Istvan Pely: Difference between revisions
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Pely began studying a [[computer science]] major at [[Loyola University Maryland]]. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as [[3ds Max|3D Studio]], [[Photoshop]], [[Adobe Premiere|Premiere]], and [[Adobe Director|Director]]. Sacrificing his grades, with these tools he developed a Mac/PC adventure game called ''Majestic Part I: Alien Encounter'', and managed to get it published before graduating. Since then he has developed two more [[science fiction]] games independently: [[Symbiocom]] and [[Zero Critical]].<ref>{{cite web|url=http://www.justadventure.com/Interviews/Istvan_Pely/Istvan_Pely_Interview.shtm|title=Home|work=justadventure.com|access-date=2009-06-12|archive-url=https://web.archive.org/web/20100107233014/http://justadventure.com/Interviews/Istvan_Pely/Istvan_Pely_Interview.shtm|archive-date=2010-01-07|url-status=dead}}</ref> |
Pely began studying a [[computer science]] major at [[Loyola University Maryland]]. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as [[3ds Max|3D Studio]], [[Photoshop]], [[Adobe Premiere|Premiere]], and [[Adobe Director|Director]]. Sacrificing his grades, with these tools he developed a Mac/PC adventure game called ''Majestic Part I: Alien Encounter'', and managed to get it published before graduating. Since then he has developed two more [[science fiction]] games independently: [[Symbiocom]] and [[Zero Critical]].<ref>{{cite web|url=http://www.justadventure.com/Interviews/Istvan_Pely/Istvan_Pely_Interview.shtm|title=Home|work=justadventure.com|access-date=2009-06-12|archive-url=https://web.archive.org/web/20100107233014/http://justadventure.com/Interviews/Istvan_Pely/Istvan_Pely_Interview.shtm|archive-date=2010-01-07|url-status=dead}}</ref> |
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Pely eventually decided to focus solely on 3D art. His project ''Movkup'' is an avenue for exploring fantastical [[Machine|mechanical]]/industrial design.<ref>{{Cite web |url=http://www.movkup.com/ |title=Archived copy |access-date=2020-01-27 |archive-url=https://web.archive.org/web/20090502034114/http://www.movkup.com/ |archive-date=2009-05-02 |url-status=dead }}</ref><ref>{{cite web|url=http://raph.com/3dartists/artgallery/ag-jury.html|title=3D Artists - Art Gallery - Jury|work=raph.com|access-date=2009-06-12|archive-url=https://web.archive.org/web/20091004092326/http://raph.com/3dartists/artgallery/ag-jury.html|archive-date=2009-10-04|url-status=dead}}</ref> Pely has been with Bethesda Softworks since 1998. As the lead artist of [[Fallout 3]] and [[Fallout 4]], Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.<ref name="loyola.edu"/> Pely is a self-described “[[gearhead|car nut]]” |
Pely eventually decided to focus solely on 3D art. His project ''Movkup'' is an avenue for exploring fantastical [[Machine|mechanical]]/industrial design.<ref>{{Cite web |url=http://www.movkup.com/ |title=Archived copy |access-date=2020-01-27 |archive-url=https://web.archive.org/web/20090502034114/http://www.movkup.com/ |archive-date=2009-05-02 |url-status=dead }}</ref><ref>{{cite web|url=http://raph.com/3dartists/artgallery/ag-jury.html|title=3D Artists - Art Gallery - Jury|work=raph.com|access-date=2009-06-12|archive-url=https://web.archive.org/web/20091004092326/http://raph.com/3dartists/artgallery/ag-jury.html|archive-date=2009-10-04|url-status=dead}}</ref> Pely has been with Bethesda Softworks since 1998. As the lead artist of [[Fallout 3]] and [[Fallout 4]], Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.<ref name="loyola.edu"/> Pely is a self-described “[[gearhead|car nut]]” and having an interest in [[automotive design]], he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.<ref name="forzamotorsport.net">{{cite web|url=http://www.forzamotorsport.net/en-us/news/hma_4_28_16|title=Heavy Metal Affliction|work=John Schommer|access-date=2021-05-04|archive-url=https://web.archive.org/web/20161006233606/http://www.forzamotorsport.net/en-us/news/hma_4_28_16|archive-date=2016-10-06|url-status=dead}}</ref> |
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He married Hiu-Lai Chong, who worked as a character artist for ''Fallout 3''.<ref name="loyola.edu"/> |
He married Hiu-Lai Chong, who worked as a character artist for ''Fallout 3''.<ref name="loyola.edu"/> |
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[[Category:Fallout (series) developers]] |
[[Category:Fallout (series) developers]] |
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[[Category:American people of Hungarian descent]] |
[[Category:American people of Hungarian descent]] |
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Revision as of 07:38, 4 May 2021
Istvan Pely | |
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Born | 1974 (age 49–50) |
Nationality | American |
Education | Computer science, Visual arts |
Alma mater | Loyola University Maryland |
Occupation | Video game artist |
Employer | Bethesda Game Studios |
Known for | Fallout series |
Spouse | Hiu-Lai Chong |
Istvan Pely (born in 1974), is an American computer artist and game developer of Hungarian background. He currently works at Bethesda Game Studios, specializing in art direction and 3D graphics.
