre(s)Survival horror
Mode(s)Creative, Survival

7 Days to Die (abbreviated as 7DTD or 7D2D) is an open world, voxel-based sandbox game created by The Fun Pimps. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15.[1] The estimated release date is May 2014 for Windows PC; Macintosh and Linux versions are planned for later in the year.[2] The game has also been greenlit on Steam[3] after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It had been #1 on the Steam Greenlight after only 16 days with over 56,000 votes.[4]

The Windows alpha version of the game was released on August 16, 2013 for people who pre-ordered the game on either Kickstarter or PayPal. The Mac alpha version was released on September 13, 2013 with the update Alpha 1.1.

Plot

It is the year 2034, the third world war has left the world in ruins. Soon after, something caused dead people to reanimate as zombies.

You are one of the last survivors, trapped in the zombie infested county of Navezgane, Arizona.

Gameplay

7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.

Multiplayer

The game will feature different types of multiplayer modes and a map building tool to allow players to create their own maps. Multiplayer has already been implemented with the first public Alpha release.

Updates

Alpha 1.1

Released on Friday, September 13, 2013, this update brought a few bug fixes, as well as a couple of major and minor additions to the game.

Alpha 1.1 Official Release Notes

  • Mac version support
  • New recipes for brick, decayed brick, pavers red wood
  • Fixed console pop up on errors bug
  • Improved Memory management
  • Duplicate item exploit fixed
  • Fixed damage delay on spike traps for the player
  • Fixed bug that when placing chest it was filled with loot
  • Fixed bug that zombies dance on stairs
  • Fixed bug that fat zombie broke the stairs
  • Server checks client on connection if this client is activated
  • Max player limit is now 6 in GUI mode
  • Password is encrypted now in registry and on web access
  • Fixed bug when close shots went through zombies
  • Fixed bug that doors had wrong orientation on placing them
  • Fixed problem that if during reloading clip was removed gun was full though by removing clip on start of reload
  • Fixed exploit that two people could pick up an item at the same time
  • Important – New dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)
  • New Dedicated Server command line options
  • gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
  • maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
  • difficulty=X (X between 1 and 10, limits the wave spawning to day X)
  • world=X (name of the world to load, currently only Navezgane)
  • name=X (name of the game)
  • dedicated (must be last option to start the dedi server)
  • ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited[5]

References

  1. ^ Matulef, Jeffrey (26 July 2013). "7 Days to Die combines a voxel-based sandbox with zombies". Eurogamer. Retrieved 11 August 2013.
  2. ^ Schulenberg, Thomas (27 July 2013). "7 Days to Die smells blood, rushes to Kickstarter". Joystiq. Retrieved 11 August 2013.
  3. ^ Kubba, Sinan (9 August 2013). "Steam gives Satellite Reign, 7 Days to Die and others the Greenlight". Joystiq. Retrieved 11 August 2013.
  4. ^ We’re number one on Steam Greenlight!, 7 Days to Die News
  5. ^ http://7daystodie.com/alpha-1-1-official-release-notes/ Official website release notes