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In the game, players use 120 wooden square tiles, twelve wooden house tokens, and thirty-two wooden people tokens (coined as "[[Meeple|meeple]]s" by Alison Hansel in 2000), with the goal of owning a large territory and forming as many marriage arrangements between meeples as possible to become the monarch of Sumera.
In the game, players use 120 wooden square tiles, twelve wooden house tokens, and thirty-two wooden people tokens (coined as "[[Meeple|meeple]]s" by Alison Hansel in 2000), with the goal of owning a large territory and forming as many marriage arrangements between meeples as possible to become the monarch of Sumera.
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Latest revision as of 04:51, 17 July 2024

Sumera
DesignersHartmut Witt
PublishersWittspiel
Publication2000; 24 years ago (2000)
Genres
Players2–4
Setup time1–5 minutes
Playing time30 minutes
Related games
Carcassonne Small World, Ticket to Ride, 7 Wonders, Castles of Mad King Ludwig, Castles of Burgundy

Sumera (/suˈmərə/) is an abstract strategy tile placement German-style board game for two to four players, designed by Hartmut Witt, and published in 1999 by Wittspiel, which also published the abstract strategy game, Mutternland, in 1997.

It is named after Sumer, the earliest known civilization—located in Mesopotamia's historical southern region, now located in south-central Iraq—that emerged during the Chalcolithic and early Bronze Ages between the sixth and fifth millennium BCE.

In the game, players use 120 wooden square tiles, twelve wooden house tokens, and thirty-two wooden people tokens (coined as "meeples" by Alison Hansel in 2000), with the goal of owning a large territory and forming as many marriage arrangements between meeples as possible to become the monarch of Sumera.