His interest in video games began when his father brought home an Apple IIe; Pely enjoyed playing adventure games such as Dragon World and Wrath of Denethenor. He recalls that he "was really drawn to games as a storytelling medium, as well as an interesting challenge in the visual arts."[1]
Pely began studying a computer science major at Loyola University Maryland. Having always been artistically inclined, he found computer science alone to be a bit too technical, while creating games was a "nice way to mesh technology and art." He instead completed a dual major at both computer and art departments. While still a student, he worked part-time as a multimedia consultant where he learned to work with many off-the-shelf packages such as 3D Studio, Photoshop, Premiere, and Director. Sacrificing his grades, with these tools he developed a Mac/PC adventure game called Majestic Part I: Alien Encounter, and managed to get it published before graduating. Since then he has developed two more science fiction games independently: Symbiocom and Zero Critical.[2]
Pely eventually decided to focus solely on 3D art. His project Movkup is an avenue for exploring fantastical mechanical/industrial design.[3][4] Pely has been with Bethesda Softworks since 1998. As the lead artist of Fallout 3 and Fallout 4, Pely was responsible for the overall visual style of the games, interface graphics, environments, and featured characters.[1] Pely is a self-described “car nut” and having an interest in automotive design, he was also responsible for the design of the game's pre-war vehicles having the aerospace styling cues.[5]
He married Hiu-Lai Chong, who worked as a character artist for Fallout 3.[1]
Works
Year | Work | Role |
---|---|---|
1995 | Majestic Part I: Alien Encounter | Producer, Director, Graphics, Programming |
1998 | Symbiocom | Design, Graphics, Programming |
1999 | Zero Critical | Design, Graphics, Programming |
2001-2004 | Movkup | 3D-CG-Mechanical-Conceptual |
2003 | Pirates of the Caribbean | Special Thanks |
2006 | The Elder Scrolls IV: Oblivion | Lead Dungeon Artist |
2008 | Fallout 3 | Lead Artist[6] |
2011 | The Elder Scrolls V: Skyrim | Additional graphic design |
2015 | Fallout Shelter | Art Director |
2015 | Fallout 4 | Lead Artist |
2015 | The Art of Fallout 4 | Foreword |
2018 | Fallout 76 | Art Director |
References
- ^ a b c "Master of the Game". loyola.edu. Archived from the original on 2010-07-19. Retrieved 2021-05-04.
- ^ "Home". justadventure.com. Archived from the original on 2010-01-07. Retrieved 2009-06-12.
- ^ "Archived copy". Archived from the original on 2009-05-02. Retrieved 2020-01-27.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ "3D Artists - Art Gallery - Jury". raph.com. Archived from the original on 2009-10-04. Retrieved 2009-06-12.
- ^ "Heavy Metal Affliction". John Schommer. Archived from the original on 2016-10-06. Retrieved 2021-05-04.
- ^ https://www.shacknews.com/article/54505/fallout-3-interview-bethesda-addresses